Drinking & Dragons

Disposable:Gun:Mallory

From Drinking and Dragons

Marianne "Hush" Miller, Miss

Marianne-miller.jpg

Big Deal

Wind Child

You can always tell the exact time of day, when sunset or sunrise will be, and what the weather will be in the next day or so.

You get the following benefits depending on the current weather:

  • Sunny - You can see up to a mile in almost perfect detail. Nobody can approach you without you knowing of their approach (this also means you cannot be ambushed).
  • Cloudy - You don’t leave tracks or traces of your presence, nor does any mount you ride. Fires you light leave no smoke. This benefit extends to anyone you choose traveling with you.
  • Windy - You can eavesdrop on anyone within a mile of you with good clarity, as long as they’re outdoors. Once between breathers, you can speak a sentence of up to 10 words into the wind and have it heard by someone you name.
  • Rain, mist, or fog - You move completely silently. Guile rolls are never hard for you.


Status

GRIT: 1 2 3 4 5 6

CONDITIONS:

  • Everything Is Risky: 0 (bad?)
  • -1d on everything: 0 (bad?)

BULLETS: 0 0?

Personal Qualities

  • Swindle: 1
  • Straight Talk: 0
  • Class: 0
  • Hustle: 1
  • Guile: 1
  • Hunt: 2
  • Squint: 1
  • Handiwork: 0
  • Survive: 1
  • Guts: 0

Deals

  • 0 0 0 0 +Class: Educated
  • X 0 0 +Survive: Naturalist
  • 0 0 Complication: Jaded
  • 0: (+quality) : (deal)
  • 0: (+quality) : (deal)
  • 0: (+quality) : (deal)

Reputations

  • X X X: Hunter
  • 0 0: (rep)
  • 0: (rep)
  • 0: (rep)
  • 0: (rep)
  • 0: (rep)

Debts

  • One of your ex-lovers [Benjamin Briggs] is now the mayor of a town.
  • : (debt)
  • : (debt)
  • : (debt)
  • : (debt)
  • : (debt)

Stuff

  • Faded Silver Locket: Valuable. You can look at the picture inside to get back 3 grit, then this effect is lost forever (but not the locket). If you lose the locket, get a debt to yourself to get it back.
  • Cash:
  • Carry:
  • Spend it or lose it:

Past

You left home some time ago to escape the life of a society woman in the big city and, of course, marriage. Never did take too well to all the pomp and circumstance that comes with society life, and you certainly hated the restrictions of femininity as well. Your father’s land upstate formed your fondest memories and you yearned for a life in the wilderness since you were young.

You took your father’s rifle and fled to the west, hoping to make the life for yourself you always wanted. That was nearly a decade ago. Trying to buy a plot of land as a single woman is harder than you imagined, so you’ve made due with drifting and making money by hunting (bounty and game). After nearly a decade roaming the west and doing the same damn work all the time, you’ve decided enough is enough. You’ll get your land and build your homestead, no matter the cost.

Serenity [GUN]

Marianne-gun-1.jpg Marianne-gun-3.jpg

Gun's Big Deal

Argus

While you have your gun drawn and you remain perfectly still, nobody nearby can hide from you, and nobody can sneak up on you without you knowing. Once drawn, your gun has a tendency to point you towards the location of anyone else that has a gun drawn, even through walls, doors, floors etc. Darkness or lack of vision does not make a shot hard for you.

Gun Qualities

  • Power: 0
  • Speed: 0
  • Range: 1
  • Precision: 1

Gun Deals

  • X X 0 0: (+1d Precision) : Improved Barrel: Finer standards of manufacture, hard to keep clean.
  • 0 0 0: (+quality) : (deal)
  • 0 0: (+quality) : (deal)
  • 0: (+quality) : (deal)

Gun Looks

  • Type: Rifle, bolt action
  • Fine engravings and inlays
  • Dark wood stain
  • Engraving on inside of trigger guard