Drinking & Dragons

Difference between revisions of "True20 clarifications"

From Drinking and Dragons
m
(Flanking grants NO bonus)
Line 11: Line 11:
Since this is a contradiction, it is agreed that a power can be initiated and is considered active for '''one hour per Adept level''' when the Adept would otherwise be unable to maintain the power.
Since this is a contradiction, it is agreed that a power can be initiated and is considered active for '''one hour per Adept level''' when the Adept would otherwise be unable to maintain the power.


== Combat ==
=== Flanking grants NO bonus ===
There is no bonus for flanking an opponent.


[[Category:The New World]]
[[Category:The New World]]

Revision as of 10:48, 15 March 2011

This page catalogues GM clarifications or deviations to the True20 system.

Powers

Body Control

The Body Control power has several uses that are available to the Adept while asleep, faking death, or using Body Awareness. This requires the power to be maintained. Maintenance requires a free action every round to maintain:

Some powers can be maintained; that is, their effects can continue at the same level achieved by the initial use. This maintenance requires at least a modicum of concentration on the adept’s part. Maintaining an effect is a free action each round.

Since this is a contradiction, it is agreed that a power can be initiated and is considered active for one hour per Adept level when the Adept would otherwise be unable to maintain the power.

Combat

Flanking grants NO bonus

There is no bonus for flanking an opponent.