Drinking & Dragons

Vat:PC/Koz

From Drinking and Dragons
Revision as of 18:13, 23 May 2012 by >Mqs


Template:Unnamed

Aspects
High Concept: ???
Trouble: Danger Junkie


Conceived In the Back of A Chevy Nova ...
Only Job In Town ...
**Hunted** ...
High Pain Tolerance ...

Notes

  • Needs a name!
  • Needs a HIGH CONCEPT.
  • "Chevy Nova" could use some tweaking.
  • "Hunted" needs some verbal intensification -- Daryl will fix
  • needs a casting image
  • important possessions
  • template

Attributes

Primary

Strength 3 — Dexterity 5 — Constitution 3 — Intelligence 2 — Perception 3 — Willpower 4

Secondary

Life Points 34 — Endurance 40 — Speed 16 — Essence 20
Consciousness/Survival 7 — Initiative 10
Essence Recovery Rate 1/min

Skills

  • All Others 0 (but no normal unskilled penalty)
  • Acrobatics* 3
  • Brawling 2
  • Climbing 1
  • Dance 1
  • Dodge 2
  • Electronics 2
  • First Aid 1
  • Haggling 1
  • Language (Chinese) 2
  • Language (Spanish) 2
  • Myth & Legend (Mesoamerican) 1
  • Play Instrument (Piano) 1
  • Running 1
  • Streetwise 1

Drawbacks

Adversary (City Police) -- 3 point strength
Some of the cops in town really want you and do devote resources toward your elimination.
Clown
You rarely take things seriously and frequently joke and wisecrack, even when inappropriate.
Covetous (Thrill) -- Serious -- "Daredevil"
Presented with enough temptation, you might succumb even if it's against your better judgment or usual morals. Resisting can require a willpower test, with penalties depending on the temptation.
Showoff
You desire the spotlight and playing up your accomplishments, covering up your mistakes. (You will not compromise your principles to hog the spotlight.)
Status -- 2 levels down
Prefers weird transportation.
Known to keep bad company.
You are judged poorly because of the above. This level of penalty may apply to social skills.

Powers

Essence channeling -- 1
Allows you to pull X essence from your pool per turn and recover it at a rate of X per minute.

Invocations

Affect the Psyche -- 1
.
Elemental Air -- 1
.
Elemental Water -- 1
.
Lesser Illusion -- 1
.
Warding -- 1
.

Qualities

Adrenaline Surge
Once per mission, 10 turns effective 6 strength and willpower (for all purposes; consciousness tasks are 12). Ignores penalties from damage for consciousness tests, but not survival. Lose an additional D10 life points when it ends.
Attractive -- 1 level
Added from any test or task involving making an impression, except intimidation.
Contacts -- 2 points
Will offer rumors and small favors (ride, place to crash for the night, meal...)
Fast Reaction Time
+5 to initiative checks.
Gifted
Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural.
Influence (Xtreme) -- 1 level
Influence (Business) -- 1 level
Bonus to social skills with this group, including Pulling Strings.
Jack of All Trades
Can attempt any skill, even untrained ones, as though you have a 0 in it without most usual penalties for being untrained. No Rule of 10. (From "One of the Living")
Pulling Strings (Accomplices [XTreme])
ConXp80 - willpower + bureaucracy (+ influence) to attempt to call in a(some) specialist(s) for a specific task. They may require payments. Bribes give bonuses; rushing their arrival penalties.
Pulling Strings (Vehicle Access [Business])
ConXp99 - willpower + bureaucracy (+ influence) to attempt to have access to a particular vehicle for a day. More exotic equipment will be more difficult to obtain. Compensation may still be required.
Resources -- no levels
Average. $9k in property. $1500/month pre-tax.
Wheel Man -- 3 levels
Add the value of this quality to any driving or piloting skills (even if it is a zero). This may be restricted, such as only applying to normal operation of the device but not for special maneuvers. Compare to "Hyperlingual" but for Driving/Piloting. [This is a custom quality. May be subject to future Nerf-batting.]

Special Possessions

Background