Drinking & Dragons

Difference between revisions of "RPM:PCs/OneTusk"

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=== Aspects ===
=== Aspects ===
'''High Concept:''' Wildblooded Master Stevedore of the Trade Federation (I: I can carry things, store things, load a ship, or order people to load that ship. C: I have obligations to the Trade Federation, I'm viewed as unskilled labor)<br>
'''High Concept:''' Guardian of the Revolution (I: I fight to preserve the successes of the Revolution, C: The revolution's history is under threat! I'm an ideologue and a zealot)<br>
'''Trouble:''' The Butcher of Briskadon (I: Bonus to provoke when someone knows the history, C: Someone might know that history, and that's bad)<br>
'''Trouble:''' Someone Knows I'm the Butcher of Briskadon (I: Bonus to provoke when someone knows the history, C: Someone might know that history, and that's bad)<br>
'''Aspect:''' The revolution is never over (I: I'll push through this obstacle for the Revolution!, C: You can't collaborate with one of the Oppressors.)<br>
'''Aspect:''' Logistics Chief of the Trade Federation (I: I can get things from here to there, or understand how things get around, C: I have a great deal of responsibility to the Trade Federation)<br>
'''Aspect:''' Well read philosopher (I: I understand your argument, but as Emitus of Phyre argued…, C: You're spending the round overthinking things again)<br>
'''Aspect:''' Elephant Wildblood (I: I charge through the wall because I'm an elephant. C: You can't sneak well because you're a goddamn elephant.)<br>
'''Aspect:''' Elephant Wildblood (I: I charge through the wall because I'm an elephant. C: You can't sneak well because you're a goddamn elephant.)
'''Aspect:''' Old Soldier (I: I've been in battle, and I know the battlefield, C: Especially the bad parts, also old(ish))<br/>
==== - ====
'''Aspect:''' I'll die before the revolution does
'''Aspect:''' I can't trust the bourgeois (Eric) <br>
 
'''Aspect:''' The arts give life meaning (Nate)<br>
==== Shelved ====
'''Aspect:''' Dogs are the best judge of character (Daryl)<br>
'''Aspect:''' The Captain's Plaything (I: In good with the captain, C: somewhat… distracted by the captain)<br>
'''Aspect:''' Each action has an equal reaction (Kevin)<br>
'''Aspect:''' Maybe we need a Prime Directive… (I: Keep me out of trouble, because I know better than to tamper in other societies, C: Keep me from getting involved, because I don't think we should tamper)<br>
'''Aspect:''' Would kill to have a family. Literally. (Mallory)<br>
'''Aspect:''' And That's Why You Get a Work Order (I: Following processes & procedures, C: The same thing)<br>


{{RPM Game Aspects}}
{{RPM Game Aspects}}


=== Skills ===
=== Skills ===
 
* +5 Physique
* +4 Physique
* +4 Will
* +3 Contacts; Will;
* +3 Contacts; Provoke;  
* +2 Lore(A&S), Provoke, Survival
* +2 Lore(A&S); Survival; Athletics; Empathy; Shoot
* +1 Rapport; Survival; Athletics;Deceive
* +1 Rapport; Deceive;Resources;


=== Stunts and Extras ===
=== Stunts and Extras ===


; Chain of Command
; Chain of Command
: You are a soldier, and other soldiers answer to you. Add two to your Contacts skill when using it to deal with soldiers from your organisation. (in this case, the Trade Federation- he's basically a union organizer type)
: You are a soldier, and other soldiers answer to you. Add two to your Contacts skill when using it to deal with soldiers from your organization. (in this case, the Trade Federation- he's basically a union organizer type)


; Elephant Gun
; Elephant Gun
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; Wrestler
; Wrestler
: Your unarmed attacks rely on brute strength rather than on technique. You may make such attacks against other humans with Physique rather than Fight
: Your unarmed attacks rely on brute strength rather than on technique. You may make such attacks against other humans with Physique rather than Fight
; Junk with the Trunk
: When using an unarmed attack with Physique, you may attack two targets in the same zone as you.
; Backup (wealth/favors)
: While in good standing with your organization, once per session you may check a Wealth and Favor box to request backup, equipment, access, or protection (either political or physical) from your organization. This aid takes the form of a minor NPC to help in a scene, free success at an overcome roll, or an advantage with two invokes.
; Baggage Train
: Use Physique instead of Resources to have a RAW MATERIAL to Create Advantage that we've got whatever it is we need.
; Demolitions
: You may use Provoke to set explosives to create advantage.


