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Difference between revisions of "User:Arz/Builds/Anti-Psi"

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< User:Arz‎ | Builds
>Arz
(with this loogie I mark you for annihilation)
 
>Arz
m
 
Line 5: Line 5:
[[Image: XXX.jpg |300px]]<br />
[[Image: XXX.jpg |300px]]<br />
'''Quick links'''<br />
'''Quick links'''<br />
[[Wild:PC/XXX/Personality Profile|Personality Profile]] • [[Wild:PC/XXX/Island|Island]] • [[Wild:PC/XXX/Logsheet|Logsheet]]  
[[Wild:PC/XXX/Personality Profile|Personality Profile]] • [[Wild:PC/XXX/Island|Island]] • [[Wild:PC/XXX/Logsheet|Logsheet]]
|}
|}
'''Spellthief 2/Warlock 2''' <br>
<!-- Breakdown - Class, including racial skill point
#  Class    BAB    FORT    REF    WILL  HD/DP  Skill  Feats
1  SpT      0.75      0.33    0.33    2.50      6/6        40      1HD
2   Wlk      0.75      0.33    .33      .50      6/          6      -
3  Wlk      0.75      0.34    .34      .50      6/          6      3HD
4  Wlk      0.75      0.33    .33      .50      6/          6      -
5  SpT      0.75      0.33    .33      .50      6/         10      -
====================================================================================
5                3.75      1.66  1.66      4.50      20        68      2


Free Craft (alchemy)
Free Knowledge (arcana)
*6th: '''Master Spellthief''' [CS] Spellthief lvls stack with other arcane spellcasting classes when determining lvl of spell you can steal. Spellthief lvls stack with other arcane spellcasting classes when determining your caster lvl for all arcane spells. You do not incur a chance of spell failure when casting any spell in light armor.
-->
Alignment: CG | Size: T | Type: Monstrous Humanoid <br>
Alignment: CG | Size: T | Type: Monstrous Humanoid <br>
Sex: Male | Height: 1'8" | Weight: 8# | Hair: Silver | Eyes: Amber <br>
Sex: Male | Height: 1'8" | Weight: 8# | Scales: Yellow | Eyes: Red <br>
Patron Deity: Wastri<br>
Patron Deity: Wastri<br>
'''Abilities'''  
'''Abilities'''  
Str 4 -3 |  
Str 3 -4 |  
Dex 20 + |  
Dex 20 + |  
Con 14 + |  
Con 14 + |  
Int 18 + |  
Int 18 + |  
Wis 10 +0 |  
Wis 10 +0 |  
Cha 4 -3 <br>
Cha 3 -4 <br>


== Defense ==
== Defense ==
'''AC''' 26, touch 17, flat-footed 21 ''(+6 armor, +5 dex, +3 natural, +2 sz)'' <br>
'''HP''' 28 (HD:2d6+8)<br>
<!-- ===============================
    HP Rolled Log:
    d6 = spt/wrk = 6, 4, 5, 5
    Total = 20
==================================== -->
'''Init''' +6 <br>
'''Init''' +6 <br>
'''AC''' 23, touch 17, flat-footed 18 ''(+3 armor, +5 dex, +3 natural, +2 sz)'' <br>
::''20% miss chance on ranged attacks''
'''HP''' 30 (5HD+10)<br>
'''Speed''' 20'/swim 20' <br>
'''Speed''' 20'/swim 20' <br>
'''Fort''' +3, '''Ref''' +6, '''Will''' +4<br>
'''Fort''' +3, '''Ref''' +6, '''Will''' +4<br>
<!-- ===============================
'''Action Points''' 8
 
    Saving Throw calculations:
    F = 0.66spt + 0.66wrk + 2con = 3
    R = 0.66spt + 0.66wrk + 5dex = 6
    W = 3.0spt + 1.0wrk + 0wis = 4
 
