Curse:Rules/Character Building

This page was last edited on 12 March 2026, at 16:09.

Character Creation

Read Chapter 1 of the Daggerheart book.

  • All classes and heritages (ancestry + community) from the Daggerheart core book are permitted.
  • Starting trait modifiers to assign are +2, +1, +1, 0, 0, −1.
  • Evasion, Hit Points, and Stress are defined by your class.
  • Starting equipment:
    • From the Tier 1 weapon list, EITHER a two-handed primary weapon OR a one-handed primary weapon and a one-handed secondary weapon
    • Any armor from the Tier 1 armor list.
    • A handful of gold
    • EITHER a Minor Health Potion (clear 1d4 Hit Points) or a Minor Stamina Potion (clear 1d4 Stress)
    • Equipment from your class
    • Common and uncommon items that would be reasonable for your character to have will be assumed.
  • Create two Experiences at +2
  • Choose two level 1 cards from either of your Domains. You can take one from each domain or two from a single domain, whichever you prefer.
  • The adventure begins with all player characters sharing a common thread: they have each been wronged in some way by Gaedren Lamm, a petty but despicable crimelord who abducts orphans and uses them as thieves, peddles dangerous drugs, and has long evaded justice. See the Players Guide for more information.