Drinking & Dragons

Difference between revisions of "True20 clarifications"

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== Combat ==
== Combat ==


=== Flanking grants NO bonus ===
=== Flanking ===
There is no bonus for flanking an opponent.


There is no bonus for flanking an opponent.
=== Reloading ===
Reloading a ranged weapon (including a bow) takes at least a move action. (Quick Draw feat doubles as rapid reload.)


[[Category:The New World]]
[[Category:The New World]]

Revision as of 10:52, 15 March 2011

This page catalogues GM clarifications or deviations to the True20 system. House rules are indicated.

Powers

Body Control (House Rule)

The Body Control power has several uses that are available to the Adept while asleep, faking death, or using Body Awareness. This requires the power to be maintained. Maintenance requires a free action every round to maintain:

Some powers can be maintained; that is, their effects can continue at the same level achieved by the initial use. This maintenance requires at least a modicum of concentration on the adept’s part. Maintaining an effect is a free action each round.

Since this is a contradiction, it is agreed that a power can be initiated and is considered active for one hour per Adept level when the Adept would otherwise be unable to maintain the power.

Combat

Flanking

There is no bonus for flanking an opponent.

Reloading

Reloading a ranged weapon (including a bow) takes at least a move action. (Quick Draw feat doubles as rapid reload.)