Drinking & Dragons

Difference between revisions of "ROR:PC/Tokki/Logsheet"

From Drinking and Dragons
>Mqs
>Mqs
m (amulet from slush)
Line 34: Line 34:
* {{Magic|+1}} Cloak of Resistance {{GP|1000}} {{Detail|(+1 resistance bonus to saving throws)}}
* {{Magic|+1}} Cloak of Resistance {{GP|1000}} {{Detail|(+1 resistance bonus to saving throws)}}
*{{Magic}} Gloves of Arrow Snaring {{GP|4000}}{{Detail|(Twice per day, the wearer can act as if he had the [http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#snatch-arrows snatch arrows] feat)}}
*{{Magic}} Gloves of Arrow Snaring {{GP|4000}}{{Detail|(Twice per day, the wearer can act as if he had the [http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#snatch-arrows snatch arrows] feat)}}
* {{Magic|+1}} Amulet of Natural Armor {{GP|2,000}} {{Detail|+1 natural bonus to AC}}


=== Misc ===
=== Misc ===

Revision as of 11:47, 8 March 2016


Assume all items are size [Small] where relevant, unless otherwise marked.

1,415.28 Gold Piece

  • Remember to apply a 10% bonus to Tokki's portion post-loot-divide.
Upkeep
Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.
Feed
1.5 gp/month for pony
  • Paid through 01 February.
  • Tokki pays as wealthy but lives at average. The difference is spent on alms.

Equipment

  • Dividends, Advanced War-Trained Pony
    • Full military saddle, fine quality leather with brass trim, sharkskin side packs, crocodile hide barding (all at least masterwork)

Weapons

  • Magic+2 Composite Longbow [+1 Str] 8500 Gold Piece (+1/1d6/x3/110'/1.5#/P/Strength 12/martial)
  • Longbow 75 Gold Piece (1d6/x3/100'/1.5#/P/martial)
  • Magic+2 Kukri [Small] 8,308 Gold Piece
  • Dagger Masterwork 302 Gold Piece (+1/1d3/19–20/×2/10'/0.5#/PS/simple light)
  • Morningstar Masterwork 308 Gold Piece (1d6/×2/3#/BP/simple 1h)
Ammunition
  • Magic+1 Elf Bane Arrow ×1 167 Gold Piece +1, or +3 and extra 2d6 damage vs elf
  • Arrows [CI] ×40 0.10 Gold Piece
  • Arrows [Silver] ×40 0.15 Gold Piece -1 damage
  • Arrows [Adamantine] ×3 61 Gold Piece
  • Magic+2 Shocking Burst Arrows 646 Gold Piece ×6

Defensive

  • Chain shirt Masterwork 100 Gold Piece (+4 armor bonus AC/+4 max dex/-2+1...-1 ACP/12.5#/light)
  • Shield, Heavy [Wooden] 7 Gold Piece (+2 shield bonus AC/–1 ACP/2.5#)
  • Magic+1 Cloak of Resistance 1000 Gold Piece (+1 resistance bonus to saving throws)
  • Magic Gloves of Arrow Snaring 4000 Gold Piece(Twice per day, the wearer can act as if he had the snatch arrows feat)
  • Magic+1 Amulet of Natural Armor 2,000 Gold Piece +1 natural bonus to AC

Misc

  • Magic+2 Headband of Alluring Charisma 4,000 Gold Piece

Consumables

Curative
  • PotionPotion, CLW Lvl 1CL 1 50 Gold Piece
Offensive
  • OilOil, Magic Weapon Lvl 1CL 1 ×3 50 Gold Piece
  • ScrollScroll, Align Weapon Lvl 3CL 2 150 Gold Piece
Defensive
  • PotionPotion, Protection from Arrows Lvl 3CL 2 300 Gold Piece
Utility
  • Flask, Brown Mold ??? Gold Piece
  • PotionPotion, Reduce Person Lvl 1CL 1 50 Gold Piece
  • PotionPotion, Eagle's Splendor Lvl 2CL 3 ×1 300 Gold Piece

Recap Rewards

  • Session 5: 1 free reroll, use better result, of a climb, acrobatics, swim, etc, check with natural terrain (etc.) in the Sandpoint vicinity. (Expires: Until used.)
  • Session 7: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering. (Expires: n/a; permanent)
  • Session 8: You can gain the benefits of the Blind Fight feat for 1 minute. (Expires: End of Chapter 3.)
  • Session 10: The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), and stable. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect. (Expires: End of chapter 4.)<-- 11, 12, 13 were non-individual -->
  • Session 14: One attack roll against a giant is an automatic critical hit, already confirmed (ie, no roll required). (Expires: End of chapter 3.)<-- 15 was party -->
  • Session 16: Submit recap to get: Get a +5 competence bonus to a single swim check.
  • Session 17: Submit recap to get: Shadow Conjuration, once ever as an SLA with no material components. Filled by those who noticed your interaction with the devil.
  • Session 18: Submit recap to get: A lesser blessing from Myriana, depending on the outcome of the chapter and if promises are kept.

Mundane

  • Backpack
  • Bedroll
  • Flint and Steel 1 Gold Piece
  • Grappling Hook 1 Gold Piece
  • Holy Symbol [Wooden]
  • Ink, ounce
  • Inkpen
  • Outfit, Explorer's
  • Paper ×3
  • Peacock feather quill pen
  • Rope, Silk (50') 10 Gold Piece
  • Torch ×3 0.01 Gold Piece

Special

  • Learned Giant via retraining.
  • Boar piglet
  • Book: Naval Fireproofing Techniques (survived fire)