==================================== -->


==Attacks==
==Attacks==
*[[d20:equipment/weapons.htm#ldagger|Dagger]] +10 | 1d2-3 | Crit 19-20/*2 | P/S | Range 10' | .25 lbs.<br>Special: <br>
*'''Eldritch Glaive''' +9 | 2d6 | Crit 20/*2 | M | Range 60' | 0 lbs.<br>Special: reach,<br>
*[[d20:equipment/weapons.htm#crossbowLight|Light Crossbow]] +10 | 1d4 | Crit 19-20/*2 | P | Range 80' | 4 lbs.<br>Special: aquatic<br>
*'''Bite''' +9 | 1d3-4 | Crit 20/*2 | B/P/S | Range 0' | 0 lbs.<br>Special: <br>
*'''Eldritch Glaive''' +10 | 1d6 | Crit 20/*2 | Magic | Range 0' | 0 lbs.<br>Special: touch, reach, full action<br>
'''Base Attack''' +3 | '''Grapple''' +0 (+3 BAB, +5 Dex, -8 Sz)<br>
*'''Bite''' +10 | 1d3-3 | Crit 20/*2 | B/P/S | Range 0' | 0 lbs.<br>Special: <br>
'''Base Attack''' +3 | '''Grapple''' -0 (+3 BAB, +5 Dex, -8 Sz)<br>
<!-- ===============================
 
    BAB calculation:
    +1.5spt + 1.5wrk = 3.0
   
 
==================================== -->
 
== Feats ==
;Unspent DP = 1
 
*Md: [[d20:feats.htm#weaponfinesse|Weapon Finesse]]
 
*Qb: [[d20:feats.htm#hostilemind|Hostile Mind]]
 
*Qb: [[d20:feats.htm#mentalresistance|Mental Resistance]]
 
*1st: '''Aberration Blood''' [LoM] (Slimy Skin) Grants racial bonus of +4 to escape artist checks. A character who has selected at least one aberrant feat gains an inhuman, unsettling presence. You take a –1 penalty on Diplomacy, Disguise, Gather Information, Handle Animal, and wild empathy checks for every aberrant feat you possess (–2 with two feats, –3 with three feats, and so on).
 
*3rd: '''Inhuman Reach''' [LoM] Gain +5' reach and +2 to athletics. -1 to all attacks. Cumulative -1 racial to Animals, Deception, Influence, and Streetwise.
 
*DP5: [[d20:feats.htm#combatreflexes|Combat Reflexes]]
 
== Abilities ==
:Proficient in light armor
:Proficient with simple weapons
;Spellthief 2
*'''Sneak Attack'''(ex): +1d6
*'''Steal Spell'''(su):
*'''Trapfinding'''(ex):
*[[Read Magic]](sp): 1/day
*'''Spellgrace'''(su): +1 competence bonus to saves vs spells.
*'''Stea Spell Effect'''(su):
;Warlock 2
*'''Invocations'''(sp): Least - Eldritch Glaive, Sickening Blast
*'''Eldritch Blast'''(sp): CL 2; DC 15; 60' ray; 1d6
*[[Detect Magic]](sp): @will


==Racial==
==Racial==
{|
| valign="top" width="35%" |
;Muckdweller +0
;Muckdweller +0
:-6 str, +6 dex -2 cha
:-6 str, +6 dex, -2 wis, -2 cha
:'''Darkvision''' 60'
:'''Darkvision''' 60', Natural armor +3, Bite 1d3
:+8 racial bonus to swim & use dex instead of str modifier.
:+8 racial bonus to swim & use dex instead of str modifier.
:'''Squirt'''(ex): 25'; Reflex DC 17 {10+0.5lvl+dex}; Blind for 1 round.
:'''Amphibious'''(ex):
:'''Squirt'''(ex): 25'; Reflex DC 17 {10+lvl/2+dex}; Blind for 1 round.
| valign="top" |
;Quorbred +2
;Quorbred +2
:+4 int, -2 wis, -4 cha
:+4 int, -2 wis, -4 cha
:'''Disruptive Strike'''(su): Opponents struck by melee attacks must make Fort DC 16 {10+0.5lvl+int} or be unable to use spells, spell-like, or psionic abilities for 1 round.
:'''Disruptive Strike'''(su): Opponents struck by melee attacks must make Fort DC 16 {10+lvl/2+int} or be unable to use spells, spell-like, or psionic abilities for 1 round.
:'''Antipsionic'''(ex): Cannot learn or use psionic powers, feats, or items.
:'''Antipsionic'''(ex): Cannot learn or use psionic powers, feats, or items.
:'''Closed Mind'''(ex): Clairsentience and divination powers must make a DC 24 {20+lvl} level check or fail. This includes powers that mimic a clairsentience or divination power.
:'''Closed Mind'''(ex): Clairsentience and divination powers must make a DC 25 {20+lvl} level check or fail. This included powers that mimic a clairsentience or divination power.
:'''Immunities'''(ex): Immune to dream and fear effects.
:'''Immunities'''(ex): Immune to dream and fear effects.
:'''Intellectual'''(ex): Can use intelligence in place of wisdom or charisma to determine save DC.
:'''Intellectual'''(ex): Can use intelligence in place of wisdom or charisma to determine save DC.
:'''Power Resistance'''(ex): 11 + lvl = 15
:'''Power Resistance'''(ex): 11 + lvl = 16
:+4 bonus on saves vs illusions and mind-affecting spells and abilities.
:+4 bonus on saves vs illusions and mind-affecting spells and abilities.
|}


