Drinking & Dragons

Difference between revisions of "Wild:Custom/Grimwl"

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>T3knomanser
(Maybe it should be "Grimeeeew".)
 
>T3knomanser
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{| border="1px"
{| border="1px"
|-
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| Size/Type:||  Small Monsterous Humanoid (-1LA)
| Size/Type:||  Small Monsterous Humanoid <!-- -1LA -->
|-
|-
| Hit Dice:||    2D8
| Hit Dice:||    2D8
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| Initiative:||   
| Initiative:||   
|-
|-
| Speed:||      30ft, fly 30ft. average (+1LA)
| Speed:||      20ft, fly 30ft. average <!-- +1LA -->
|-
|-
| AC:||          +4 natural, +1 size
| AC:||          +4 natural, +1 size
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| SA:||        Talons (1D4+STR)  
| SA:||        Talons (1D4+STR)  
|-
|-
| SQ:||        Blindsight 40ft, immunities, scent  
| SQ:||        Blindsight 50ft, immunities, scent  
|-
|-
| LA:||          +2.
| LA:||          +2.
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* Blindsight (Ex)
* Blindsight (Ex)
:: Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
:: Grimlocks can sense all foes within 40 feet as a sighted creature would. Having been blended with an owl's superior hearing, it can sense out to 50 feet. Beyond that range, they treat all targets as having total concealment.
:: Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
:: Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
* Immunities
* Immunities
:: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
:: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
* Skills
* Skills
:: A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.
:: A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +6 racial bonus on Hide checks when in mountains or underground.
:: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks.
:: Grimwls have a +4 racial bonus on Listen checks and a +4 racial bonus on Move Silently checks.
* Feats
:: Alertness, Weapon Finesse

Latest revision as of 18:49, 6 June 2010


Grimwl - Grimlock Owl hybrid

Size/Type: Small Monsterous Humanoid
Hit Dice: 2D8
Initiative:
Speed: 20ft, fly 30ft. average
AC: +4 natural, +1 size
BAB/Grp: +2/+4
Space/Reach: 5/5
SA: Talons (1D4+STR)
SQ: Blindsight 50ft, immunities, scent
LA: +2.
Attribute Modifiers: +2 STR, +2 DEX, +2 CON, -2 WIS, -4 CHA
  • Blindsight (Ex)
Grimlocks can sense all foes within 40 feet as a sighted creature would. Having been blended with an owl's superior hearing, it can sense out to 50 feet. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
  • Immunities
Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
  • Skills
A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +6 racial bonus on Hide checks when in mountains or underground.
Grimwls have a +4 racial bonus on Listen checks and a +4 racial bonus on Move Silently checks.