Drinking & Dragons

Difference between revisions of "Duck:PC/Chips"

From Drinking and Dragons
>Mqs
(Created page with "Category:DuckCategory:Duck:PC __NOTOC__")
 
>Mqs
m
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Duck]][[Category:Duck:PC]]
[[Category:Duck]][[Category:Duck:PC]]
__NOTOC__
__NOTOC__
[[File:Chips.jpg]]
<!--- BOTTOM BLOCK --->
<div style="width=100%;">
== Description ==
{{Chips}}: A magpie.
{{DM}} Magpie should be reflected in High Concept somehow.
</div>
<!--- LEFT COLUMN --->
<div style="float:left; width: 40%;">
== Aspects ==
;{{Aspect|Snarky Gambler}}
: High concept description
: ''Sample Invoke'':
: ''Sample Compel'':
;{{Aspect|Double or nothing}}
: Trouble description
: ''Sample Invoke'':
: ''Sample Compel'':
;{{Aspect|Not welcome in Tokyo}}
: Background description
: ''Sample Invoke'':
: ''Sample Compel'':
;{{Aspect|Damsel-in-distress disorder}}
: Guest starring {{Blondie}}
: ''Sample Invoke'':
: ''Sample Compel'':
</div>
<!--- RIGHT COLUMN --->
<div style="margin-left:10px; padding-left:10px; float:left; width: 40%; border-left:1px solid darkgray;">
== Skills ==
* +4 Deceive
* +3 Provoke, Rapport
* +2 Physique, Notice, ?
* +1 Burglary, Contacts, Fight, Stealth
{{DM}} You had Physique twice at +2.
{{DM}} Note, putting at least a +1 into Will will give an extra mental stress box.
== Stunts ==
;You don't know me (Deceive)
: +2 to Defend actions with Deceive that are trying to read your motives or rely on your identity
: ''Custom according to "Adding a Bonus to an Action"''
;Blinded by rage (Provoke)
: When you create an advantage on an opponent using Provoke, you can use your free invocation to become the target of that character’s next relevant action, drawing their attention away from another target
: ''Fate Core sample (Provoke)''
== Fate, Refresh, Stress and Consequences ==
* Fate Points: 3
* Refresh: 3
* Stress
** Physical Stress (Physique): {{Box}}{{Box}}{{Box}}
** Mental Stress (Will): {{Box}}{{Box}}
* Consequences
** Mild (2): {{Aspect|__________}}
** Moderate (4): {{Aspect|__________}}
** Severe (6): {{Aspect|__________}}
** Extreme (8): {{Aspect|__________}}
</div>
<!--- BOTTOM BLOCK --->
<div style="clear:both; width=100%;">
== Extras ==
none
== Story Notes ==
;Background story
: Background story text
;Guest story
: Guest story text
</div>

Latest revision as of 13:47, 18 February 2014


File:Chips.jpg


Description

File:Chipsicon.gif Chips: A magpie. 🎲 DM Magpie should be reflected in High Concept somehow.

Aspects

Snarky Gambler
High concept description
Sample Invoke:
Sample Compel:
Double or nothing
Trouble description
Sample Invoke:
Sample Compel:
Not welcome in Tokyo
Background description
Sample Invoke:
Sample Compel:
Damsel-in-distress disorder
Guest starring Template:Blondie
Sample Invoke:
Sample Compel:

Skills

  • +4 Deceive
  • +3 Provoke, Rapport
  • +2 Physique, Notice, ?
  • +1 Burglary, Contacts, Fight, Stealth

🎲 DM You had Physique twice at +2. 🎲 DM Note, putting at least a +1 into Will will give an extra mental stress box.

Stunts

You don't know me (Deceive)
+2 to Defend actions with Deceive that are trying to read your motives or rely on your identity
Custom according to "Adding a Bonus to an Action"
Blinded by rage (Provoke)
When you create an advantage on an opponent using Provoke, you can use your free invocation to become the target of that character’s next relevant action, drawing their attention away from another target
Fate Core sample (Provoke)


Fate, Refresh, Stress and Consequences

  • Fate Points: 3
  • Refresh: 3
  • Stress
    • Physical Stress (Physique):
    • Mental Stress (Will):
  • Consequences
    • Mild (2): __________
    • Moderate (4): __________
    • Severe (6): __________
    • Extreme (8): __________

Extras

none

Story Notes

Background story
Background story text
Guest story
Guest story text