== Skills==
== Class Abilities ==
<!-- ===============================
'''Spellthief 2/Warlock 3/ ''' <br>
:Proficient in light armor
:Proficient with simple weapons
*[[Sneak Attack]](ex): Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 1d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment.
*[[Steal Spell]](su): You can siphon spell energy away from your target and use it yourself.
*[[Trapfinding]](ex):You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
:• Detect Magic(Sp): You can use detect magic 1 time(s) per day. Your caster level is 2.
:• Spellgrace(Su): You gain a +1 competence bonus on saves against spells.
:• Steal Spell Effect(Su): You can siphon an active spell effect from another creature.
*[[Invocations]](sp): Least - Eldritch Glaive, Entropic Warding
*[[Eldritch Blast]](sp): CL 3; DC 15; 60' ray; 2d6
:• Detect Magic(Sp): At will, as the spell.
:• Damage Reduction(Su): You gain damage reduction 1/cold iron.


Int mod = 4
== Feats ==
;Unspent DP = 2
*Md: [[d20:feats.htm#weaponfinesse|Weapon Finesse]]
*Qb: [[d20:feats.htm#hostilemind|Hostile Mind]] (XPH 47) : Automatically deal damage to telepathic foes
*Qb: [[d20:feats.htm#mentalresistance|Mental Resistance]] (XPH 48) : Gain mental resistance to some damaging powers
*1st: '''Aberration Blood''' [LoM] (Slimy Skin) Grants racial bonus of +4 to escape artist checks. Cumulative -1 racial to Diplomacy, Disguise, Gather Information, and Handle Animal.
*3rd: '''Inhuman Reach''' [LoM] Gain +5' reach and +2 to climb checks. -1 to all melee attacks. Cumulative -1 racial to Diplomacy, Disguise, Gather Information, and Handle Animal.
*DP5: [[d20:feats.htm#combatreflexes|Combat Reflexes]]


SpT 1: (6+int)*5 = 50
== Skills==
Wrk 1: (2+int)*2 = 12
DP Bonus: (0)*2 = 0
 
TOTAL = 62
 
Free Craft (alchemy)
Free Knowledge (the planes)
 
==================================== -->
{|
{|
| valign="top" width="40%" |
| valign="top" width="34%" |
 
;Str 3 -4  
;Str 4 -3
*Athletics (0 ranks)
*Athletics (0 ranks)
:[[d20:skills.htm#climb|Climb]]
:[[d20:skills.htm#climb|Climb]] +2
:[[d20:skills.htm#jump|Jump]]  -6
:[[d20:skills.htm#jump|Jump]]  -6
:[[d20:skills.htm#swim|Swim]] +8 <br>
:[[d20:skills.htm#swim|Swim]] +8 = +13<br>
 
;Int 18 +4  
;Int 18 +4
*[[d20:skills.htm#craft|Craft]] (alchemy)  (8 ranks) +2
*[[d20:skills.htm#craft|Craft]] (alchemy)  (7 ranks)  
*Inspect (8 ranks)
 
*Inspect (7 ranks)
:[[d20:skills.htm#appraise|Appraise]]
:[[d20:skills.htm#appraise|Appraise]]
:[[d20:skills.htm#search|Search]]
:[[d20:skills.htm#search|Search]] +5
 
*[[d20:skills.htm#knowledge|Knowledge]] (arcana)  (8 ranks)
*[[d20:skills.htm#knowledge|Knowledge]] (arcana)  (1 ranks)
 
*[[d20:skills.htm#knowledge|Knowledge]] (dungeoneering)  (1 ranks)  
*[[d20:skills.htm#knowledge|Knowledge]] (dungeoneering)  (1 ranks)  
 
*[[d20:skills.htm#knowledge|Knowledge]] (the planes)  (1 ranks)
*[[d20:skills.htm#knowledge|Knowledge]] (planes)  (7 ranks)  
*Linguistics (0 ranks)
 
*Linguistics (2 ranks)
:[[d20:skills.htm#decipherscript|Decipher Script]]   
:[[d20:skills.htm#decipherscript|Decipher Script]]   
:[[d20:skills.htm#forgery|Forgery]]  
:[[d20:skills.htm#forgery|Forgery]]  
 
*Magic (4 ranks)
*Mechanics  (7 ranks)
:[[d20:skills.htm#disable device|Disable Device]]
:[[d20:skills.htm#openlocks|Open Locks]]
 
*Spellcraft (7 ranks)
:[[d20:skills.htm#psicraft|Psicraft]]  
:[[d20:skills.htm#psicraft|Psicraft]]  
:[[d20:skills.htm#spellcraft|Spellcraft]]  <br>
:[[d20:skills.htm#spellcraft|Spellcraft]]
 
*Mechanics (8 ranks)
 
:[[d20:skills.htm#disable device|Disable Device]] +2
| valign="top" width="30%" |
:[[d20:skills.htm#openlocks|Open Locks]] +2 <br>
 
| valign="top" width="33%" |
;Dex 20 +5
;Dex 20 +5
*Acrobatics (7 ranks)  
*Acrobatics (8 ranks)  
:[[d20:skills.htm#balance|Balance]]  
:[[d20:skills.htm#balance|Balance]]  
:[[d20:skills.htm#tumble|Tumble]]  
:[[d20:skills.htm#tumble|Tumble]]  
 
*Legerdemain (8 ranks)
*Legerdemain (7 ranks)
:[[d20:skills.htm#escapeartist|Escape Artist]] +4
:[[d20:skills.htm#escapeartist|Escape Artist]] +4
:[[d20:skills.htm#sleightofhand|Sleight of Hand]]  
:[[d20:skills.htm#sleightofhand|Sleight of Hand]] +1
 
*Stealth (8 ranks)  
*Stealth (7 ranks)  
:[[d20:skills.htm#hide|Hide]] +8 +2 = +23
:[[d20:skills.htm#hide|Hide]]  
:[[d20:skills.htm#movesilently|Move Silently]] +1<br>
:[[d20:skills.htm#movesilently|Move Silently]] <br>
 
;Wis 10 +0
;Wis 10 +0
*[[d20:skills.htm#heal|Heal]]  (0 ranks)
*[[d20:skills.htm#heal|Heal]]  (0 ranks)
 
*Notice  (8 ranks)
*Notice  (0 ranks)
:[[d20:skills.htm#listen|Listen]] +1
:[[d20:skills.htm#listen|Listen]]
:[[d20:skills.htm#spot|Spot]]
:[[d20:skills.htm#spot|Spot]]
*[[d20:skills.htm#profession|Profession]]()  (0 ranks)
*[[d20:skills.htm#profession|Profession]]()  (0 ranks)
 
*Streetwise (4 ranks)  
*Streetwise (0 ranks)  
:[[d20:skills.htm#gatherinformation|Gather Information]] -2 = +2
:[[d20:skills.htm#gatherinformation|Gather Information]] -2
:[[d20:skills.htm#sensemotive|Sense Motive]]  
:[[d20:skills.htm#sensemotive|Sense Motive]]  
 
