Drinking & Dragons

User:Wizardoest/PCs/Punk Rock Siouxie Snowflake

From Drinking and Dragons

Bard 2/Psychic Warrior 2/Fighter 6
Medium human
Init +2; Senses: Listen +14; Spot +14

Defenses & Movement

AC: 21; Touch: 13; Flat-footed: 19
(+2 dex; +7 chain shirt [glamered]; +1 deflection; +1 natural)
HP: 92 (2d6+2d8+6d10+30) Bloodied 46
Fortitude save: +11, Reflex save +8, Will save +7
Speed: 35'

Attacks

Melee: Battleaxe +14/+9 (1d8+4+1d6fire / 20×3)
Melee: Battleaxe while dancing +16/+11 (1d8+4+1d6fire / 20×3)
Melee: Battleaxe, nonmagical +12/+7 (1d8+4 / 20×3)
Melee: Shortsword +13 (1d6+4 / 19×2)
Ranged: Longbow +11/6 (1d8 / 20&times3; / Range 110')
Special You may expend your psionic focus to add +4d6 dmg to a melee hit. Must declare use prior to the attack roll. See Recovering Psionic Focus below.

Space: 5'; Reach: 5'; BAB: +8/3; Grapple: +11

Psionic Powers

Manifester level 2
Power Points 2
Close 30' [6 squares] Medium 120' Long Far

  • Force Screen Cost 1pp; Effects only you; +4 shield bonus to AC for two minutes (20 rounds)
  • Precognition, Offensive Cost 1pp; Effects only you; +1 insight bonus to attack rolls for two minutes (20 rounds)

Bard Spells

Caster Level 2
Close 30' [6 squares] Medium 120' Long Far
Spells per day 1

  • Expeditious Retreat Effects only you; Gain +30' movement to land speed. Lasts for two minutes (20 rounds)
  • Silent Image Range Long; This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect, which is six 10' cubes.

Consumables

Potions & Oils
Special: Using a potion or oil provokes an attack of opportunity
Silversheen: makes the weapon function as silver for bypassing damage reduction (DR). Duration 1 hour.
Scrolls
Special: Using a scroll provokes an attack of opportunity
Cure Moderate Wounds (3): gain 2d8+3 healing
Invisibility (2): Turn invisible for 2 minutes. Attacking while invisible makes you visible again.
Invisibility Greater: Turn invisible for 7 rounds. You remain invisible while attacking.
Haste (2): All allies within 30' gain +30' movement, +1 AC, +1 Reflex, and an extra attack when making a full attack
Elixirs
Special: Using an elixir provokes an attack of opportunity
Truth: This elixir forces the individual drinking it to say nothing but the truth for 10 minutes (Will DC 13 negates). She is compelled to answer any questions put to her in that time, but with each question she is free to make a separate DC 13 Will save. If one of these secondary saves is successful, she doesn’t break free of the truth-compelling enchantment but also doesn’t have to answer that particular question. No more than one question can be asked each round. This is a mind-affecting compulsion enchantment.
Vision: Drinking this elixir grants the imbiber the ability to notice acute details with great accuracy (+10 competence bonus on Search checks for 1 hour).

Ability Scores, Feats, & Skills

Abilities Str 16 +3 (18 +4) | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 12 +1 | Cha 14 +2

  • Feats Psionic Weapon; Psi Weapon Greater; Skill Focus (Concentration); Weapon Focus (Battleaxe); Battle Dancer; Psionic Meditation; Snowflake Wardance; Dash; Weapon Spec; Improved Toughness; Extra Music
  • Skills
Acrobatics (Dex) (11 ranks)
Balance +13
Tumble +13
Athletics (Str) (13 ranks)
Climb +17
Jump +17
Swim +17
Animals (Cha) (0 ranks)
Handle Animal +2
Ride +2
Concentration (Con) (13 ranks)
Autohypnosis +15
Concentration +18
Deception (Cha) (0 ranks)
Bluff +2
Disguise +2
Influence (Cha)(11 ranks)
Diplomacy +13
Intimidate +13
Heal (Wis) (0 ranks) +1
Inspect (Int) (0 ranks)
Appraise +1
Search +1
Legerdemain (Dex) (0 ranks)
Escape Artist +2
Sleight of Hand +2
Linguistics (Int) (0 ranks)
Decipher Script +2
Forgery +2
Mechanics (Dex) (0 ranks)
Disable Device +2
Open Locks +2
Notice (Wis) (13 ranks)
Listen +14
Spot +14
Perform (Rocking Out!) (Cha) (11 ranks) +13
Streetwise (Wis) (0 ranks)
Gather Information +2
Sense Motive +2
Spellcraft (Int) (0 ranks)
Psicraft +1
Spellcraft +1
Stealth (Dex) (0 ranks)
Hide +2
Move Silently +2
Survival (Wis) (0 ranks)
Survival +1
Use Rope +1
Use Magic (Int) (0 ranks)
Use Magic Device +2
Use Psionic Device +2
Knowledge (Any) (0 ranks) +1
Speak Language
Elven
Bardic Knowledge +3

Active Abilities

Bard Song 6/day
Inspire Courage: +1 to all attacks and damage; +1 on saves vs fear and charm To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability.
Countersong: May counter a spell that depends on sound. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds.
Fascinate: A bard may use music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.
Recovering your psionic focus
As a move action make a Concentration skill check DC20. If successful your psionic focus is regained. This provokes attacks of opportunity from enemies who threaten you.

Equipment

  • Chain Shirt +3 and Glamered
    • Upon command, the armor changes shape and form to assume the appearance of a normal set of clothing. The armor retains all its properties (including weight) when glamered. Only a true seeing spell or similar magic reveals the true nature of the armor when disguised.
  • Battleaxe +1 and Flaming
  • Gauntlets of Ogre Power +2
  • Ring of Protection +1
  • Amulet of Natural Armor +1
  • Cloak of Resistance +1
  • Battleaxe, mw
  • Longbow, mw
  • Short Sword