Drinking & Dragons

Difference between revisions of "Cold:Rules/Advancement"

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(Created page with "== At the end of every session, you may choose one of the following == * Switch the ranks of any two skills, or replace one Average (+1) skill with one that isn’t on your sheet. * Rewrite one stunt. * Purchase a new stunt by spending 1 refresh. (Remember, you can’t go below 1 refresh.) * Rewrite any one of your aspects, except your high concept. == At the end of every Coup Plan section, you may do all of the following == * Rewrite your character’s high concept i...")
 
 
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* Rewrite your character’s high concept if you care to.
* Rewrite your character’s high concept if you care to.
* If you have any moderate or severe consequences not yet in recovery, you can begin the recovery process and rename them. Any that were already in recovery may now be cleared.
* If you have any moderate or severe consequences not yet in recovery, you can begin the recovery process and rename them. Any that were already in recovery may now be cleared.
* Increase the skill rating of one skill by one step—even from Mediocre (+0) to Average (+1) while maintaining the "skill pyramid." For example, if you have three +2 skills, you must also have three or more +1 skills.
* Increase the skill rating of one skill by one step—even from Mediocre (+0) to Average (+1) while maintaining a [https://fate-srd.com/fate-core/advancement-change#skill-columns "skill column."] For example, if you have three +2 skills, you must also have three or more +1 skills.
 
If the GM feels a major plot development has concluded and it’s time for the characters to “power up,” they may also offer one or both of the following:
 
* Gain a point of refresh, which you can immediately spend to buy a new stunt if you like.
* Increase a second skill rating by one step.
 
== PC advancement log ==
* +4 skill ranks
* +2 refresh
 


[[Category:Chthonic Cold War]]
[[Category:Chthonic Cold War]]
[[Category:Cold:Rules]]

Latest revision as of 21:00, 18 January 2024

At the end of every session, you may choose one of the following

  • Switch the ranks of any two skills, or replace one Average (+1) skill with one that isn’t on your sheet.
  • Rewrite one stunt.
  • Purchase a new stunt by spending 1 refresh. (Remember, you can’t go below 1 refresh.)
  • Rewrite any one of your aspects, except your high concept.

At the end of every Coup Plan section, you may do all of the following

  • Rewrite your character’s high concept if you care to.
  • If you have any moderate or severe consequences not yet in recovery, you can begin the recovery process and rename them. Any that were already in recovery may now be cleared.
  • Increase the skill rating of one skill by one step—even from Mediocre (+0) to Average (+1) while maintaining a "skill column." For example, if you have three +2 skills, you must also have three or more +1 skills.

If the GM feels a major plot development has concluded and it’s time for the characters to “power up,” they may also offer one or both of the following:

  • Gain a point of refresh, which you can immediately spend to buy a new stunt if you like.
  • Increase a second skill rating by one step.

PC advancement log

  • +4 skill ranks
  • +2 refresh