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User:Arz/Builds/Bard

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Alignment: | Size: M | Type: Humanoid [Dwarf]
Sex: Male | Age: 16 | Height: 6'2" | Weight: 187# | Hair: Black | Eyes: Brown
Patron Deity: Cadic | Region: )
Abilities Str 6 -2 | Dex 10 +0 | Con 16 +3 | Int 16 +3 | Wis 8 -1 | Cha 18 +4

Defense

AC 15, touch 10, flat-footed 15 (+4 armor, +1 shield)
HP 23 (HD:3d6+9)
Init +0
Speed 20'
Fort +4, Ref +3, Will +2
Action Points: 6

Attacks

Base Attack +2 | Grapple +0 (+2 BAB, -2 Str)

Feats

  • Gn: Diehard
  • Hu: Skill Focus (PH 100) (Perform (sing)) : +3 bonus on checks with selected skill.
  • 1st: Dual Voice [Background]: Your unique physiology has allowed you the talent of singing in two registers at once, tenor and baritone. You may use two bardic songs at the same time. However, doing so doubles the cost of activating them (usually requiring four uses of bardic music for two songs).
  • 3rd: Versatile Performer (CAd 112) : Treat number of Perform skills as if they had ranks equal to your highest Perform
  • Brd3: Song of the Heart (ECS 60) : Increase bardic music effects

Abilities

Bard 3

• Proficient in light armor, and all shields(except tower shields)
• Proficient with all simple weapons, and with Longsword, Rapier, Sap, Shortbow, Composite Shortbow, Short Sword, Whip, Whip-dagger.
• You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.
• Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+8
• Bardic Music: Performances can create varied magical effects 3 times per day.
¤ Inspire Courage(Su): While singing, all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects, and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds.
• Mimicking Song: For one daily use of Bardic Music, grant +3 to Move Silently check of all allies within 30' (including yourself)
• Healing Hymn (Sp): For one daily use of Bardic Music, grant +7 sacred bonus to any conjuration (healing) spell cast by an ally. The effect lasts as long as you continue performing and for 5 rounds thereafter. In addition, if you use this ability for 1 full minute before you and your allies retire for the night, everyone in the group heals naturally as if he had completed 24 hours of bed rest (thus recovering twice his character level in hitpoints).

Racial

Base Speed: Gnome base speed is 20 feet.

