Drinking & Dragons

Difference between revisions of "Wild:Ship"

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The Seawolf's Folly ''aka'' Red Tide
The Seawolf's Folly ''aka'' Red Tide


The ship is owned in equal shares by Brilla, Nathaniel, Fuelwen, Rake, Ethyl.
The ship is owned in equal shares by Brilla, <strike>Nathaniel</strike> Ashtoft, Fuelwen, Rake, Ethyl.


It's relatively shallow draft and needs a crew of only 20 to sail optimally.  Ten can get it going.  With cargo, it tops off at about about 50.  It can carry a total of 60 tons.  Compare to http://en.wikipedia.org/wiki/Xebec (page 24, "Broadsides Naval Adventures").  To buy a brand new one of these ships would be about 25,000 GP.  Does not have oars.
It's relatively shallow draft and needs a crew of only 20 to sail optimally.  Ten can get it going.  With cargo, it tops off at about about 50.  It can carry a total of 60 tons.  Compare to http://en.wikipedia.org/wiki/Xebec (page 24, "Broadsides Naval Adventures").  To buy a brand new one of these ships would be about 25,000 GP.  Does not have oars.

Revision as of 09:02, 7 July 2010


The Seawolf's Folly aka Red Tide

The ship is owned in equal shares by Brilla, Nathaniel Ashtoft, Fuelwen, Rake, Ethyl.

It's relatively shallow draft and needs a crew of only 20 to sail optimally. Ten can get it going. With cargo, it tops off at about about 50. It can carry a total of 60 tons. Compare to http://en.wikipedia.org/wiki/Xebec (page 24, "Broadsides Naval Adventures"). To buy a brand new one of these ships would be about 25,000 GP. Does not have oars.

Armaments

  • 6 ballista (3d8, 19-20. 120'. p107 Stormwrack). Mounted, but able to be moved with much effort.
  • 10 heavy crossbows (in armory)
  • 10 bastard swords
  • 10 clubs
  • 10 light crossbows
  • 10 suits of leather armor
  • 20 fire bolts for ballista (normal + alchemical fire)
  • Aspect Mirror (visual only) paired with the one in Pink Priapism

Cargo

Exports from Barradin

Crew

High

  • Captain: Brilla
  • First Mate: Deenar
  • Quartermaster: Fuelwen
  • Cook: Bo
  • Navigator: Fuelwen
  • Medical: Bo
  • Delconner
  • Quineus
  • TskTsk

Low

  • 6 criminals from Garl (Rogue 1, Swashbuckler 1)
  • 12 halfling criminals
    • Each has a contingent spell, Vigor, Lesser, that will go off when at or below zero.

Passengers

  • Ghost (monster manual example, except with draining touch)
  • Lavelle - ghost