Drinking & Dragons

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Father Tokki Bumblesnarf (no relation)
Fighter 1 / Paladin 3

Warrior of the Light
Oath of Vengeance

Race: Gnome (reincarnated Goblin)

Pyromanic Alternative Trait

Alignment: LG | Size: M
Patron Deity: Baravar Cloakshadow
Abilities Str 12 +1 | Dex 18 +4 | Con 14 +2 | Int 12 +1 | Wis 8 -1 | Cha 16 +3 |

Defense

AC: 19(21) / Touch: 15, Flatfooted: 15(17)
(+4 Dex; +4 Chain Shirt; [+2 Heavy Shield])
HP: 33+3d5 / HD: 10+3d5+23
Initiative: +4 / Speed: 20'
Fort: 10 / Reflex: 8 / Will: 5
CMD: 18

Attacks

  • MW Composite Longbow (+1 Str) +10 / 1d6+1 / 20x3 / p / per arrow
  • RAPID SHOT MW Composite Longbow (+1 Str) +8/+8 / 1d6+1 / 20x3 / p / per arrow
  • MW Dagger +7 / 1d3+1 / 19-20x2 / p or s / 20' range
  • MW Morningstar +7 / 1d6+1 / 20x2 / pb
  • Morningstar +6 / 1d8+3 / 20x2 / pb
  • Touch +6 Ranged Touch +9

Space/Reach: 5 ft./5 ft. Base Attack: +4 CMB: 14

Feats

  • 1st: Point Blank Shot
    You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
  • F1: Precise Shot
    You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
  • 3rd: Rapid Shot
    When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

Skills

ACP = -2/-4

Languages: Common, Gnome, Goblin, Sylvan

Special Abilities

Racial

  • Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
  • Slow Speed: Gnomes have a base speed of 20 feet.
  • Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
  • Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
  • Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
  • Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
  • Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
  • Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.
  • Weapon Familiarity: Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.

Paladin

  • Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).


Plot