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[[Category:The New World]][[Category:NW:PCs]]
[[Category:The New World]][[Category:NW:PCs]]


Role: [[NW:Role/Versatile Warrior|Versatile Warrior]]
Role: [[NW:Role/Versatile Warrior|Versatile Warrior]]<br/>
Personality: [[NW:PCs/Sedeq/Personality|Sedeq Personality]]


=== Role Choices ===
=== Character Choices ===
Feat access: Warrior
==== Ability Scores ====
Good Save: Will
Strength +1
Power Access (may need slight paring)
Dexterity +2
  1 Body control [m]
Constitution +1
  2 Cure [f]
Intelligence +2
  3 Cure Blindness/Deafness [f]
Wisdom +0
  4 Cure Disease [f]
Charisma +0
  5 Cure Poison [f]
 
  6 Drain Vitality
==== Combat ====
  7 Enhance Ability [f]
* '''Base''' +0, '''Attack Bonus''' +2, '''Dodge Defense Bonus''' 13, '''Parry Defense Bonus''' 12 '''Shield is +1.'''
  8 Enhance Other [f]
* '''Fortitude''' +1 (+1 Con), '''Reflex''' +2 (+2 Dex), '''Will''' +4 (+2 Base, +2 Feat), '''Toughness''' +3 (+1 Con, +2 Armor), '''Sanity''' +2 (+2 Base)
  9 Enhance Senses
;Weapons
  10 Flesh Shaping [f]
* Morningstar +2 (+3, 20/+3, B/P, Med)
  11 Harm [f]
* (3) Javelin +2 (+2, 20/+3, P, Med, 30')
  12 Imbue Life [f, pre: cure rank 12]
* Stiletto +2 (+0, 19/+3, P, Tiny)
  13 Self-Shaping [f, pre: body control rank 8]
: Above damages do not include strength/intelligence.
  14 Supernatural Speed [f, pre: body control]
 
==== Background ====
Near East Doctor (See "Shadow Sorcerer" modern setting arcane backgrounds)
Born in the far reaches of the Old World, Eastern Doctors are valued by the upper classes for their unparalleled knowledge of the human body. The lower classes, beyond racism, accuse them of charlatanry, sorcery, or even demonism.
* Bonus Feats: Iron Will, Skill Focus (Medicine)
* Bonus Skills: Medicine, Knowledge (Life Sciences)
* Favored Feats: Erase Signature, Subtle Signature
 
==== Skills ====
* Concentration +4 (Wis)
* Escape Artist +6 (Dex)
* Gather Information +4 (Cha)
* Knowledge (Life Sciences) +6 (Int)
* Knowledge (Theology/Philosophy) +6 (Int)
* Medicine +7 (Wis; Focus)
* Navigate +4 (?)
* Notice +4 (Wis)
* Sense Motive +4 (Wis)
* Sleight of Hand +6 (Dex)
* Survival +4 (Wis)
* '''Selected Packages''' Concentration, Knowledge (Life Sciences), Knowledge (Physical Sciences), Legerdemain, Medicine, Notice, Streetwise, Survival
* '''Languages''' Trade Tongue, Eastern Nomadic, Classical Empire (at Expert) (ie, ''Common, Turkish, Greek'')
 
;Trivia Master
: d20 + 1 ''(level)''
: You have absorbed so much knowledge that you’ve got a bit of useful information for just about any situation. By making a check as a full-round action, you may ask the Narrator for any potentially useful information pertinent to the current situation. On a result of 9 or lower, no information is gleaned. On a roll of 10–19, the Narrator imparts only common knowledge about the situation. On a roll of 20–29, the Narrator reveals something uncommon, information known to only a few people. On a roll of 30 or above, the Narrator communicates a very rare fact or a piece of obscure knowledge.
 
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==== Feats ====
;Passive
* Armor Training (Light) ''Use light armor without additional penalties.''
* Iron Will ''Will save gains +2.''
* Skill Focus (Medicine) ''Medicine check gains +3.''
 
;Semi-active
* Insightful Strike ''Add Int to melee damage against crit-able creatures.''


=== Character Choices ===
;Active
Ability scores:
* ''none''
  Str +1 Int +2
  Dex +2 Wis +0
  Con +1 Cha +0


Background:
==== Powers ====
  Born in the far reaches of the Old World, Eastern Doctors are valued by the upper classes for their unparalleled knowledge of the human body. The lower classes, beyond racism, accuse them of charlatanry, sorcery, or even demonism.
;Stats
  Eastern Doctor (See "Shadow Sorcerer" modern setting arcane backgrounds)
* DC 12 ''(10 + Int + 1/3 level)''
Bonus Feats: Iron Will, Skill Focus (Medicine)
* '''Power''' +5 ''(+3 Rank, +2 Int)''
Bonus Skills: Medicine, Knowledge (Life Sciences)
* Level 1 ''(Rank -3)''
Favored Feats: Erase Signature, Subtle Signature
;Powers Known
* Body Control [m]
* Cure [f]


