Drinking & Dragons

Difference between revisions of "User:Wizardoest/PCs/TskTsk"

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(Replaced content with ''''Race:''' Thri-kreen '''Classes:''' Racial (2), Scout (6), LA (2) [Then on to Extreme Explorer]')
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=== Water Halfling with Troll Template<sup>FF 93</sup> ECL +4 ===
'''Race:''' Thri-kreen


;[http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#waterHalflings Water Halfling]
'''Classes:''' Racial (2), Scout (6), LA (2) [Then on to Extreme Explorer]
: '''Standard Water Racial Info'''
: +1 racial bonus on attack rolls against creatures of the fire subtype, including extraplanar  creatures from the Elemental Plane of Fire.
: -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the fire subtype or used by creatures of the fire subtype, including extraplanar creatures from the Elemental Plane of Fire.
: Natural Swimmers: Members of water races have a swim speed equal to their base land speed. (If the creature already has a swim speed, it improves by 10 feet.) A water creature can move through water at its swim speed without making Swim checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A water creature can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
: '''Water Halfling'''
: -2 Strength, +2 Dexterity, +2 Constitution: Water halflings are quick and healthy, but physically weak.
: '''PH Halfling'''
: Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
: Halfling base land speed is 20 feet.
: +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
: +1 racial bonus on all saving throws.
: +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
: +1 racial bonus on attack rolls with thrown weapons and slings.
: Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
: Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.
 
;Troll Template <sup>FF 93</sup>
: +4 natural armor
: Bite (1d4) and two claw (1d3) attacks
: Rend (2d3+1.5*str)
: Darkvision 60'
: Fast Healing 5 (not regeneration)
: Scent
: Ability score adjustments: S+6, D+2, Con+6, I-2, Cha-2

Revision as of 05:56, 4 June 2010

Race: Thri-kreen

Classes: Racial (2), Scout (6), LA (2) [Then on to Extreme Explorer]