Drinking & Dragons

Difference between revisions of "DS:Nardu Miri-miri"

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'''Atk Options:''' <br/>
'''Atk Options:''' <br/>
<hr>
<hr>
'''Druid Spells''' (CL 4) DC: 10+lvl
'''Druid Spells''' (CL 4) DC: 10+lvl<br/>
'''Close:''' 30 [6] '''Medium:''' 130 '''Long:''' 520
'''Close:''' 30 [6] '''Medium:''' 130 '''Long:''' 520
*2nd (2):
*2nd (2):
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*0th (5):
*0th (5):
<hr>
<hr>
'''Abilities''' Str 10 +0| Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0 <br/>
'''Abilities''' Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0 <br/>
'''Feats'''  
'''Feats'''  
*Hu: Sudden Extend<sup>CA</sup>
*Hu: Sudden Extend<sup>CA</sup>
*1st: Lucky Start<sup>CS</sup><br/>Reroll Initiative
*1st: Sudden Widen<sup>CA</sup>
*3rd: Unbelievable Luck<sup>CS</sup><br/>Gain two luck rerolls and +2 luck bonus to worst save
*3rd: Scribe Scroll(?)
*6th: Natural Spell
*6th: Natural Spell
*9th:  
*9th:  
Still not sure about feats...
'''Skills''' Concentration +5; Knowledge (Nature) +5; Listen +5; Spot +5; Survival +4<br/>
'''Skills''' Concentration +5; Knowledge (Nature) +5; Listen +5; Spot +5; Survival +4<br/>
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Revision as of 15:48, 29 June 2008

Nardu Miri-miri (ECL 3)

Druid (Traditionalist) 3
TN Medium Human
Init +0; Senses: Low-light; Listen +5, Spot +5


AC: 10; Touch: 10; Flat-footed: 10
(+0 Dex;)
HP: 00 (3d8+3)
Fort: +3, Ref +1, Will +3


Speed: 30'
Melee (Standard): Weapon +2 (1d0+0 / crit 20x2)
Ranged (Standard): Weapon +2 (1d0+0 / crit 20x2 / 00')
Space: 5'; Reach: 5'; BAB: +2; Grapple: +2
Atk Options:


Druid Spells (CL 4) DC: 10+lvl
Close: 30 [6] Medium: 130 Long: 520

  • 2nd (2):
  • 1st (3):
  • 0th (5):

Abilities Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0
Feats

  • Hu: Sudden ExtendCA
  • 1st: Sudden WidenCA
  • 3rd: Scribe Scroll(?)
  • 6th: Natural Spell
  • 9th:

Skills Concentration +5; Knowledge (Nature) +5; Listen +5; Spot +5; Survival +4
Gear XX


Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): Diplomacy for animals, with a -4 penalty.

Woodland Stride (Ex): Natural impairments to movement do not hinder.

Trackless Step (Ex): Cannot be tracked, unless desiring to be.

Animal Companion


Build Notes

  • Do you use the polymorph errata, specifically how they changed it so that your Con does not change when you poly/wild shape? Would the PC retain original HP or gain/lose based on the new form's Con?