Curse:Rules/Character Building
This page was last edited on 12 March 2026, at 16:09.
Character Creation
Read Chapter 1 of the Daggerheart book.
- All classes and heritages (ancestry + community) from the Daggerheart core book are permitted.
- Starting trait modifiers to assign are +2, +1, +1, 0, 0, −1.
- Evasion, Hit Points, and Stress are defined by your class.
- Starting equipment:
- From the Tier 1 weapon list, EITHER a two-handed primary weapon OR a one-handed primary weapon and a one-handed secondary weapon
- Any armor from the Tier 1 armor list.
- A handful of gold
- EITHER a Minor Health Potion (clear 1d4 Hit Points) or a Minor Stamina Potion (clear 1d4 Stress)
- Equipment from your class
- Common and uncommon items that would be reasonable for your character to have will be assumed.
- Create two Experiences at +2
- Choose two level 1 cards from either of your Domains. You can take one from each domain or two from a single domain, whichever you prefer.
- The adventure begins with all player characters sharing a common thread: they have each been wronged in some way by Gaedren Lamm, a petty but despicable crimelord who abducts orphans and uses them as thieves, peddles dangerous drugs, and has long evaded justice. See the Players Guide for more information.