Drinking & Dragons

ROR:PC/Calum

From Drinking and Dragons
Revision as of 14:45, 26 February 2016 by >Mqs (WIP skill formats/orders)


Skills

Armor Check Penalty: 0

  • Acrobatics 2 Ranks 0 DEX 2 ACP 0
  • Appraise 12 Ranks 4 INT 5 Class 3
  • Bluff 1 Ranks 2 CHA -1
  • Bluff (lie) 7 Ranks 2 INT 5
  • Climb 5 Ranks 2 STR 0 Class 3 ACP 0
  • Craft (base) 8 Ranks 0 INT 5 Class 3
  • Craft (weapons) 10 Ranks 2 INT 5 Class 3
  • Diplomacy 1 Ranks 2 CHA -1
  • Diplomacy (persuade) 7 Ranks 2 INT 5
  • Disguise -1 Ranks 0 CHA -1
  • Escape Artist 2 Ranks 0 DEX 2 ACP 0
  • Fly 7 Ranks 2 DEX 2 Class 3 ACP 0
  • Heal 2 Ranks 0 WIS 2
  • Intimidate 4 Ranks 2 CHA -1 Class 3
  • Knowledge (arcana) 17 Ranks 8 INT 5 Class 3 Trait 1
  • Knowledge (dungeoneering) 12 Ranks 4 INT 5 Class 3
  • Knowledge (engineering) 10 Ranks 2 INT 5 Class 3
  • Knowledge (geography) 10 Ranks 2 INT 5 Class 3
  • Knowledge (geography) 1 hour 14 Ranks 2 INT 5 Class 3 Competence 4
  • Knowledge (history) 15 Ranks 6 INT 5 Class 3 Trait 1
  • Knowledge (local) 10 Ranks 2 INT 5 Class 3
  • Knowledge (nature) 10 Ranks 2 INT 5 Class 3
  • Knowledge (nobility) 10 Ranks 2 INT 5 Class 3
  • Knowledge (planes) 11 Ranks 3 INT 5 Class 3
  • Knowledge (religion) 10 Ranks 2 INT 5 Class 3
  • Linguistics 12 Ranks 4 INT 5 Class 3
  • Perception 11 Ranks 9 WIS 2
  • Perform (base) -1 Ranks 0 CHA -1
  • Profession (fisherman) 6 Ranks 1 WIS 2 Class 3
  • Ride 6 Ranks 1 DEX 2 Class 3 ACP 0
  • Sense Motive 7 Ranks 2 WIS 2 Class 3 ACP 0
  • Spellcraft 16 Ranks 8 INT 5 Class 3
  • Stealth 2 Ranks 0 DEX 2 ACP 0 Size 0
  • Survival 6 Ranks 1 WIS 2 Class 3
  • Swim 4 Ranks 1 STR 0 Class 3 ACP 0

Overview

Calum, the Ninth level Neutral Good Human Universalist Wizard, Fighter, Eldritch Knight

  • Str 10 (0) • Dex 14 (2) • Con 15 (2) • Int 20 (5) • Wis 15 (2) • Cha 9 (-1)
    Str 10 • Dex 13 Level 1 • Con 13 Race 2 • Int 17 Level 1 Enhancement 2 • Wis 15 • Cha 9
  • Initiative: 2 DEX 2Speed: 30 • Size: Medium (0)
  • Languages: Common, Abyssal, Dwarven, Elven, Gnomis, Goblin, Infernal, ONE MORE!, Sylvan, Thassilonian • Senses: Normal

Defense

  • Hit Points: 69 • Hit Dice: 9 2d10 + 7d6 + 4 + 4
  • AC: 18 Base 10 Armor 4 Shield 0 DEX 2 Size 0 Natural 1 Deflection 1Touch: 13 Base 10 DEX 2 Size 0 Deflection 1Flat-Footed: 16 Base 10 Armor 4 Shield 0 Size 0 Natural 1 Deflection 1
  • CMD: 7 BAB 5 STR 0 DEX 2 Size -0
  • Fortitude: 8 • Reflex: 5 • Will: 8
    Fortitude 5 CON 2 Resistance 1 • Reflex 2 DEX 2 Resistance 1 • Will 5 WIS 2 Resistance 1
Resistances
  • DR: none • SR: none


Offense

  • BAB: 5 Wiz 3 Ftr 1 ElK 1
  • CMB: 5 BAB 5 STR 0 Size -0
  • Melee: 5 BAB 5 STR 0Ranged: 7 BAB 5 DEX 2

Spells

Level DC Slots
Zeroth 15 4
First 16 6
Second 17 4
Third 18 3
Fourth 19 2
  • Caster Level: 7 • Save Modifier: 5 INT 5
  • Concentration: 12 CL 7 INT 5
  • Range Close 40 • Medium 170 • Far 680
  • Armor: 10% chance of arcane spell failure

Options and Powers

Attack Options
  • Melee Unarmed Strike 5 (1d3 nonlethal/×2) MELEE 5
  • Melee Dagger 6 (1d4/19-20×2) Slash or Pierece, MELEE 5 Focus 1
  • Thrown Dagger 8 (1d4/19-20×2) Slash or Pierce, RANGED 7 Focus 1
    10' (9, +1 Damage) • 20' (7, +1 Damage) • 30' (5, +1 Damage) • 40' (2) • 50' (0)
  • Ranged Longbow 7 (1d4/×3) Pierce, RANGED 7
    30' (8, +1 Damage) • 100' (7) • 200' (5) • 300' (3) • 400' (1) • 500' (-1) • 600' (-3) • 700' (-5) • 800' (-7) • 900' (-9) • 1000' (-11)

Feats


Traits

Scholar of the Ancients
Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire.
Benefit: You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.
Source: Rise of the Runelords
Student of Philosophy
You were trained in a now-defunct philosophical tradition—such as that of the now-destroyed magic universities or astrologers—and learned to use logic and reason to persuade others.
Benefit: You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat).
Source: Quests & Campaigns

Race

+2 to One Ability Score
Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Choice: Constitution
Medium
Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed
Humans have a base speed of 30 feet.
Bonus Feat
Humans select one extra feat at 1st level.
Skilled
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages
Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Class


Description

Favored Class: Deity: Homeland: Gender: Handedness: Age (Category): Height/Weight: Skin/Eyes: Hair/Style/Facial: