Drinking & Dragons

Category:Disposable:Voyage of the Golden Dragon

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Revision as of 18:42, 29 December 2019 by Wizardoest (talk | contribs) (WIP)

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Character Creation (Click to Expand)

We will be playing D&D 3.5. This site hosts two sources for the rules.

Ability Scores

To put all players on an even footing, we will use the nonstandard point buy method for ability scores (page 169 of the Dungeon Master’s Guide v.3.5.) Players have 32 points to spend. Apply racial adjustments to ability adjustments after the base scores are determined. Thus, ability scores range from 8—18 for humans, and 6—20 for nonhumans.

Point Buy Calculator

Age

Age adjustments to ability scores will not used.

Races

Permitted races:

  • Humans
  • Dwarves
  • Elves
  • Gnomes
  • Half-Elves
  • Half-Orcs
  • Halflings
  • Changelings
  • Kalashtar
  • Shifters

Warforged are not permitted. Their immunities are too numerous. (Immunity to poison, sleep effects, paralysis, dis- ease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.)

Classes

  • 7th level, single-class character.
  • No classes from the Tome of Battle, Tome of Magic, Magic of Incarnum, Dragon Compendium, and any class from a Campaign Setting book (e.g. Dragonlance, Oriental Adventures).
    • Artificer is allowed.

Class-related stuff

Hit Points

Maximum hit points possible for the first level of the chosen class. For each additional character level, use the following: d4=3, d6=4, d8=5, d10=7, and d12=8.

Languages

Skip 'em.

Skills

Ability bonuses to Intelligence are applied before skill points are calculated. For example a 4th lvl wizard applies their stat boost to Intelligence. The new Int score is then used to calculate skill points for the wizard’s 4th lvl.

Feats

Effective feat choices are good but min/maxing your choices is bad. When in doubt make the fun choice.

  • Crafting feats are fine to take and use.

House Rules

  • Dual Skills: Gain +2 to two different skill checks. Come up with a catchy name for it, e.g. Saddle Caster: Born to ride, bred to cast. Gain +2 to Spellcraft and Ride. This replaces all of the premade dual skill feats.
  • A prerequisite of Combat Casting may be replaced by Skill Focus (Concentration).
  • A prerequisite of Toughness may be replaced by Improved Toughness.
  • Leadership is not permitted.

Wealth, Equipment, and Magic Items

All wealth is tracked in Gold, so 1 Silver piece is 0.1gp and 1 Copper piece is 0.01gp.

When purchasing magic items, please keep it reasonable to your level. Avoid problematic items.

  • 11,400gp to spend on general magic items that aren't consumables.
  • 3,800gp to spend on full-price consumables. Consumables are defined as potions, oils, wands, scrolls, and single use magic items.
  • If you have the right feats, you may craft items. Spend 5gp for each 1xp spent from your 11,400 amount. The consumable amount above assumes that they are items that you've found while adventuring.

Carrying Capacity

Ignore it.

PCs

TK

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