Drinking & Dragons

Brew:Rules/Character Creation and Advancement

From Drinking and Dragons
< Brew:Rules
Revision as of 18:05, 18 January 2014 by Wizardoest (talk | contribs) (Created page with "Character creation is a group process for Brewed Awakening. This page lists a few of the mechanical points for reference during that process. == Approaches, not Skills == Th...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Character creation is a group process for Brewed Awakening. This page lists a few of the mechanical points for reference during that process.

Approaches, not Skills

This game makes use of the Fate Accelerated approaches. Approaches are descriptions of how you accomplish tasks.

  • Careful: A Careful action is when you pay close attention to detail and take your time to do the job right. Lining up a long-range arrow shot. Attentively standing watch. Disarming a bank’s alarm system.
  • Clever: A Clever action requires that you think fast, solve problems, or account for complex variables. Finding the weakness in an enemy swordsman’s style. Finding the weak point in a fortress wall. Fixing a computer.
  • Flashy: A Flashy action draws attention to you; it’s full of style and panache. Delivering an inspiring speech to your army. Embarrassing your opponent in a duel. Producing a magical fireworks display.
  • Forceful: A Forceful action isn’t subtle—it’s brute strength. Wrestling a bear. Staring down a thug. Casting a big, powerful magic spell.
  • Quick: A Quick action requires that you move quickly and with dexterity. Dodging an arrow. Getting in the first punch. Disarming a bomb as it ticks 3… 2… 1…
  • Sneaky: A Sneaky action is done with an emphasis on misdirection, stealth, or deceit. Talking your way out of getting arrested. Picking a pocket. Feinting in a sword fight.

Choose one (1) at Good (+3), two (2) at Fair (+2), two (2) at Average (+1), and one (1) at Mediocre (+0).

Stunts

Everyone gets three (3) stunts. Extra reading about stunts can be found on the FAE stunts page.

Here are some stunt templates. As the group gains comfort with Fate stunts can vary from these formats.

Because I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], I get a +2 when I [pick one: Carefully, Cleverly, Flashily, Forcefully, Quickly, Sneakily][pick one: attack, defend, create advantages, overcome] when [describe a circumstance].

Because I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], once per game session I can [describe something cool you can do].