Drinking & Dragons

RPM:PCs/OneTusk

From Drinking and Dragons
Revision as of 20:02, 4 October 2016 by >T3knomanser

Name Refresh 2

Aspects

High Concept: Wildblooded Master Stevedore of the Trade Federation
Trouble: The Butcher of Bristaktoon

Aspect: The revolution is never over
Aspect: Well read philosopher [Invoke: Present a moving argument, Compel: ??? ]
Aspect: I can't trust the bourgeois (Eric) [Invoke: ???, Compel: Refuse to negotiate with a noble.]]
Aspect: The arts give life meaning (Nate)
Aspect: Dogs are the best judge of character (Daryl) [Invoke: Create a rapport with an animal, Compel: ???]
Aspect: Each action has an equal reaction (Kevin)
Aspect: Would kill to have a family. Literally. (Mallory)

Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

  • +4 Physique
  • +3 Contacts; Will;
  • +2 Lore(A&S), Fight, Shoot
  • +1 Rapport; Survival; Athletics; Provoke

Stunts and Extras

Trample
Once per scene, when you deal a consequence to a target, you may deal 2 points of damage to a neighboring target in the same zone.
Cannon
Spend a Fate Point
Weapon:2
May target all characters in a far zone
Rally the Troops
+2 to Provoke to Create an Advantage that would "Rally the Troops"
Thick Skinned
Armor:1 against attacks

Stress and Consequences

Physical 1 2
Mental 1 2
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.

Conditions

Wealth and Favors

You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.

To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.