Drinking & Dragons

Difference between revisions of "LRC:Garrison of the Gale"

From Drinking and Dragons
>Askewnotion
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<big>Along the road near the farming community south of the city of Lone Rock sits the newly constructed Hall, home of the Warriors of the Morning Breeze.</big>
<big>Along the road near the farming community south of the city of Lone Rock sits the newly constructed Hall, home of the Warriors of the Morning Breeze.</big>


== Name of the Hall? ==
=== Staff ===
The party has the option to name your residence. If there is no name chosen, one will be selected. (Remember how Queen Becky named the party? Do you really want your residence named the Hall of Clouds?)
*There will be a regimen of 10 Watch members at the building at all times, including one captain.
**[[Cadearo Dominus]] and [[Sly Fawkes]] are two of the captains
*[[Nessa Táralóm]], a follower of Angharradh (on-gahr-rath) the trigoddess of the Seldarine. She will serve the hall as a healer while on duty (Daylight hours).


=== Top Three ===
=== Defenses ===
*Lone Rock Citadel
*'''Magical'''
**Gets my vote from top 3 --[[User:Askewnotion|Askewnotion]] 23:35, 31 March 2008 (EDT)
**[http://drinkinganddragons.com/d20/spell.php?id=331 Guards and Wards] is tied to a rod that can activate it. It will only work once. Cast by Underburgh (CL15) and is wielded by the captain on duty.
*Stronghold of the Wind
**[http://drinkinganddragons.com/d20/spell.php?id=238 Dimension Lock] is cast on the top floor and made permanent by Underburgh (CL15)
*Garrison of the Gale
**[http://drinkinganddragons.com/d20/spell.php?id=334 Hallow] has been cast throughout the keep by [[Lance Brightfist]] (CL10).
**The vines surrounding the wood-and-earthen perimeter walls are enchanted to be Tanglewood.  They entangle (as the spell, CL 5) anyone within 5' of the wall from the outside.


=== Voted down ===
=== Living in the Hall ===
*Hall of Clouds
*Asa
*Castle Dac'Angelo
*Dookette
*Talen's Keep
*Grim Greycastle
*Hall of Justice
*Ist'Vaech
**Vetoed by DM. This is not a comic book. ;-)
*Robhim Estis
*The Muireachadh Memorial Hall
*Simon Bertrand
**Vetoed by Court
*Sir Valans
*Thunderstone Keep
*Wolfdale
*Fallingwater Castle
*Wes Temple
*Iron Man Retreat
*Dragon's Lair; needs sign for "Secret Entrance" to devil elf caves
*Fort Fart
*Windy Pass
*Broch Logran
*Dun Simone
*Motte of the Morning
*Bailey Irish Cream


=== Discussion ===
=== Room Assignment ===
*3rd large (4):  Robhim, Wolfdale, Ist'Vaech, Valans
*2nd
**Large (4):  Grim, Simon, Wes, Asa
**Small (6):  Dookette, Brennel, Cadaero, Sly, Captain 3, Nessa (when staying)
**Bunks (22):  10 guards, Acolyte (Clr [Chauntea] 1), Clerk (Exp 1), Groom (Com 1), Butler (Exp 2), Cook (Com 1), Maid (Com 1), 6 empty
*Basement
**Prison (6):  empty
 
[[Category:LRC:Locations]][[Category:LRC]]

Latest revision as of 06:42, 8 April 2009

Along the road near the farming community south of the city of Lone Rock sits the newly constructed Hall, home of the Warriors of the Morning Breeze.

Staff

  • There will be a regimen of 10 Watch members at the building at all times, including one captain.
  • Nessa Táralóm, a follower of Angharradh (on-gahr-rath) the trigoddess of the Seldarine. She will serve the hall as a healer while on duty (Daylight hours).

Defenses

  • Magical
    • Guards and Wards is tied to a rod that can activate it. It will only work once. Cast by Underburgh (CL15) and is wielded by the captain on duty.
    • Dimension Lock is cast on the top floor and made permanent by Underburgh (CL15)
    • Hallow has been cast throughout the keep by Lance Brightfist (CL10).
    • The vines surrounding the wood-and-earthen perimeter walls are enchanted to be Tanglewood. They entangle (as the spell, CL 5) anyone within 5' of the wall from the outside.

Living in the Hall

  • Asa
  • Dookette
  • Grim Greycastle
  • Ist'Vaech
  • Robhim Estis
  • Simon Bertrand
  • Sir Valans
  • Wolfdale
  • Wes Temple

Room Assignment

  • 3rd large (4): Robhim, Wolfdale, Ist'Vaech, Valans
  • 2nd
    • Large (4): Grim, Simon, Wes, Asa
    • Small (6): Dookette, Brennel, Cadaero, Sly, Captain 3, Nessa (when staying)
    • Bunks (22): 10 guards, Acolyte (Clr [Chauntea] 1), Clerk (Exp 1), Groom (Com 1), Butler (Exp 2), Cook (Com 1), Maid (Com 1), 6 empty
  • Basement
    • Prison (6): empty