Drinking & Dragons

Wild:Custom/SequidSwarm

From Drinking and Dragons
< Wild:Custom
Revision as of 14:31, 17 June 2010 by >T3knomanser


Sequid Swarm

  • Distraction
Size/Type: Tiny Animal (Swarm)
Hit Dice: 1d8
Initiative: +2
Speed: 15ft
AC: +2 size
BAB/Grp: +1/-
Attack: Swarm (1d6 plus possession), Slam (1d6)
Full Attack: Swarm (1d6 plus possession) and Slam (1d6)
Space/Reach: 10/0
SA: * Posession
A sequid swarm is relatively week without a mind-controlled host. Sequids may posses any living, intelligent creature that is not a shapeshifter. After successfully dealing damage with a swarm (must beat DR), the target is stunned for one round. On its next turn, the sequid swarm may choose to possess the target.
If the target fails a DC14 saving throw, it is possessed. While possessed, a creature loses any class abilities, but keeps any racial abilities. It is under the complete control of the swarm.
After possessing a host, a sequid swarm gains two HD (good BAB, good reflex, poor will). A swarm that possesses a host may also reproduce. The swarm gains the intelligence and skills of its host. A swarm may possess any number of hosts, but only gains this benefit once. The "primary" host (for skills and intelligence) is always the host with the most HD.
  • Reproduce
A sequid swarm with a host may reproduce. Every minute, the space of the swarm increases by 5ft. and it gains 1HD (good BAB, good reflex, poor will).
SQ: half damage from slashing and piercing, low-light vision, swarm traits
Saves: f/r/w:+4/5/1
Abilities: Str 2, Dex 13, Con 10, Int 1, Wis 14, Cha 1
Skills: Hide +14, Move Silently +6, Listen +8, spot +9
Skill bonuses: +4 hide and move silently
Feats: Alertness, Weapon Finesse
LA: -
CR: 4