*Survival (8 ranks)  
*Survival (0 ranks)
:[[d20:skills.htm#survival|Survival]]  
:[[d20:skills.htm#survival|Survival]]  
:[[d20:skills.htm#userope|Use Rope]]<br>
:[[d20:skills.htm#userope|Use Rope]]<br>
| valign="top" |
| valign="top" |
;Other
;Other
*Initiative (2 ranks)
*Initiative (2 ranks)
*[[d20:skills.htm#speaklanguage|Speak Language]] (0 ranks)
*[[d20:skills.htm#speaklanguage|Speak Language]] (0 ranks)
:'''Languages:''' Common, Draconic, Infernal, Aboleth, Yuan-ti, Maenad <br>
:'''Languages:''' Common, Draconic, Aboleth, Maenad, Undercommon, Yuan-ti <br>
 
;Con 14 +2  
;Con 14 +2  
*Concentration (7 ranks)  
*Concentration (0 ranks)  
:[[d20:skills.htm#autohypnosis|Autohypnosis]]
:[[d20:skills.htm#autohypnosis|Autohypnosis]]
:[[d20:skills.htm#concentration|Concentration]] <br>
:[[d20:skills.htm#concentration|Concentration]] <br>
 
;Cha 3 -4
;Cha 4 -3
*Animals (0 ranks)
*Animals (0 ranks)
:[[d20:skills.htm#handleanimal|Handle Animal]] -2
:[[d20:skills.htm#handleanimal|Handle Animal]] -2
:[[d20:skills.htm#ride|Ride]]
:[[d20:skills.htm#ride|Ride]]
 
*Artifice (0 ranks)
:[[d20:skills.htm#usemagicdevice|Use Magic Device]] 
:[[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
*Deception (0 ranks)  
*Deception (0 ranks)  
:[[d20:skills.htm#bluff|Bluff]]  
:[[d20:skills.htm#bluff|Bluff]]  
:[[d20:skills.htm#disguise|Disguise]] -2
:[[d20:skills.htm#disguise|Disguise]] -2
*Influence (0 ranks)
*Influence (0 ranks)
:[[d20:skills.htm#diplomacy|Diplomacy]] -2
:[[d20:skills.htm#diplomacy|Diplomacy]] -2
:[[d20:skills.htm#intimidate|Intimidate]]  
:[[d20:skills.htm#intimidate|Intimidate]]  
*[[d20:skills.htm#perform|Perform]] (0 ranks)
*[[d20:skills.htm#perform|Perform]] (0 ranks)
|}


*Use Magic (7 ranks)
==Mudlock==
:[[d20:skills.htm#usemagicdevice|Use Magic Device]] 
Quorbred Muckdweller
:[[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
{| width=100%; cellpadding="5px"
|- | style="background:tan"
| ECL||Class/Level||Feats||Special Notes
|- | style="background:#e4e4b1"
| 3||Spellthief 1|| Aberation Blood || Sneak attack +1d6, steal spell, trapfinding
|- | style="background:#cccc99"
| 4||Warlock 1|| || Eldritch blast 1d6, least invocations
|- | style="background:#e4e4b1"
| 5||Warlock 2|| Inhuman Reach|| Detect magic
|- | style="background:#cccc99"
| 6||Warlock 3|| || DR1/cold iron, eldritch blast 2d6
|- | style="background:#e4e4b1"
| 7||Spellthief 2|| Combat Reflexes || Detect magic, spellgrace, steal spell effect
|- | style="background:#cccc99"
| 8||Unseen Seer 1|| Master Spellthief || Sneak attack +2d6
|- | style="background:#e4e4b1"
| 9||Unseen Seer 2|| || Advanced learning, silent spell
|- | style="background:#cccc99"
| 10||Unseen Seer 3|| || Divination spell power
|- | style="background:#e4e4b1"
| 11||Cyran Avenger 1|| Track || Avenging strike, Heroic Spirit
|- | style="background:#cccc99"
| 12||Cyran Avenger 2|| || Enemy region, discern lies 1/day
|- | style="background:#e4e4b1"
| 13||Cyran Avenger 3|| Quicken Spell-like || Avenging strike
|- | style="background:#cccc99"
| 14||Cyran Avenger 4|| Vexing Flanker || speak w/dead 1/day
|- | style="background:#e4e4b1"
| 15||Cyran Avenger 5|| || Enemy region
|- | style="background:#cccc99"
| 16||Unseen Seer 4|| || Sneak attack +3d6
|- | style="background:#e4e4b1"
| 17||Unseen Seer 5|| Empower Spell-like || Advanced learning, guarded mind
|- | style="background:#cccc99"
| 18||Unseen Seer 6|| || Divination spell power
|- | style="background:#e4e4b1"
| 19||Unseen Seer 7|| || Sneak attack +4d6
|- | style="background:#cccc99"
| 20||Unseen Seer 8|| Robilar Gambit || Advanced learning
|- | style="background:#e4e4b1"
| 21||Unseen Seer 9|| || Divination spell power
|- | style="background:#cccc99"
| 22||Unseen Seer 10|| || Sneak attack +5d6
|}
|}