=== Stress and Consequences ===
=== Stress and Consequences ===


'''Physical''' 1 <i class="fa fa-square-o"></i> 2 <i class="fa fa-square-o"></i> 2 <i class="fa fa-square-o"></i> 2 <i class="fa fa-square-o"></i> <br>
'''Physical''' 1 <i class="fa fa-square-o"></i> 2 <i class="fa fa-square-o"></i> 3 <i class="fa fa-square-o"></i> 4 <i class="fa fa-square-o"></i> <br>
'''Mental''' 1 <i class="fa fa-square-o"></i> 2 <i class="fa fa-square-o"></i> 2 <i class="fa fa-square-o"></i> 2 <i class="fa fa-square-o"></i> <br>
'''Mental''' 1 <i class="fa fa-square-o"></i> 2 <i class="fa fa-square-o"></i> 3 <i class="fa fa-square-o"></i> 4 <i class="fa fa-square-o"></i> <br>
'''Mild''' 2 ''empty''<br>
'''Mild''' 2 ''empty''<br>
'''Mild (Physical only)''' 2 ''empty''<br>
'''Moderate''' 4 ''empty''<br>
'''Moderate''' 4 ''empty''<br>
'''Severe''' 6 ''empty''<br>
'''Severe''' 6 ''empty''<br>
Line 49: Line 62:
=== Conditions ===
=== Conditions ===


'''Wealth and Favors''' <i class="fa fa-square-o"></i> <i class="fa fa-square-o"></i> <i class="fa fa-square-o"></i>  
'''Wealth and Favors''' <i class="fa fa-square-o"></i> <i class="fa fa-square-o"></i> <i class="fa fa-square-o"></i> <i class="fa fa-square-o"></i>  


You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.
You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.


To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.
To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.
=== Facts ===
* Knows the the Ivory Elephant extraordinarily well. Studied it.


__NOTOC__
__NOTOC__
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{{RPM|pc=PCs}}
{{RPM|pc=PCs}}
[[Category:RPM:Wildblood]]
[[Category:RPM:Trade Federation]]

Latest revision as of 17:03, 22 May 2019

One-Tusk Refresh 2

aka: Rockface (the Butcher of Briskadon)

Aspects

High Concept: Guardian of the Revolution (I: I fight to preserve the successes of the Revolution, C: The revolution's history is under threat! I'm an ideologue and a zealot)
Trouble: Someone Knows I'm the Butcher of Briskadon (I: Bonus to provoke when someone knows the history, C: Someone might know that history, and that's bad)
Aspect: Logistics Chief of the Trade Federation (I: I can get things from here to there, or understand how things get around, C: I have a great deal of responsibility to the Trade Federation)
Aspect: Elephant Wildblood (I: I charge through the wall because I'm an elephant. C: You can't sneak well because you're a goddamn elephant.)
Aspect: Old Soldier (I: I've been in battle, and I know the battlefield, C: Especially the bad parts, also old(ish))
Aspect: I'll die before the revolution does

Shelved

Aspect: The Captain's Plaything (I: In good with the captain, C: somewhat… distracted by the captain)
Aspect: Maybe we need a Prime Directive… (I: Keep me out of trouble, because I know better than to tamper in other societies, C: Keep me from getting involved, because I don't think we should tamper)
Aspect: And That's Why You Get a Work Order (I: Following processes & procedures, C: The same thing)

Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

  • +5 Physique
  • +4 Will
  • +3 Contacts; Provoke;
  • +2 Lore(A&S); Survival; Athletics; Empathy; Shoot
  • +1 Rapport; Deceive;Resources;

Stunts and Extras

Chain of Command
You are a soldier, and other soldiers answer to you. Add two to your Contacts skill when using it to deal with soldiers from your organization. (in this case, the Trade Federation- he's basically a union organizer type)
Elephant Gun
This massive, unwieldy weapon requires great strength to use. (Personal Equipment)
Function: That's a Big Gun, Flaw: How do you aim that thing?
Stunt: This is a big gun that only the strongest creatures can wield. Aiming is more about brute strength than finesse. When attacking a target in the same zone as you, use physique instead of shoot.
Stunt: This gun is essentially a cannon. You can fire this gun to overcome an obstacle like a wall, a door, etc. Fire the gun to gain a +2 to Physique for the overcome check.
Wrestler
Your unarmed attacks rely on brute strength rather than on technique. You may make such attacks against other humans with Physique rather than Fight
Junk with the Trunk
When using an unarmed attack with Physique, you may attack two targets in the same zone as you.
Backup (wealth/favors)
While in good standing with your organization, once per session you may check a Wealth and Favor box to request backup, equipment, access, or protection (either political or physical) from your organization. This aid takes the form of a minor NPC to help in a scene, free success at an overcome roll, or an advantage with two invokes.
Baggage Train
Use Physique instead of Resources to have a RAW MATERIAL to Create Advantage that we've got whatever it is we need.
Demolitions
You may use Provoke to set explosives to create advantage.

Stress and Consequences

Physical 1 2 3 4
Mental 1 2 3 4
Mild 2 empty
Mild (Physical only) 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.

Conditions

Wealth and Favors

You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.

To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.

Facts

  • Knows the the Ivory Elephant extraordinarily well. Studied it.