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Difference between revisions of "Wild:Custom/Batyr"

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(Created page with ' Category:Wild Batyr {| border="1px" |- | Size/Type:|| Small Fey <!-- -1 LA --> |- | Hit Dice:|| 5d6 |- | Initiative:|| +0 |- | Speed:|| 10ft, fly 30ft average ...')
 
>T3knomanser
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[[Category:Wild]]
[[Category:Wild]]


Line 8: Line 7:
| Size/Type:||  Small Fey <!-- -1 LA -->
| Size/Type:||  Small Fey <!-- -1 LA -->
|-
|-
| Hit Dice:||    5d6
| Hit Dice:||    1d6
|-
|-
| Initiative:||  +0
| Initiative:||  +1
|-
|-
| Speed:||      10ft, fly 30ft average <!-- +1 LA -->
| Speed:||      10ft, fly 30ft average <!-- +1 LA -->
Line 16: Line 15:
| AC:||          +1 size  
| AC:||          +1 size  
|-
|-
| BAB/Grp:||    +2/
| BAB/Grp:||    +0/-5
|-
|-
| Attack:|| Head butt +2 melee (1d4)  
| Attack:|| Head butt +2 melee (1d4)  
Line 24: Line 23:
| Space/Reach:|| 5/5
| Space/Reach:|| 5/5
|-
|-
| SA:|| Batter - a batyr may perform a diving headbutt against a target no more than two size increments larger than they. They essentially "fall" at the target.  
| SA:|| *Pipes
* Batter - a batyr may perform a diving headbutt against a target no more than two size increments larger than they. They essentially "fall" at the target.  
To perform this attack, the Batyr must be perform a charge and have altitude on the target. For every 10' of altitude the Batyr descends during the charge, add 1d4 damage to the attack. This damage may be doubled on a crit. If the batyr attempts a batter attack and misses its target, it takes 1d4 damage for every 10' of altitude (it slams into the ground).
To perform this attack, the Batyr must be perform a charge and have altitude on the target. For every 10' of altitude the Batyr descends during the charge, add 1d4 damage to the attack. This damage may be doubled on a crit. If the batyr attempts a batter attack and misses its target, it takes 1d4 damage for every 10' of altitude (it slams into the ground).
|-
|-
| SQ:|| Blindsense 20ft, lowlight vision, DR 5/cold iron
| SQ:|| Blindsense 20ft, lowlight vision, DR 5/cold iron
|-
|-
| Saves:|| Fort +, Ref +5, Will +5
| Saves:|| Fort +0, Ref +1, Will +1
|-
|-
| Skills: ||+4 spot and listen, +4 Tumble
| Skills: ||+4 spot and listen, +4 Tumble
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| Feats: || Dodge, Mobility
| Feats: || Dodge, Mobility
|-
|-
| LA:||    +3  
| LA:||    +2   
|-
| CR:|| 3, 5 with pipes
|-
|-
| Attribute Modifiers: || +2 DEX, +2 CON, -2 CHA, -2 STR <!-- +1LA -->
| Attribute Modifiers: || +2 DEX, +2 CON, -2 CHA, -2 STR <!-- +1LA -->
|}
|}

Latest revision as of 13:37, 9 June 2010


Batyr

Size/Type: Small Fey
Hit Dice: 1d6
Initiative: +1
Speed: 10ft, fly 30ft average
AC: +1 size
BAB/Grp: +0/-5
Attack: Head butt +2 melee (1d4)
Full Attack: Head butt +2 melee (1d4)
Space/Reach: 5/5
SA: *Pipes
  • Batter - a batyr may perform a diving headbutt against a target no more than two size increments larger than they. They essentially "fall" at the target.

To perform this attack, the Batyr must be perform a charge and have altitude on the target. For every 10' of altitude the Batyr descends during the charge, add 1d4 damage to the attack. This damage may be doubled on a crit. If the batyr attempts a batter attack and misses its target, it takes 1d4 damage for every 10' of altitude (it slams into the ground).

SQ: Blindsense 20ft, lowlight vision, DR 5/cold iron
Saves: Fort +0, Ref +1, Will +1
Skills: +4 spot and listen, +4 Tumble
Feats: Dodge, Mobility
LA: +2
CR: 3, 5 with pipes
Attribute Modifiers: +2 DEX, +2 CON, -2 CHA, -2 STR