Drinking & Dragons

Difference between revisions of "Wild:47 Blood and Ooze"

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== That wall is fake ==
== That wall is fake ==
{{TskTsk}}: Once the blood creatures are defeated the wall stops flowing. It continues to collect in pools on the ground but at least it's not fresh. (Is that really better?) Exploring the room it is determined that one of the walls is an illusion.
Walking through the wall we enter a Celestian temple. Here and there the stone is scarred from a battle that appears to have raged on long before the grandfather of our elven companion was born. There are weird characters written EVERYWHERE and Fuelwen takes a rubbing of them. Apparently they are in abyssal and likely written by Slaad.
Searching we discover a bag with a chess set of only pawns. There are two extra pawns for the white side and the whole mess radiates conjuration magic. While in the room, we realize that we are beginning to regain the use of common. We realize this because we read "Canceri" above a gate. Another gate has a sign that reads "Elysium". The portal labeled "Limbo" causes the key that Brilla carries to glow.


== Clockwork Centaur ==
== Clockwork Centaur ==
{{TskTsk}}: As we ponder the meaning of the glowing key a clockwork centaur sneaks up on us. While not friendly, it is also not hostile, and we have a conversation. He is an enemy of the Celestians, who have caused all the problems in the world by moving the stars.
There was once a great war against the Celestians because the god granted too much power to his followers. Cyclops are part of a ritual to move portals and shards. (Whatever shards are.)
The centaur is trapped and hunting another entity that is trapped. This entity is a former Celestian priest who transformed into an Entropic Slaughterer.
== Rewards ==

Revision as of 09:23, 20 October 2010

Starring: Bo-icon.gif Bo, Fuelwen-icon.gif Fuelwen, Pirate.gif Brilla, and Tsktsk-icon.gif TskTsk
Guest Starring: Marenien (elderly elf)
Challenge: Blood amniote, bloodmote cloud
Location: Giant island, Celestian dungeon
Date Played: 06 Oct 2010


Traveling the Milding

Tsktsk-icon.gif TskTsk: As we travel the Milding with Marenien the elderly elf, he discusses that there is a powerful cycloptic dragon far to the north. This interests me on two levels, first, we could get more information as dragons as renowned for being long-lived, and secondly, if he doesn't cooperate we could get practice in slaying a dragon.

Marenien also talked about the demon cataclysm that comes from across the ocean every thousand years or so. The recent attacks by devils don't count. I believe that Brilla is concerned that she was the one who released these devils. She's probably right.

Elk statue

Tsktsk-icon.gif TskTsk: Ahead of us is a salt plain surrounded by swamp and Marenien tells us that the entrance lies ahead. I sneak forward, invisible to the world in the shadows and discover an exquisitely crafted statue of an elk. After a moment of reflection I gasp at the realization that IT IS NO STATUE. Venturing closer to the entrance I hear clucking sounds and that means one thing—basilisks!

We fight the "domesticated" basilisks, which I'm told are actually cockatrices, who were apparently farmed by what we believe are goblins.

Watch your step, there is blood everywhere

Tsktsk-icon.gif TskTsk: Completely out of place, a giant door with celestian sigils fills the wall. Brilla strides to the front and completes the puzzle that Marenien is so proud that we solved, then BANG! The door opens without trouble. Inside is a room where the walls are bleeding and eight pools of blood have collected.

Brilla discovers that there are creatures in two of the pools and sneaks through to a pool that has a portal in it. Recklessly she dives inside.

We wait and she doesn't return soon enough so we rush in after her and end up fighting a Blood amniote and bloodmote cloud. The combat was tough but fortunately the monsters were dispatched before any of us died.

That wall is fake

Tsktsk-icon.gif TskTsk: Once the blood creatures are defeated the wall stops flowing. It continues to collect in pools on the ground but at least it's not fresh. (Is that really better?) Exploring the room it is determined that one of the walls is an illusion.

Walking through the wall we enter a Celestian temple. Here and there the stone is scarred from a battle that appears to have raged on long before the grandfather of our elven companion was born. There are weird characters written EVERYWHERE and Fuelwen takes a rubbing of them. Apparently they are in abyssal and likely written by Slaad.

Searching we discover a bag with a chess set of only pawns. There are two extra pawns for the white side and the whole mess radiates conjuration magic. While in the room, we realize that we are beginning to regain the use of common. We realize this because we read "Canceri" above a gate. Another gate has a sign that reads "Elysium". The portal labeled "Limbo" causes the key that Brilla carries to glow.

Clockwork Centaur

Tsktsk-icon.gif TskTsk: As we ponder the meaning of the glowing key a clockwork centaur sneaks up on us. While not friendly, it is also not hostile, and we have a conversation. He is an enemy of the Celestians, who have caused all the problems in the world by moving the stars.

There was once a great war against the Celestians because the god granted too much power to his followers. Cyclops are part of a ritual to move portals and shards. (Whatever shards are.)

The centaur is trapped and hunting another entity that is trapped. This entity is a former Celestian priest who transformed into an Entropic Slaughterer.

Rewards