Difference between revisions of "Vat:PC/Steve"
From Drinking and Dragons
>Imamonkeyeekeek m |
>Imamonkeyeekeek m (→Secondary) |
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== Attributes( | == Attributes(20 Points)== | ||
=== Primary === | === Primary === | ||
Strength | Strength 1 — Dexterity 4 — Constitution 3 — Intelligence 5 — Perception 2 — Willpower 5 | ||
=== Secondary === | === Secondary === | ||
Life Points | Life Points 26 {{-}} Endurance 32 {{-}} Speed 14 {{-}} Essence 35 | ||
<br/>Consciousness/Survival 8/8 {{-}} Initiative 4 | <br/>Consciousness/Survival 8/8 {{-}} Initiative 4 | ||
<br/>Essence Recovery Rate 4/hour | <br/>Essence Recovery Rate 4/hour | ||
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== Skills(22 Points) == | == Skills(22 Points) == | ||
* Computer Hacking 3 | * Computer Hacking 3 | ||
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: Strength: up to a large torch (d4xMF-Strength damage) that readily ignites usual combustibles. | : Strength: up to a large torch (d4xMF-Strength damage) that readily ignites usual combustibles. | ||
: Defensively: reduces multiplier of fire or energy attacks by MF-Strength. Has an AV of MF-Str*2against smaller projectiles. Those within a few feet of you take d6*MF-Str in damage. | : Defensively: reduces multiplier of fire or energy attacks by MF-Strength. Has an AV of MF-Str*2against smaller projectiles. Those within a few feet of you take d6*MF-Str in damage. | ||
;Mindhands (Tele-/Psycho-kinesis) - Strength | ;Mindhands (Tele-/Psycho-kinesis) - Strength 3, Art 2(13 Points) | ||
: Intelligence + art to move linearly. Dexterity + art to toss/throw/aim (which can be dodged). | : Intelligence + art to move linearly. Dexterity + art to toss/throw/aim (which can be dodged). | ||
: See chart (Arma 228) for mass. At MH-Str 1, max mass is 50 pounds. An object of 10 pounds or less can be flung to deal d4 damage. Dropping a 50 pound object on something deals (d4+1)*1+heightInYards) damage but is very easy to dodge. | : See chart (Arma 228) for mass. At MH-Str 1, max mass is 50 pounds. An object of 10 pounds or less can be flung to deal d4 damage. Dropping a 50 pound object on something deals (d4+1)*1+heightInYards) damage but is very easy to dodge. | ||
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: Defensively: Dexterity + art parrying. Intelligence + art inertial armor for success levels minutes, AV D4*(MF-Str/2). -1 to other tasks wile shield is up. | : Defensively: Dexterity + art parrying. Intelligence + art inertial armor for success levels minutes, AV D4*(MF-Str/2). -1 to other tasks wile shield is up. | ||
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== Qualities(10 Points) == | == Qualities(10 Points) == | ||
;Essence Channeling - 2 levels (4 Points) | ;Essence Channeling - 2 levels (4 Points) |
Latest revision as of 18:58, 12 July 2012
Aspects
High Concept: Counter-Culture Intellectual
Trouble: I'm an Anarchist
Wild Child ...
Knowing is half the battle ...
"Burn it all!" ...
Never Good Timing ...
Attributes(20 Points)PrimaryStrength 1 — Dexterity 4 — Constitution 3 — Intelligence 5 — Perception 2 — Willpower 5 SecondaryLife Points 26 — Endurance 32 — Speed 14 — Essence 35
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Skills(22 Points)
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Drawbacks(10 Points)
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Powers(26 Points)
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Qualities(10 Points)
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Special Possessions
Early 90's era laptop computer with an external 2400 baud modem.