Medium: As Medium creatures, gnomes have no special bonuses or penalties due to their size.
Favored Classes: Wizard and Rogue.
Ability Score Modifications: Twisted in shape and shunned by society, gnomes are always treated poorly. While the gnome inherited the robust heartiness common to the dwarves and the keen intellect of the humans, their misshapen bodies and social stigma are almost impossible to overcome. Therefore, gnomes gain the following ability score modifications: +2 to Constitution, +2 to Intelligence, -2 to Strength, and -2 to Dexterity. These ability adjustments are applied after ability score generation.
Bonus Class Skill: Due to their ability to focus on activities despite their pain, gnomes gain Concentration as a class skill.
Bonus Feat: Like their human progenitor, gnomes gain a bonus feat at 1st level.
Darkvision: Due to their partially dwarven heritage, gnomes can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight, and gnomes can function just fine with no light at all.
Social Outcast: Gnomes are reviled by many, even those willing to give the character a fair shake must unconsciously overcome deep-seated prejudice. As a result, Gnomes suffer a -2 circumstance penalty to the following skills: Diplomacy, Gather Information, and Perform.
Misbegotten: A gnome is hampered in performing strenuous activity for extended periods of time due to his physical deformities. After every continuous half-hour of brisk (e.g. hiking, riding, jogging, etc.) activity, a gnome must rest for one minute and then make a Fortitude save (DC 10) before continuing the activity. If they fail this save, their pain has gone beyond their tolerable threshold and they must rest for another minute before gaining another saving throw to continue. The gnome must continue this cycle until the saving throw is made before they can continue with the brisk activity. After ten consecutive rounds of strenuous physical activity (e.g. combat, sprinting, swimming, etc.) a gnome must make a Fortitude save (DC 10) or be wracked with pain and suffer 1d4 points of subdual damage. If they fail this save, they must rest (do nothing) for one full round before gaining another saving throw. This cycle continues until the gnome succeeds. If this save is successful, the gnome may continue the activity for another 10 consecutive rounds before being forced to make another save. Each subsequent save of this type is set at a DC equal to the number of consecutive rounds of strenuous activity. (i.e. DC 10 for 10 rounds, DC 20 for 20 rounds, etc.)
Necessity: Since necessity is the mother of all invention, and gnomes need skills to survive, they gain 4 additional skill points at 1st level and 1 additional skill point at each additional level.
Restricted Feats: Gnomes may not take the Endurance feat. Gnome rangers exchange the Endurance feat for the Toughness feat. Gnomes may not begin play with the Gentry feat. The restriction on the Endurance feat also applies to all classes that grant Endurance as a bonus feat, such as ranger and holy champion of Anshar. A gnome may never select Endurance, nor may he gain it from any other source. The first time a gnome would gain Endurance as a bonus feat, he gains Toughness instead (even if he already has it, since Toughness may be gained more than once). The second and any subsequent time that the gnome would gain Endurance as a bonus feat, he gains the Improved Toughness feat instead. If a gnome has the specific opportunity to gain a bonus feat that normally has Endurance as a prerequisite, such as the Diehard feat that all gnomes gain for free, then the gnome may gain that bonus feat as normal, but he is still not considered to have Endurance for the purpose of any other prerequisites. This does not apply to generic “bonus feats” where the character can select from a list of available feats (such as a class feature allowing the character to select any General feat for which he meets the prerequisites as a bonus feat). It applies only when the feat requiring Endurance as a prerequisite is specifically granted by name as a bonus feat and there is no other option available. Because gnomes can never gain the Endurance feat, they also cannot enter any prestige class that specifically has Endurance as a prerequisite. The exception to this rule is that a gnome with the Divine Fervor feat (from Magic of Arcanis) can use that feat as a substitute for the Endurance feat and thereby can gain access to feats and prestige classes that have Endurance as a prerequisite.
The Will to Live: Gnomes are tenacious. They gain the Die Hard feat.


Skills

Str 6-2
  • Athletics (0 ranks)
Climb
Jump
Swim
Int 16 +3
  • Inspect (0 ranks)
Appraise
Search
  • Linguistics (0 ranks)
Decipher Script
Forgery
  • Mechanics (0 ranks)
Disable Device
Open Locks
Dex 10 +0
  • Acrobatics (6 ranks)
Balance
Tumble
  • Legerdemain (6 ranks)
Escape Artist
Sleight of Hand +1
  • Stealth (0 ranks)
Hide +2
Move Silently +1
Wis 8 -1
  • Notice (6 ranks)
Listen +1
Spot
  • Streetwise (6 ranks)
Gather Information -2
Sense Motive
  • Survival (0 ranks)
Survival
Use Rope
Other
  • Initiative (0 ranks)
Con 16 +3
  • Concentration (6 ranks)
Autohypnosis
Concentration +1
Cha 18 +04
  • Animals (0 ranks)
Handle Animal
Ride
  • Deception (6 ranks)
Bluff
Disguise
  • Influence (4 ranks)
Diplomacy -2
Intimidate

Spells

  • Save DC = 14 + spell level Caster Level = 4
Close = 25 + 5/2lvl = 35'

Medium = 100 + 10/lvl = 140' Long = 400+ 40/lvl = 560'

  • 2nd = 1
Glitterdust
Mirror Image
  • 1st = 3
Charm Person
Improvisation
Inspirational Boost
  • 0th = 3
Dancing Lights
Detect Magic
Lullaby
Message
Prestidigitation
Songbird
Summon Instrument