Drinking & Dragons

Wild talk:43 Two or Three Timing

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Revision as of 05:58, 13 August 2010 by >Mqs

Tower Shield and Attack Spells

http://www.d20srd.org/srd/equipment/armor.htm#shieldTower http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#aimingASpell

Any spell with a line with "Target:" works (or those that are AoE). Those without it do not. Eldritch Blast is described as a ray.

Examples that do (with an attack roll)

  • shocking grasp
  • inflict
  • black tentacles
  • chill touch

That do not

  • scorching ray
  • acid arrow
  • disintegrate

Hmmm?

  • meteor swarm

Lurk

Human
Lurk 6
5d6 = 10-30; 22
BAB 4
FRW 2/5/5 = 2/9/4
Lurk Augment
Psionic Sneak Attack +1d6
Initiative Boost +INT
Power Points: 20, Powers Known 6, Max Level: 2 (1,1,1,2,2,2)
Skill Points: 4+INT
1 Initiative (1/2) = +4 +3 +1d4 = +7+1d4
2 Stealth -1+4+9=12
3 Notice -1+9=8
4 Inspect -1+9=8
Human Psicraft -1+9=8
Int1 Athletics +1+9=10
Int2 Acrobatics -1+4+9=12
Int3 Deception -1+9=8
FreeK Knowledge (Tactics) -1+9=8
FreeP Profession (Bowyer) -1+9=8

Light+Shield

Hu: PBS
1: PRS
3: Improved Initiative
6: Psionic Shot

Lurks:
Sneak Attack +1d6, and +1d6 per 2.
Unfocusing: Will Save (10+INT) or lose psionic focus)
Solid Strike: +2 damage, +1 per 1.
Stunning Attack: DC 10+INT or stun. +1 DC per 2.
Ignore Concealment
Mental assault 2 points of Int or Wis, +1 per 2.

12/18/10/16/8/8

MW Comp Longbow (Str +1) (110, +9, 1d8 x3)
MW Chain Shirt +4/-1 = AC 18 (touch 14, FF 14)
MW Halberd (10', +5, 1d10+1 x3)