Mithirl Chain 1100
Thistledown Padded 405
Mw Chahar-Aina 225
Mw Dastana 175
Chronocharm of the Horizon Walker 500
Chronocharm of the Horizon Walker 500
Piercer Cloak 900
Piercer Cloak 900
Goggles of Minute Seeing 1250
Goggles of Minute Seeing 1250

Latest revision as of 11:19, 16 April 2010

File:XXX.jpg
Quick links
Personality ProfileIslandLogsheet

Alignment: CG | Size: T | Type: Monstrous Humanoid
Sex: Male | Height: 1'8" | Weight: 8# | Scales: Yellow | Eyes: Red
Patron Deity: Wastri
Abilities Str 3 -4 | Dex 20 + | Con 14 + | Int 18 + | Wis 10 +0 | Cha 3 -4

Defense

Init +6
AC 23, touch 17, flat-footed 18 (+3 armor, +5 dex, +3 natural, +2 sz)

20% miss chance on ranged attacks

HP 30 (5HD+10)
Speed 20'/swim 20'
Fort +3, Ref +6, Will +4
Action Points 8

Attacks

  • Eldritch Glaive +9 | 2d6 | Crit 20/*2 | M | Range 60' | 0 lbs.
    Special: reach,
  • Bite +9 | 1d3-4 | Crit 20/*2 | B/P/S | Range 0' | 0 lbs.
    Special:

Base Attack +3 | Grapple +0 (+3 BAB, +5 Dex, -8 Sz)

Racial

Muckdweller +0
-6 str, +6 dex, -2 wis, -2 cha
Darkvision 60', Natural armor +3, Bite 1d3
+8 racial bonus to swim & use dex instead of str modifier.
Amphibious(ex):
Squirt(ex): 25'; Reflex DC 17 {10+lvl/2+dex}; Blind for 1 round.
Quorbred +2
+4 int, -2 wis, -4 cha
Disruptive Strike(su): Opponents struck by melee attacks must make Fort DC 16 {10+lvl/2+int} or be unable to use spells, spell-like, or psionic abilities for 1 round.
Antipsionic(ex): Cannot learn or use psionic powers, feats, or items.
Closed Mind(ex): Clairsentience and divination powers must make a DC 25 {20+lvl} level check or fail. This included powers that mimic a clairsentience or divination power.
Immunities(ex): Immune to dream and fear effects.
Intellectual(ex): Can use intelligence in place of wisdom or charisma to determine save DC.
Power Resistance(ex): 11 + lvl = 16
+4 bonus on saves vs illusions and mind-affecting spells and abilities.

