Drinking & Dragons

Disposable:Racial Profiling/4 Tick Tock Man Man

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Starring: Duen (Andrew), Cameron (Ian), Rynn (Brad), & introducing Zandor (Tim)
Guest Starring: Hoffa (Azer Union Leader), Onguar (Fire Giant with dreadlocks), Molly (Blonde Dwarf)
Challenge: Cyclops Bartender; Tick Tock Man
Location: Smith's Caldera, ManMolds
Date Played: 29 Jan 2011


Lizard Wizard by the babbling brook

Duen: After resting some, we decide to move to the Caldera to meet the Tic Toc Man. Along the way, we run into a babbling brook and make a peculiar discovery. We find a lizard man. I am wary of him until I discover he is not, in fact a crocodile-man. He needs direction and our quest seems to give him some so we decide to allow him to join us.

Cameron joins the Azer Worker's Union

Duen: We make our way to the Caldera & find fiery dwarves who are maintaining the odd piping that winds in, out & around the volcano. I hail them & they proceed to insult us. When they start making fun of Cameron, I decide enough is enough & attempt to get close enough to "discuss" things with them.

Rynn: When the surly blue-collar unionized midgets started hurling insults, and rocks, down at us, that's when I knew it was time to forge ahead. But my cohorts had other plans. Most were intent on doing some recreational mountain climbing, and Cameron took offense to a pipe. Sigh.

One-eyed bar brawl

Rynn: Apparently the bar we found in the volcano is members-only. The jerk of a bartender drove that point home with a few rounds on the house. Hurled at high velocities towards our various skulls. But we bravely faced the belligerent brew-bowler, and beat his brains. Then he made us all honorary members. I asked for a membership card, but he could not produce one.

Occupy Caldera

Rynn: I discovered that the pants pocket of a gentle giant is a nice place to nap.

Tick Tock Man makes a reasonable request

Ticktockman.jpg

Rynn: The Tick Tock Man was nothing like I expected. Or feared. In fact, he was quite cordial. He was willing to help us out, if we fetched a few of those larvae-things from the freshly-dispatched ant-queen's laboratory. Not a bad way to go. So we did.

Betraying the Tick Tock Man

Rynn: We returned to the caldera with the wormlings. Which are apparently the "souls" of the denizens of this odd world, or some such. Ticky wants them so he can sell them to some Night Peddler perp. I figure we can do this easily, get our item, and then proceed directly to this Peddler guy and take him out before any nastiness befalls the man-maggots. But after our business is concluded and I am walking away satisfied, a couple of the more hot-headed members of our troupe decided that homicide was a better idea. So we fought. Again. And when we achieved our merciless slaughter of the caretaker of the realm, we ransacked the joint and scurried away.

Rewards

  • Five Fingers (glove, operates as a chime of opening 5/day)
  • +2 Bastard Sword (small, 1d8)

Among the clutter of the Tick Tock man's workshop are a variety of raw materials. Each player may have one (1) of the following made by the Azer Worker's Union:

  • Adamantine—light armor or a weapon
  • Cold Iron—two weapons
  • Mithral—light or medium armor or a shield