Drinking & Dragons

Difference between revisions of "User:Wizardoest/PCs/Punk Rock Siouxie Snowflake"

From Drinking and Dragons
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Medium human<br/>
Medium human<br/>
'''Init''' +0; '''Senses:''' Listen +0; Spot +0
'''Init''' +0; '''Senses:''' Listen +0; Spot +0
<hr>
 
== Defenses & Movement ==
 
'''AC:''' 10; '''Touch:''' 10; '''Flat-footed:''' 10<br/>(+2 dex; )<br/>
'''AC:''' 10; '''Touch:''' 10; '''Flat-footed:''' 10<br/>(+2 dex; )<br/>
'''HP:''' 92 (2d6+2d8+6d10+30)<br/>
'''HP:''' 92 (2d6+2d8+6d10+30) '''Bloodied''' 46<br/>
'''Fort:''' +10, '''Ref''' +7, '''Will''' +6<br/>
'''Fort:''' +10, '''Ref''' +7, '''Will''' +6<br/>
<hr>
'''Speed:''' 35'<br/>
'''Speed:''' 35'<br/>
== Attacks ==
'''Melee:''' Battleaxe +12/+7 (1d8+3 / 20&times;3) <br/>
'''Melee:''' Battleaxe +12/+7 (1d8+3 / 20&times;3) <br/>
'''Melee:''' Battleaxe while dancing +14/+9 (1d8+3 / 20&times;3) <br/>
'''Ranged:''' Touch +10 <br/>
'''Ranged:''' Touch +10 <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +8/3; '''Grapple:''' +11<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +8/3; '''Grapple:''' +11<br/>
<hr>
 
'''Class Spells''' CL0 '''DC''' 10+lvl<br/>
== Psionic Powers ==
'''Close''' 25' [5] '''Medium''' 110' '''Long''' Far<br/>
 
'''Manifester level''' 2<br/>
'''Close''' 30' [6 squares] '''Medium''' 120' '''Long''' Far<br/>
*'''1st (0)''' Spells
*'''1st (0)''' Spells
<hr>
<hr>
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;Truespeak (Int) (0 ranks)
;Truespeak (Int) (0 ranks)
;Bardic Knowledge +3
|}
|}
<hr>
<hr>
'''Items''' Gear
'''Items''' Gear
<hr>
 
== Active Abilities ==
;Bard Song 6/day
: '''Inspire Courage:''' '''+1 to all attacks and damage; +1 on saves vs fear and charm''' To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability.
: '''Countersong:''' May counter a spell that depends on sound. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds.
: '''Fascinate:''' A bard may use music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.
 
 
 
'''Ability''' Special
'''Ability''' Special


[[Category:Disposable:Jesus and his superfriends save Xmas]]
[[Category:Disposable:Jesus and his superfriends save Xmas]]
__NOTOC__

Revision as of 09:02, 9 December 2009

Bard 2/Psychic Warrior 2/Fighter 6
Medium human
Init +0; Senses: Listen +0; Spot +0

Defenses & Movement

AC: 10; Touch: 10; Flat-footed: 10
(+2 dex; )
HP: 92 (2d6+2d8+6d10+30) Bloodied 46
Fort: +10, Ref +7, Will +6
Speed: 35'

Attacks

Melee: Battleaxe +12/+7 (1d8+3 / 20×3)
Melee: Battleaxe while dancing +14/+9 (1d8+3 / 20×3)
Ranged: Touch +10
Space: 5'; Reach: 5'; BAB: +8/3; Grapple: +11

Psionic Powers

Manifester level 2
Close 30' [6 squares] Medium 120' Long Far

  • 1st (0) Spells

Abilities Str 16 +3 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 12 +1 | Cha 14 +2

  • Feats Psionic Weapon; Psi Weapon Greater; Skill Focus (Concentration); Weapon Focus (Great Scimitar); Battle Dancer; Psionic Meditation; Snowflake Wardance; Dash; Weapon Spec; Improved Toughness; Extra Music
  • Skills
Acrobatics (Dex) (0 ranks)
Balance
Tumble
Athletics (Str) (0 ranks)
Climb
Jump
Swim
Animals (Cha) (0 ranks)
Handle Animal
Ride
Concentration (Con) (0 ranks)
Autohypnosis
Concentration
Craft (Int)
Skill (0 ranks)
Deception (Cha) (0 ranks)
Bluff
Disguise
Influence (Cha)(0 ranks)
Diplomacy
Intimidate
Heal (Wis) (0 ranks)
Inspect (Int) (0 ranks)
Appraise
Search
Legerdemain (Dex) (0 ranks)
Escape Artist
Sleight of Hand
Linguistics (Int) (0 ranks)
Decipher Script
Forgery
Mechanics (Dex) (0 ranks)
Disable Device
Open Locks
Notice (Wis) (0 ranks)
Listen
Spot
Perform (Cha) (0 ranks)
Profession (Wis) (0 ranks)
Streetwise (Wis) (0 ranks)
Gather Information
Sense Motive
Spellcraft (Int) (0 ranks)
Psicraft
Spellcraft
Stealth (Dex) (0 ranks)
Hide
Move Silently
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Declare knowledge area) (0 ranks)
Initiative (n/a) (0 ranks)
Speak Language
Int: list int bonus languages
List languages purchased
Truespeak (Int) (0 ranks)
Bardic Knowledge +3

Items Gear

Active Abilities

Bard Song 6/day
Inspire Courage: +1 to all attacks and damage; +1 on saves vs fear and charm To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability.
Countersong: May counter a spell that depends on sound. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds.
Fascinate: A bard may use music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.


Ability Special