Drinking & Dragons

RPM:PCs/OneTusk

From Drinking and Dragons
Revision as of 17:46, 5 October 2016 by >T3knomanser

Name Refresh 2

Aspects

High Concept: Wildblooded Master Stevedore of the Trade Federation
Trouble: The Butcher of Bristaktoon
Aspect: The revolution is never over (I: I'll push through this obstacle for the Revolution!, C: You can't collaborate with one of the Oppressors.)
Aspect: Well read philosopher (I: I understand your argument, but as Emitus of Phyre argued…, C: You're spending the round overthinking things again)
Aspect: Elephant Wildblood (I: I charge through the wall because I'm an elephant. C: You can't sneak well because you're a goddamn elephant.)

-

Aspect: I can't trust the bourgeois (Eric)
Aspect: The arts give life meaning (Nate)
Aspect: Dogs are the best judge of character (Daryl)
Aspect: Each action has an equal reaction (Kevin)
Aspect: Would kill to have a family. Literally. (Mallory)

Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

  • +4 Physique
  • +3 Contacts; Will;
  • +2 Lore(A&S), Provoke, Survival
  • +1 Rapport; Survival; Athletics;Deceive

Stunts and Extras

Chain of Command
You are a soldier, and other soldiers answer to you. Add two to your Contacts skill when using it to deal with soldiers from your organisation. (in this case, the Trade Federation- he's basically a union organizer type)
Elephant Gun
This massive, unwieldy weapon requires great strength to use. (Personal Equipment)
Function: That's a Big Gun, Flaw: How do you aim that thing?
Stunt: This is a big gun that only the strongest creatures can wield. Aiming is more about brute strength than finesse. When attacking a target in the same zone as you, use physique instead of shoot.
Stunt: This gun is essentially a cannon. You can fire this gun to overcome an obstacle like a wall, a door, etc. Fire the gun to gain a +2 to Physique for the overcome check.
Wrestler
Your unarmed attacks rely on brute strength rather than on technique. You may make such attacks against other humans with Physique rather than Fight

Stress and Consequences

Physical 1 2
Mental 1 2
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.

Conditions

Wealth and Favors

You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.

To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.