Drinking & Dragons

IK:Rules

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Revision as of 22:46, 1 September 2005 by >Mqs
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Rules Not Used

  • Creature Lore skill mn1. The Creature Lore skill does not exist. Relevant knowledge skills are used.
  • Healing pain.
    • Incompatible alignments ik276. Actual alignment does not affect healing.
  • Regional traits ik31. Region skills, ability adjustments, social flaws, etc, are not used. Languages are.

Rules Used (IK and house)

  • Healing pain. Applies only to magical healing.
    • Maximal healing per day ik276. Casters and recipients each can heal and be healed to a certain limit each day. This limit is equal to the massive damage threshold for the character. Exceeding this limit requires a will save or concentration check against the spell's save DC on the part of both the caster and the recipient. This also applies to healing from magical items, which use a will save modifier equivalent to the minimum wisdom necessary to cast that spell.
    • Incompatible relgions ik278. Healing of incompatible faiths will require both the caster and the recipient to pass will save or concentration check against the save DC of the spell plus the listed modifier. The overall healing (Vigor, Heal) or healing-per-die (Cure) is reduced by this modifier even in the event of success. Magic items are not subject to this.
    • Restricted raising of dead ik279. Pretty much as-written.
  • Massive damage threshold phb145. A creature's massive damage threshold is the sum of its constitution, wisdom and hit dice. A creature with a constitution or wisdom score of "-" substitute charisma. Yes, undead, constructs, et cetera are subject to this. To offset this greatly lowered number, the saving throw is your best save against DC one-third the damage done.