Skills: 4+2
==== Possessions ====
Concentration
* '''Wealth''' +1 (Professional skill: Medicine)
Knowledge (Life Sciences) [b]
* Basic stuff that costs 5 or less (sacks, bedroll, blanket, torches, rope, food, clothing*, etc) #notcalculated
Knowledge (Physical Sciences)
* Stiletto #0.5
Legerdemain (Escape Artist, Sleight of Hand)
* Javelin x3 #6(2@)
Medicine [b]
* Small wooden shield 5#
Notice
* Studded Leather 20#
Streetwise (Gather Information, Sense Motive)
* Morningstar 6#
Survival (Navigate, Survival)
* Medicine toolkit 1#
Languages: "Trade Tongue", "Eastern People Language"  (primary), "Classical Philosophy Language" at Expert
* '''Weight''' 37.5 (43 light load)
ie, Common, Turkish, Greek
Feats: 4
1 Armor Training (Light) [g]
2 Insightful Strike [w]
3 Body Control [p]
4 Cure [p]
Iron Will [b]
Skill Focus (Medicine) [b]
Only expert feats desired, thus dropped: Jack-of-All, Improvised Tools
Virtue: ?
Vice: ?
Conviction: 3


Wealth: 5
==== Personality Basics ====
Basic stuff that costs 5 or less (sacks, bedroll, blanket, torches, rope, food, clothing*, etc) #notcalculated
* Religion: Ur-Tiamat, Water Goddess who brings Life and Destruction
Stiletto (3) #0.5
* Virtue: Calm.
Javelin x3 (4) #2ea = #6
* Vice: Clean freak.
Studded Leather (13 = -2; 3) 20#
* Conviction: 3
Morningstar (7 = -1; 2) 6#
* Reputation: 0
Medicine toolkit (7 = -1; 1) 1#
Final Wealth: 1
Weight: 32.5
* Technically, each change of clothes would reduce the wealth score. Eff. That. Score +5 is middle class my ass.

Latest revision as of 11:59, 7 February 2011


Role: Versatile Warrior
Personality: Sedeq Personality

Character Choices

Ability Scores

Strength +1 Dexterity +2 Constitution +1 Intelligence +2 Wisdom +0 Charisma +0

Combat

  • Base +0, Attack Bonus +2, Dodge Defense Bonus 13, Parry Defense Bonus 12 Shield is +1.
  • Fortitude +1 (+1 Con), Reflex +2 (+2 Dex), Will +4 (+2 Base, +2 Feat), Toughness +3 (+1 Con, +2 Armor), Sanity +2 (+2 Base)
Weapons
  • Morningstar +2 (+3, 20/+3, B/P, Med)
  • (3) Javelin +2 (+2, 20/+3, P, Med, 30')
  • Stiletto +2 (+0, 19/+3, P, Tiny)
Above damages do not include strength/intelligence.

Background

Near East Doctor (See "Shadow Sorcerer" modern setting arcane backgrounds) Born in the far reaches of the Old World, Eastern Doctors are valued by the upper classes for their unparalleled knowledge of the human body. The lower classes, beyond racism, accuse them of charlatanry, sorcery, or even demonism.

  • Bonus Feats: Iron Will, Skill Focus (Medicine)
  • Bonus Skills: Medicine, Knowledge (Life Sciences)
  • Favored Feats: Erase Signature, Subtle Signature

Skills

  • Concentration +4 (Wis)
  • Escape Artist +6 (Dex)
  • Gather Information +4 (Cha)
  • Knowledge (Life Sciences) +6 (Int)
  • Knowledge (Theology/Philosophy) +6 (Int)
  • Medicine +7 (Wis; Focus)
  • Navigate +4 (?)
  • Notice +4 (Wis)
  • Sense Motive +4 (Wis)
  • Sleight of Hand +6 (Dex)
  • Survival +4 (Wis)
  • Selected Packages Concentration, Knowledge (Life Sciences), Knowledge (Physical Sciences), Legerdemain, Medicine, Notice, Streetwise, Survival
  • Languages Trade Tongue, Eastern Nomadic, Classical Empire (at Expert) (ie, Common, Turkish, Greek)
Trivia Master
d20 + 1 (level)
You have absorbed so much knowledge that you’ve got a bit of useful information for just about any situation. By making a check as a full-round action, you may ask the Narrator for any potentially useful information pertinent to the current situation. On a result of 9 or lower, no information is gleaned. On a roll of 10–19, the Narrator imparts only common knowledge about the situation. On a roll of 20–29, the Narrator reveals something uncommon, information known to only a few people. On a roll of 30 or above, the Narrator communicates a very rare fact or a piece of obscure knowledge.

Feats

Passive
  • Armor Training (Light) Use light armor without additional penalties.
  • Iron Will Will save gains +2.
  • Skill Focus (Medicine) Medicine check gains +3.
Semi-active
  • Insightful Strike Add Int to melee damage against crit-able creatures.
Active
  • none

Powers

Stats
  • DC 12 (10 + Int + 1/3 level)
  • Power +5 (+3 Rank, +2 Int)
  • Level 1 (Rank -3)
Powers Known
  • Body Control [m]
  • Cure [f]

Possessions

  • Wealth +1 (Professional skill: Medicine)
  • Basic stuff that costs 5 or less (sacks, bedroll, blanket, torches, rope, food, clothing*, etc) #notcalculated
  • Stiletto #0.5
  • Javelin x3 #6(2@)
  • Small wooden shield 5#
  • Studded Leather 20#
  • Morningstar 6#
  • Medicine toolkit 1#
  • Weight 37.5 (43 light load)

Personality Basics

  • Religion: Ur-Tiamat, Water Goddess who brings Life and Destruction
  • Virtue: Calm.
  • Vice: Clean freak.
  • Conviction: 3
  • Reputation: 0