Drinking & Dragons

Difference between revisions of "Wild:22 Collision"

From Drinking and Dragons
>Mqs
m
>Mqs
m
Line 20: Line 20:
== Mesk, Wreychtmirk ==
== Mesk, Wreychtmirk ==
http://www.wizards.com/dnd/images/ff_gallery/50080.jpg
http://www.wizards.com/dnd/images/ff_gallery/50080.jpg
(c) Wizards of the Coast.  Art presumably by Thomas M. Baxa.
<br/>(c) Wizards of the Coast.  Art presumably by Thomas M. Baxa.


=== Collision ===
=== Collision ===
Line 30: Line 30:
== Coexistant Planing ==
== Coexistant Planing ==
http://www.wizards.com/d20modern/images/mm_gallery/51664_CN.jpg
http://www.wizards.com/d20modern/images/mm_gallery/51664_CN.jpg
 
<br/>Surprise attack by:  a skin feaster.  (Brilla:  1 con drain, 2 con damage.)
Surprise attack by:  a skin feaster.  (Brilla:  1 con drain, 2 con damage.)
(The party managed to ID it enough such that you can feel okay looking at the entry for it.  It's the advanced version.)
(The party managed to ID it enough such that you can feel okay looking at the entry for it.  It's the advanced version.)



Revision as of 06:39, 21 October 2009

Starring: Nathaniel-skull.gif Nathaniel, Pirate.gif Brilla, Bo-icon.gif Bo, Fuelwen-icon.gif Fuelwen
Guest Starring: Hand, Luthia (priestess of Luthic), Makrete Ironskull (proxy of Gruumsh), Anthropomorphic Carp, Marius the Maelephant, Tall Tally, Ethyl
Location: Acheron\Avalas\Battlecube\Nishrek, Acheron\Avalas\Wreychtmirk\Mesk, Acheron\Avalas\City of Fumes, Gnala, Coexistant Plane of Shadows, Coexistant Plane of Dreams
Date Played: 20 October 2009

Leaving Hammergrim

Hall of Memories

Nishrek

Palace of Gruumsh

Mesk, Wreychtmirk

50080.jpg
(c) Wizards of the Coast. Art presumably by Thomas M. Baxa.

Collision

Back in City of Fumes

Gnala

Coexistant Planing

51664_CN.jpg
Surprise attack by: a skin feaster. (Brilla: 1 con drain, 2 con damage.) (The party managed to ID it enough such that you can feel okay looking at the entry for it. It's the advanced version.)

Rewards

  • +200 GP per NPC page filled in...

I will be calculating XP after this session. A level up may happen. If it's close, I'll keep calculating per-session until the level-ups do happen.