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Difference between revisions of "LRC:Wes Temple/spells"

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== Spells learned/lvl (projective) ==
==Sorcerer Spells and Abilities==
{| width=100%; cellpadding="5px"
'''Sorcerer Spells: 6/7/3'''<br>
|- | style="background:tan"
'''Caster level 4'''<br>
| Level||0||1||2||3||4||5||6||7||8||9
'''DC''' = 11 + spell level<br>
|- | style="background:#e4e4b1"
 
| 9th||Create Water, Cure Minor Wounds, Detect Magic, Guidance, Read Magic, Resistance<sub>abj</sub>||Cure Light Wounds, Divine Favor, Protection from Evil<sub>abj</sub>, Updraft<sup>SpC</sup>||Cure Moderate Wounds, Lesser Restoration, Wave of Grief<sup>SpC</sup><!-- NIX WAVE OF GRIEF , Martyr's Fortification<sup>wiki</sup> -->||Insignia of Healing<sup>RoD</sup>, Align Weapon (Mass)<sup>SpC</sup>||Delay Death<sup>SpC</sup>|| || || || ||
'''Known level 0:''' Amanuensis, Caltrops, Launch Item, Light, Prestidigitation<br>
|- | style="background:#cccc99"
'''Known level 1:''' Critical Strike<sup>SpC</sup>, Mage Armor, Shield<sub>abj</sub><br>
| 10th|| || ||Veil of Shadow<sup>SpC</sup>||Darkfire<sup>SpC</sup>||Recitation<sup>SpC</sup>|| || || || ||
'''Known level 2:''' Resist Energy<sub>abj</sub><br>
|- | style="background:#e4e4b1"
 
| 11th|| || || || || || || || || ||
'''Ranges:'''<br>
|}
Close 35, medium 140, long 560
 
==Cleric Spells and Abilities==
'''Cleric Spells: 6/4/4/3/1/0'''<br>
'''Caster level 11'''<br>
'''DC''' = 13 + spell level<br>
 
'''Ranges:'''<br>
Close 50, medium 200, long 800
 
=== Orisons ===
'''Create Water:''' Create 22 gallones of pure water.<br>
'''Cure Minor Wounds: ''' Cures 1 point of damage.<br>
'''Detect Magic:''' Detect spells and magic items within 60 feet.<br>
'''Guidance:''' +1 to one attack, save, or skill check.<br>
'''Read Magic:''' Read schools and spellbooks.<br>
'''Resistance<sub>abj</sub>:''' +1 resistance on all saving throws.
 
=== 1st ===
'''Conviction<sub>abj</sub>''' (SpC p52) +3 morale bonus to all saves. Touch. 110 minutes.<br>
'''Cure Light Wounds:''' Heal 1d8+5.<br>
'''Divine Favor:''' +3 luck to hit and damage. Personal. 11 rounds.<br>
'''Updraft:''' (SpC p228) Move 110 feet up and 5 feet forward. Personal. Swift action.
 
=== 2nd ===
'''Cure Moderate Wounds:''' Heal 2d8+10.<br>
'''Lesser Restoration:''' Dispels any magical effect reducing an ability score or cures 1d4 ability damage. Eliminates fatigue or reduces fatigue to exhaustion.<br>
'''Spiritual Weapon:''' Fist deals 1d8+3 force damage. +12/+7 hit. Medium range. SR. Move action to redirect. 11 rounds.<br>
'''Viel of Shadows:''' (SpC p228) Gives 20% miss chance. Doesn't work in daylight or in area of 3rd level or higher light spell. 11 minutes.
 
=== 3rd ===
'''Darkfire:''' (SpC p59) 5d6 fire on melee or 120 foot ranged touch attacks. Only seen by darkvision. 11 rounds. SR.<br>
'''Insignia of Healing:''' (RoD p166) Heal 1d8+10 to all allies wearing insignia.<br>
'''Light of Venya:''' (SpC p132) 2 orbs create 30 foot light. Deals 3d6, 6d6 to undead and evil outsiders, or 1d6+10 healing with ranged touch attack. May fire one or both in a round. One orb reduced light by 1/2. 110 minutes. SR.
 
=== 4th ===
'''Recitation:''' (SpC p170) +2 luck to AC, hit and saves, +3 if they worship me. 60 foot burst on me. 11 rounds.

Revision as of 16:53, 20 December 2008

Sorcerer Spells and Abilities

Sorcerer Spells: 6/7/3
Caster level 4
DC = 11 + spell level

Known level 0: Amanuensis, Caltrops, Launch Item, Light, Prestidigitation
Known level 1: Critical StrikeSpC, Mage Armor, Shieldabj
Known level 2: Resist Energyabj

Ranges:
Close 35, medium 140, long 560

Cleric Spells and Abilities

Cleric Spells: 6/4/4/3/1/0
Caster level 11
DC = 13 + spell level

Ranges:
Close 50, medium 200, long 800

Orisons

Create Water: Create 22 gallones of pure water.
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detect spells and magic items within 60 feet.
Guidance: +1 to one attack, save, or skill check.
Read Magic: Read schools and spellbooks.
Resistanceabj: +1 resistance on all saving throws.

1st

Convictionabj (SpC p52) +3 morale bonus to all saves. Touch. 110 minutes.
Cure Light Wounds: Heal 1d8+5.
Divine Favor: +3 luck to hit and damage. Personal. 11 rounds.
Updraft: (SpC p228) Move 110 feet up and 5 feet forward. Personal. Swift action.

2nd

Cure Moderate Wounds: Heal 2d8+10.
Lesser Restoration: Dispels any magical effect reducing an ability score or cures 1d4 ability damage. Eliminates fatigue or reduces fatigue to exhaustion.
Spiritual Weapon: Fist deals 1d8+3 force damage. +12/+7 hit. Medium range. SR. Move action to redirect. 11 rounds.
Viel of Shadows: (SpC p228) Gives 20% miss chance. Doesn't work in daylight or in area of 3rd level or higher light spell. 11 minutes.

3rd

Darkfire: (SpC p59) 5d6 fire on melee or 120 foot ranged touch attacks. Only seen by darkvision. 11 rounds. SR.
Insignia of Healing: (RoD p166) Heal 1d8+10 to all allies wearing insignia.
Light of Venya: (SpC p132) 2 orbs create 30 foot light. Deals 3d6, 6d6 to undead and evil outsiders, or 1d6+10 healing with ranged touch attack. May fire one or both in a round. One orb reduced light by 1/2. 110 minutes. SR.

4th

Recitation: (SpC p170) +2 luck to AC, hit and saves, +3 if they worship me. 60 foot burst on me. 11 rounds.