Drinking & Dragons

Difference between revisions of "Wild:Custom/Grimwl"

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| Size/Type:||  Small Monsterous Humanoid (-1LA)
| Size/Type:||  Small Monsterous Humanoid <!-- -1LA -->
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| Hit Dice:||    2D8
| Hit Dice:||    2D8
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| Initiative:||   
| Initiative:||   
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| Speed:||      30ft, fly 30ft. average (+1LA)
| Speed:||      30ft, fly 30ft. average <!-- +1LA -->
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| AC:||          +4 natural, +1 size
| AC:||          +4 natural, +1 size

Revision as of 16:59, 6 June 2010


Grimwl - Grimlock Owl hybrid

Size/Type: Small Monsterous Humanoid
Hit Dice: 2D8
Initiative:
Speed: 30ft, fly 30ft. average
AC: +4 natural, +1 size
BAB/Grp: +2/+4
Space/Reach: 5/5
SA: Talons (1D4+STR)
SQ: Blindsight 40ft, immunities, scent
LA: +2.
Attribute Modifiers: +2 STR, +2 DEX, +2 CON, -2 WIS, -4 CHA
  • Blindsight (Ex)
Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
  • Immunities
Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
  • Skills
A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +6 racial bonus on Hide checks when in mountains or underground.
Grimwls have a +4 racial bonus on Listen checks and a +4 racial bonus on Move Silently checks.
  • Feats
Alertness, Weapon Finesse