Drinking & Dragons

Difference between revisions of "Duck:PC/Chips"

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[[Category:Duck]][[Category:Duck:PC]]
[[Category:Duck]][[Category:Duck:PC]]
__NOTOC__
__NOTOC__
[[File:Chips.jpg|right|280px]]
[[File:Chips.jpg]]




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<div style="width=100%;">
<div style="width=100%;">
== Description ==
== Description ==
{{Chips}}: ...
{{Chips}}: A magpie.
{{DM}} Magpie should be reflected in High Concept somehow.


</div>
</div>
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<div style="float:left; width: 40%;">
<div style="float:left; width: 40%;">
== Aspects ==
== Aspects ==
;{{Aspect|High Concept}}
;{{Aspect|Snarky Gambler}}
: High concept description
: High concept description
: ''Sample Invoke'':  
: ''Sample Invoke'':  
: ''Sample Compel'':  
: ''Sample Compel'':  


;{{Aspect|Trouble}}
;{{Aspect|Double or nothing}}
: Trouble description
: Trouble description
: ''Sample Invoke'':  
: ''Sample Invoke'':  
: ''Sample Compel'':  
: ''Sample Compel'':  


;{{Aspect|Background}}
;{{Aspect|Not welcome in Tokyo}}
: Background description
: Background description
: ''Sample Invoke'':  
: ''Sample Invoke'':  
: ''Sample Compel'':  
: ''Sample Compel'':  


;{{Aspect|Guest story}}
;{{Aspect|Damsel-in-distress disorder}}
: Guest description
: Guest starring {{Blondie}}
: ''Sample Invoke'':  
: ''Sample Invoke'':  
: ''Sample Compel'':  
: ''Sample Compel'':  
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== Skills ==
== Skills ==
* +4 ...
* +4 Deceive
* +3 ..., ...
* +3 Provoke, Rapport
* +2 ..., ..., ...
* +2 Physique, Notice, ?
* +1 ..., ..., ..., ...
* +1 Burglary, Contacts, Fight, Stealth
{{DM}} You had Physique twice at +2.
{{DM}} Note, putting at least a +1 into Will will give an extra mental stress box.


== Stunts ==
== Stunts ==
;Stunt One (Skill)
;You don't know me (Deceive)
: Stunt description
: +2 to Defend actions with Deceive that are trying to read your motives or rely on your identity
: ''Custom according to "Adding a Bonus to an Action"''


;Stunt Two (Skill)
;Blinded by rage (Provoke)
: Stunt description
: When you create an advantage on an opponent using Provoke, you can use your free invocation to become the target of that character’s next relevant action, drawing their attention away from another target
: ''Fate Core sample (Provoke)''




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* Refresh: 3
* Refresh: 3
* Stress
* Stress
** Physical Stress: {{Box}}{{Box}}
** Physical Stress (Physique): {{Box}}{{Box}}{{Box}}
** Mental Stress: {{Box}}{{Box}}
** Mental Stress (Will): {{Box}}{{Box}}
* Consequences
* Consequences
** Mild (2): {{Aspect|__________}}
** Mild (2): {{Aspect|__________}}

Latest revision as of 13:47, 18 February 2014


File:Chips.jpg


Description

File:Chipsicon.gif Chips: A magpie. 🎲 DM Magpie should be reflected in High Concept somehow.

Aspects

Snarky Gambler
High concept description
Sample Invoke:
Sample Compel:
Double or nothing
Trouble description
Sample Invoke:
Sample Compel:
Not welcome in Tokyo
Background description
Sample Invoke:
Sample Compel:
Damsel-in-distress disorder
Guest starring Template:Blondie
Sample Invoke:
Sample Compel:

Skills

  • +4 Deceive
  • +3 Provoke, Rapport
  • +2 Physique, Notice, ?
  • +1 Burglary, Contacts, Fight, Stealth

🎲 DM You had Physique twice at +2. 🎲 DM Note, putting at least a +1 into Will will give an extra mental stress box.

Stunts

You don't know me (Deceive)
+2 to Defend actions with Deceive that are trying to read your motives or rely on your identity
Custom according to "Adding a Bonus to an Action"
Blinded by rage (Provoke)
When you create an advantage on an opponent using Provoke, you can use your free invocation to become the target of that character’s next relevant action, drawing their attention away from another target
Fate Core sample (Provoke)


Fate, Refresh, Stress and Consequences

  • Fate Points: 3
  • Refresh: 3
  • Stress
    • Physical Stress (Physique):
    • Mental Stress (Will):
  • Consequences
    • Mild (2): __________
    • Moderate (4): __________
    • Severe (6): __________
    • Extreme (8): __________

Extras

none

Story Notes

Background story
Background story text
Guest story
Guest story text