Drinking & Dragons

Difference between revisions of "IK:Tirotin"

From Drinking and Dragons
(just a little more work)
>Mqs
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*'''Domains'''
*'''Domains'''
**'''Madness'''  Insanity score of 4. Add 4 to Wis for bonus spells and DCs. Subtract 4 from Wis-based skills and Will save. 1/day may add 4 to a Wis-based skill or Will save.
**'''Madness'''  Insanity score of 4. Add 4 to Wis for bonus spells and DCs. Subtract 4 from Wis-based skills and Will save. 1/day may add 4 to a Wis-based skill or Will save.
**Knowledge
**Pride
<hr>
<hr>
'''Abilities''' Str 9 -1 |  
'''Abilities''' Str 9 -1 |  
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Wis 20 +5 |  
Wis 20 +5 |  
Cha 10 +0<br>
Cha 10 +0<br>
'''Feats''' Improved Toughness; Scribe Scroll; Skill Focus (Knowledge-religion)<sup>Daryl</sup>; Appraise Magic Value; Diligent<sup>Daryl</sup>; Leadership<br/>
'''Feats''' Improved Toughness; Scribe Scroll; Skill Focus (Knowledge-religion)<sup>Daryl</sup>; Appraise Magic Value; Diligent<sup>Daryl</sup>; Leadership<br/>; 9th level.
'''Skills''' Appraise +10; Bluff +2; Concentration +12; Decipher Script +7; Heal +9; Knowledge (Religion) +14; Knowledge (Arcane) +11; Knowledge (History) +12; Knowledge (Mechanicka, Dungeoneering, geography, local [cygnar], nature, architecture, nobility) +6; Knowledge (Planes) +8; Knowledge (Tactics) +11; Spellcraft +13<br/>
'''Skills''' Appraise +10; Bluff +2; Concentration +12; Decipher Script +7; Heal +9; Knowledge (Religion) +14; Knowledge (Arcane) +11; Knowledge (History) +12; Knowledge (Mechanicka, Dungeoneering, geography, local [cygnar], nature, architecture, nobility) +6; Knowledge (Planes) +8; Knowledge (Tactics) +11; Spellcraft +13<br/>
'''Items''' Owl of Wisdom +2
'''Items''' Owl of Wisdom +2

Revision as of 08:47, 3 July 2008

Tirotin (ECL8)

Tirotin.png
Spells

Divinist 8
NE Medium human
Init -1; Senses: Listen +5, Spot +5


AC: 18; Touch: 9; Flat-footed: 17
(+8 armor; +1 shield; -1 dex)
HP: 53 (9d6+18)
Fort: +4, Ref +1, Will +9
Special


Speed: 20' (30' without armor)
Melee: Heavy Mace +4 (1d8-1, 20×2)
Melee: Touch Spell +3
Ranged: Light Crossbow +4 (1d8, 20×2)
Ranged: Sling +3 (1d4-1, 19×2)
Ranged: Ranged Touch Spell +3
Space: 5'; Reach: 5'; BAB: +4; Grapple: +3
Special


Divinist Spells CL9 DC 17+lvl
Close 45' [10] Medium 190' Long 760'

  • 4th (X)
    • Foo
    • Innate: Foo

  • Domains
    • Madness Insanity score of 4. Add 4 to Wis for bonus spells and DCs. Subtract 4 from Wis-based skills and Will save. 1/day may add 4 to a Wis-based skill or Will save.
    • Knowledge
    • Pride

Abilities Str 9 -1 | Dex 8 -1 | Con 14 +2 | Int 16 +3 | Wis 20 +5 | Cha 10 +0
Feats Improved Toughness; Scribe Scroll; Skill Focus (Knowledge-religion)Daryl; Appraise Magic Value; DiligentDaryl; Leadership
; 9th level. Skills Appraise +10; Bluff +2; Concentration +12; Decipher Script +7; Heal +9; Knowledge (Religion) +14; Knowledge (Arcane) +11; Knowledge (History) +12; Knowledge (Mechanicka, Dungeoneering, geography, local [cygnar], nature, architecture, nobility) +6; Knowledge (Planes) +8; Knowledge (Tactics) +11; Spellcraft +13
Items Owl of Wisdom +2


Imbue with Spell (Su): Imbue one fetched (not domain) 3rd level of lower spell to recipient, 9 hours duration. Costs one spell slot and cannot spon cast that spell until it's spent by the recipient. Caster level is 9 but the DC is calculated by the recipient's Wisdom.