Drinking & Dragons

Wild:PC/Fuelwen

From Drinking and Dragons
Revision as of 12:45, 7 January 2009 by >T3knomanser (→‎Background)

Fuelwen

Pronounced: fyel-ven

Temporal Stats

  • AC: 20
    • +3 studded leather
  • BAB: -1 penalty due to non-proficient armor checks (effectively: +1)
  • HP: 24

Bio

Stats

  • Name: Fuelwen
  • Race: Sahuagin/Octopus
  • Class: [None]
  • Level: 0+2(Racial HD)+2(Racial LA)
  • Alignment: Lawful Neutral
  • Deity: Sekolah
  • Age: 16
  • Gender: M

Specials

  • DP: 2
  • AP: 7

Background

Fuelwen's Home Region.

Fuelwen's family is a chain of Falkah. This has driven them deeper and deeper into poverty. His parents and extended family have accepted that this is the lot in life of that branch. They try and take pride in being farmers and not hunters, despite the way they're looked upon in Sahuagin society.

The Quest

At the age of sixteen, any young man or woman that wants to join the hunting parties must prove his or her fitness to do so. The village priestess receives divine inspiration from Sekolah, unique to each quester. They get only one quest, and that is the quest they must complete. There is no second attempt. A quester may return to Algo-nun and surrender on their quest, but they will never have a chance to become a Hunter.

Quest Notes

This is why Fuelwen is an adventurer. Daryl, I'm actually looking for you to suggest a quest that would link in with your general idea of the campaign. I'm figuring on this being my character's "hook" for the campaign.

Attributes

  • STR: 18
  • DEX: 16
  • CON: 18
  • INT: 19
  • WIS: 8
  • CHA: 14

Misc

  • HP: 24
  • Base AC: 17 (FF 15)
  • Speed: 30' (60' swimming)

Saves

FORT: 4 REF: 5 WILL: 2

Attacks

BAB: 2 Melee: 6 Ranged: 4

Weapons

  • Masterwork Trident
    • Melee: 7
    • Ranged: 5
    • Damage: 1d8
  • Aquatic Longbow Composite +4
    • Ranged: 4
    • Damage: 1d8 + STR + 4

Routines

Unarmed Full Attack: Talon +2/Talon/Bite* +0/Tentacle*/Tentacle*

Underwater Unarmed Full Attack: Talon +2/Talon +2/Bite* +0/Tentacle*/Tentacle*/Rake*/Rake*

Armed Full Attack: Weapon +2/Talon* +0/Talon* +0/Bite*/Tentacle*/Tentacle*

Underwater Armed Full Attack: Weapon +2/Talon* +0/Talon* +0/Bite*/Tentacle*/Tentacle*/Rake*/Rake*

Attacks with a * only add half the strength bonus to their damage. All natural attacks listed deal 1d4 damage.

Skills

Feats

  • Animal Affinity: +2 to handle animal and ride checks.

DP Feats

  • Stealthy: +2 to hide and move silently checks.

Racial

  • Blindsense (Ex): A sahuagin can locate creatures underwater within a 30-foot radius. This ability works only when the sahuagin is underwater.
  • Freshwater Sensitivity (Ex): A sahuagin fully immersed in fresh water must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.
  • Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds sahuagin for round. On subsequent rounds, they are dazzled while operating in bright light.
  • Speak with Sharks (Ex): Sahuagin can communicate telepathically with sharks up to 150 feet away. The communication is limited to fairly simple concepts such as "food," "danger," and "enemy." Sahuagin can use the Handle Animal skill to befriend and train sharks.
  • Rake (Ex): Secondary natural attack, damage 1d4+(1/2 Str). A sahuagin also gains two rake attacks when it attacks while swimming.
  • Tentacles (Ex): This creature has two tentacles in addition to its two normal humanoid hands. Each tentacle is a natural attack that deals 1d4 points of damage, plus strength modifier. They can be primary attacks, but secondary attacks if used in conjunction with other attacks. They also grant a +2 racial bonus to grapple checks.
  • Ink Cloud (Ex): This creature can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the creature normally uses to escape a losing fight. All vision within the cloud is obscured. This functions only underwater.
  • Amphibious (Ex): Can breathe air and water equally well.
  • Darkvision 60'
  • Bonus feat: Multiattack (see Routines)
  • Weapon Proficiency(Trident)
  • Weapon Proficiency(Heavy Crossbow)
  • Weapon Proficiency(Natural Attacks)
  • Skills:
    • +8 racial bonus to swim checks and can always take 10 on swim checks. Can use the run action while swimming.
    • While underwater, a sahuagin has a +4 racial bonus on hide, listen and spot checks.
    • A sahuagin has a +4 racial bonus to survival and profession *hunter) checks within 50 miles of its home.
    • A sahuagin has a +4 racial bonus on handle animal checks when working with sharks.

Spells

Equipment

  • Cash: 3110
  • Aquatic Longbow +4(composite) (900gp)
    • Normal longbow, but when it fires Sea Arrows, undersea range penalties are ignored.
  • Masterwork Trident (315gp)
    • 1D8dam
    • x2 crit
    • 10ft range increment
    • 4lb
    • p.
    • +1 accuracy
  • Basalt Studded Whale Leather Armor (i.e. Studded Leather) (25 gp)
    • AC bonus: +3
    • Max Dex: +5
    • Check penalty: -1
    • Spell Failure: 15%

Comments

plans to be an amphibious octopus/sahuagin duskblade, perhaps with a few levels of beastmaster.