Class Abilities

Spellthief 2/Warlock 3/

Proficient in light armor
Proficient with simple weapons
  • Sneak Attack(ex): Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 1d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment.
  • Steal Spell(su): You can siphon spell energy away from your target and use it yourself.
  • Trapfinding(ex):You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
• Detect Magic(Sp): You can use detect magic 1 time(s) per day. Your caster level is 2.
• Spellgrace(Su): You gain a +1 competence bonus on saves against spells.
• Steal Spell Effect(Su): You can siphon an active spell effect from another creature.
• Detect Magic(Sp): At will, as the spell.
• Damage Reduction(Su): You gain damage reduction 1/cold iron.

Feats

Unspent DP = 2
  • Md: Weapon Finesse
  • Qb: Hostile Mind (XPH 47) : Automatically deal damage to telepathic foes
  • Qb: Mental Resistance (XPH 48) : Gain mental resistance to some damaging powers
  • 1st: Aberration Blood [LoM] (Slimy Skin) Grants racial bonus of +4 to escape artist checks. Cumulative -1 racial to Diplomacy, Disguise, Gather Information, and Handle Animal.
  • 3rd: Inhuman Reach [LoM] Gain +5' reach and +2 to climb checks. -1 to all melee attacks. Cumulative -1 racial to Diplomacy, Disguise, Gather Information, and Handle Animal.
  • DP5: Combat Reflexes

Skills

Str 3 -4
  • Athletics (0 ranks)
Climb +2
Jump -6
Swim +8 = +13
Int 18 +4
  • Craft (alchemy) (8 ranks) +2
  • Inspect (8 ranks)
Appraise
Search +5
Decipher Script
Forgery
  • Magic (4 ranks)
Psicraft
Spellcraft
  • Mechanics (8 ranks)
Disable Device +2
Open Locks +2
Dex 20 +5
  • Acrobatics (8 ranks)
Balance
Tumble
  • Legerdemain (8 ranks)
Escape Artist +4
Sleight of Hand +1
  • Stealth (8 ranks)
Hide +8 +2 = +23
Move Silently +1
Wis 10 +0
  • Heal (0 ranks)
  • Notice (8 ranks)
Listen +1
Spot
Gather Information -2 = +2
Sense Motive
  • Survival (8 ranks)
Survival
Use Rope
Other
Languages: Common, Draconic, Aboleth, Maenad, Undercommon, Yuan-ti
Con 14 +2
  • Concentration (0 ranks)
Autohypnosis
Concentration
Cha 3 -4
  • Animals (0 ranks)
Handle Animal -2
Ride
  • Artifice (0 ranks)
Use Magic Device
Use Psionic Device
  • Deception (0 ranks)
Bluff
Disguise -2
  • Influence (0 ranks)
Diplomacy -2
Intimidate

Mudlock

Quorbred Muckdweller

ECL Class/Level Feats Special Notes
3 Spellthief 1 Aberation Blood Sneak attack +1d6, steal spell, trapfinding
4 Warlock 1 Eldritch blast 1d6, least invocations
5 Warlock 2 Inhuman Reach Detect magic
6 Warlock 3 DR1/cold iron, eldritch blast 2d6
7 Spellthief 2 Combat Reflexes Detect magic, spellgrace, steal spell effect
8 Unseen Seer 1 Master Spellthief Sneak attack +2d6
9 Unseen Seer 2 Advanced learning, silent spell
10 Unseen Seer 3 Divination spell power
11 Cyran Avenger 1 Track Avenging strike, Heroic Spirit
12 Cyran Avenger 2 Enemy region, discern lies 1/day
13 Cyran Avenger 3 Quicken Spell-like Avenging strike
14 Cyran Avenger 4 Vexing Flanker speak w/dead 1/day
15 Cyran Avenger 5 Enemy region
16 Unseen Seer 4 Sneak attack +3d6
17 Unseen Seer 5 Empower Spell-like Advanced learning, guarded mind
18 Unseen Seer 6 Divination spell power
19 Unseen Seer 7 Sneak attack +4d6
20 Unseen Seer 8 Robilar Gambit Advanced learning
21 Unseen Seer 9 Divination spell power
22 Unseen Seer 10 Sneak attack +5d6

Thistledown Padded 405 Mw Chahar-Aina 225 Mw Dastana 175 Chronocharm of the Horizon Walker 500 Piercer Cloak 900 Goggles of Minute Seeing 1250