Drinking & Dragons

Difference between revisions of "Talk:Rules/Skills"

From Drinking and Dragons
>Arz
(New page: Only prob i see is the cha skills. Try this instead: ::Diplomacy [Diplomacy, Intimidate] ::Perform [Perform, Gather Information] AKA Work the crowd ::Ledgermain [Sleight of Hand, Escape Ar...)
 
>Askewnotion
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::Ledgermain [Sleight of Hand, Escape Artist]
::Ledgermain [Sleight of Hand, Escape Artist]
:Go out of town for a few days and all goes amok. --[[User:Arz|Arz]] 16:05, 7 January 2009 (UTC)
:Go out of town for a few days and all goes amok. --[[User:Arz|Arz]] 16:05, 7 January 2009 (UTC)
I still say an empathy [heal, sense motive] skill set is a good combination since both skills don't come up often enough to be singled out. That, and the nameset also fits well. --[[User:Askewnotion|Askewnotion]] 16:19, 7 January 2009 (UTC)

Revision as of 09:19, 7 January 2009

Only prob i see is the cha skills. Try this instead:

Diplomacy [Diplomacy, Intimidate]
Perform [Perform, Gather Information] AKA Work the crowd
Ledgermain [Sleight of Hand, Escape Artist]
Go out of town for a few days and all goes amok. --Arz 16:05, 7 January 2009 (UTC)

I still say an empathy [heal, sense motive] skill set is a good combination since both skills don't come up often enough to be singled out. That, and the nameset also fits well. --Askewnotion 16:19, 7 January 2009 (UTC)