Drinking & Dragons

Difference between revisions of "Wild:Custom/Pangolin"

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>T3knomanser
(Created page with 'Category:Wild Pangolin {| border="1px" |- | Size/Type:|| Small Beast |- | Hit Dice:|| 1d8+2 |- | Initiative:|| +3 |- | Speed:|| 30ft., burrow 10ft. |- | AC:|| ...')
 
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{| border="1px"
{| border="1px"
|-
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| Size/Type:||  Small Beast
| Size/Type:||  Small Animal
|-
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| Hit Dice:||    1d8+2
| Hit Dice:||    1d8+2
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| SQ:|| Low-light vision, scent
| SQ:|| Low-light vision, scent
* Ball
* Ball
:: A pangolin may curl into a defensive ball. Curled in a ball, a pangolin may take no actions except free actions, and gains an additional +3AC and hardness 5, as if it were an object. The scales of a pangolin are also very sharp. Touching the scales deals 1d2 points of damage.
:: A pangolin may curl into a defensive ball. Curled in a ball, a pangolin may take no actions except free actions, and gains an additional +3AC and DR5/p. The scales of a pangolin are also very sharp. Touching the scales deals 1d2 points of damage.
|-
|-
| Saves:|| f/r/w:+4/5/1
| Saves:|| f/r/w:+4/5/1
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| SQ:|| Low-light vision, scent
| SQ:|| Low-light vision, scent
* Ball
* Ball
:: A pangolin may curl into a defensive ball. Curled in a ball, a pangolin may take no actions except free actions, and gains an additional +3AC and hardness 10, as if it were an object. The scales of a pangolin are also very sharp. Touching the scales deals 1d4 points of damage.
:: A pangolin may curl into a defensive ball. Curled in a ball, a pangolin may take no actions except free actions, and gains an additional +3AC and DR10/p. The scales of a pangolin are also very sharp. Touching the scales deals 1d4 points of damage.
|-
|-
| Saves:|| f/r/w:+7/6/5
| Saves:|| f/r/w:+7/6/5

Latest revision as of 13:09, 17 June 2010


Pangolin

Size/Type: Small Animal
Hit Dice: 1d8+2
Initiative: +3
Speed: 30ft., burrow 10ft.
AC: +3 natural
BAB/Grp: +0/-5
Attack: Claw +4 melee (1d2-1), tongue +4 melee (1)
Full Attack: Claw +4 melee (1d2-1) and Claw +4 melee (1d2-1) and tongue +4 melee (1)
Space/Reach: 5/5
SA:
  • Spray
A pangolin may spray a noxious smelling acid in a 15 foot line. Creatures in that line must make a DC12 fortitude save or be nauseated for 1d4 rounds. This saving throw is CON based.
SQ: Low-light vision, scent
  • Ball
A pangolin may curl into a defensive ball. Curled in a ball, a pangolin may take no actions except free actions, and gains an additional +3AC and DR5/p. The scales of a pangolin are also very sharp. Touching the scales deals 1d2 points of damage.
Saves: f/r/w:+4/5/1
Abilities: Str 8, Dex 17, Con 15, Int , Wis 1, Cha 6
Skills: Balance +5, Escape Artist +9, Listen +3, Spot +3
Skill bonuses: +4 escape artist
Feats: Agile, Weapon Finesse
LA: -
CR: 1

Dire Pangolin

Size/Type: Medium Beast
Hit Dice: 3d8+15
Initiative: +3
Speed: 30ft., burrow 10ft.
AC: +6 natural
BAB/Grp: +2/+4
Attack: Claw +4 melee (1d4+2), tongue +4 melee (1d2)*
Full Attack: Claw +4 melee (1d4+2) and Claw +4 melee (1d4+2) and tongue +4 melee (1d2)*
Space/Reach: 5/5
SA:
  • Spray
A pangolin may spray a noxious smelling acid in a 15 foot line. Creatures in that line must make a DC14 fortitude save or be nauseated for 1d4 rounds. This saving throw is CON based.
SQ: Low-light vision, scent
  • Ball
A pangolin may curl into a defensive ball. Curled in a ball, a pangolin may take no actions except free actions, and gains an additional +3AC and DR10/p. The scales of a pangolin are also very sharp. Touching the scales deals 1d4 points of damage.
Saves: f/r/w:+7/6/5
Abilities: Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills: Listen +6, Spot +6
Skill bonuses:
Feats: Toughness
LA: -
CR: