User:Arz/Builds/Fangtrews
From Drinking and Dragons
File:XXX.jpg |
Barbarian3/Fighter2/Alchemical Dreadnought5/Primeval2
Alignment: CN | Size: M | Type: Humanoid(Troll)
Sex: Male | Height: 6'10" | Weight: 360# | Age: 20 | Eyes: White
Patron Deity: Devourer
Abilities
Str 17 +3 |
Dex 13 +1 |
Con 26 +8 |
Int 7 -2 |
Wis 10 +0 |
Cha 7 -2
Defense
AC 18, touch 11, flat-footed 17 (+6 armor, +1 dex, +1 shield)
- DR 5/Bludgeoning
HP 202 (HD:4d10+8d12)
Init +1
Speed 40'
Fort +23, Ref +3, Will +2
Attacks
- Greataxe +15/+10/+5 | 1d12+5 | 19-20/*3 | P/S | | Range 0' | 12 lbs.
Special: Mw, barb, cleft, hook - Heavy Flail +15/+10/+5 | 1d10+4 | 19-20/*2 | B | | Range 0' | 10 lbs.
Special: Mw, disarm, trip
Base Attack +12/+7/+2 | Grapple +15 (+12 BAB, +3 Str)
Feats
- 1st: Great Fortitude (PH 94) : +2 bonus on Fortitude saves.
- Ftr1: Power Attack (PH 98) : Trade attack bonus for damage (up to base attack bonus).
- Ftr2: Cleave (PH 92) : Extra melee attack after dropping target.
- 2nd: Toughness (PH 101) : The character gains +3 hit points.
- 3rd: Poison Healer (FC 87): Anytime you suceed on a save vs poion, you heal your Con modifier in hp.
- 5th:Self-Sufficient (PH 100) : +2 bonus on Heal and Survival checks.
- 6th: Faster Healing (CW 98) : Heal hit points and ability damage faster than normal.
- 9th: Endurance (PH 93) : +4 bonus on checks or saves to resist nonlethal damage.
- 10th: Open Minded (CAd 111) : Immediately gain 5 skill points
- 12th: ???
Skills
- Craft(alchemy) +3 (5 ranks)
- Craft(demolitions) +2 (2 ranks) [+2 syn]
- Craft(small arms) -1 (1 ranks)
- Handle Animal +3 (5 ranks)
- Heal +2 (0 ranks) +2 [+2 cir]
- Knowledge(arcana) +3 (5 ranks)
- Knowledge(nature) +5 (5 ranks) [+2 syn]
- Listen +6 (6 ranks)
- Ride +4 (2 ranks)
- Spellcraft +1 (1 ranks) [+2 syn]
- Survival +12 (8 ranks)+2 [+2 syn]
Languages: Caspian, Molgar
Class Abilities
- • Proficient in all armor, and all shields(including tower shields)
- • Proficient with all simple and martial weapons.
- • Fast Movement(Ex): +10 to speed when in medium armor or lighter and not carrying a heavy load.
- • Rage: You can fly into a screaming frenzy once per encounter, up to 1 time per day. This gives +4 to Strength and Constitution, +24 hit points, and a +2 morale bonus to Will saves, but gives a -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 13 rounds.
- • Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker.
- • Primeval Form (Su): You gain the ability to wild shape into your chosen primeval form 1 times per day. BurrowMaug, DireApe, DirePhynxkin, DirePuma, DuneProwler, Gorax, SpineRipper, Urthek
- • Animal Empathy (Ex): In any form, you can communicate with animals of your chosen primeval form (or related types). You gain a +4 bonus on Charisma-base checks against animals of your chosen primeval form and related animals.
- • Regression (Su): Your Intelligence & Charisma decrease by 1 and your Strength, Dexterity, Constitution, and Wisdom increase by 1.
- • Trap killing(Ex): You can use the Survival skill at -5 to locate traps. You can use your Attack Bonus to disarm some traps.
- • Chemical Dependency(Ex): Must imbibe 50gp of potions per week or take ability damage.
- • Iron Gullet(Ex): Immune to ingested poison and may drink alchemical fire.
- • Wicked Brew(Su): Create potions from own blood.
- • Quick Imbibe(Ex): Drink potions as swift action.
- • Identify Potion(Su): Perfect accuracy in one minute.
- • Alchemical Dreadnaught(Su): Any potion drunk is treated as extended or maximized.
- • Alchemical Surge 3/day(Su): +4 alchemical bonus to physical stats for 1min/lvl.
Racial
- • +2 Strength, -2 Dexterity, +4 Constitution
- • Base land speed of 30 feet.
- • Space/Reach: 5' / 5'
- • Darkvision 30 feet.
- • Low-Light Vision
- • Resistance to Poison 4
- • Racial +4 to poison saves
- • Racial +2 to disease saves
- • Improved healing(ex) Heal twice as fast or three times after feasting. Regenerate reattached limb after 1d6+1 days or 2d20+30 days to regrow limb.
- • Toughness(ex) DR vs nonlethal equal to Con modifier
- • Favored Class: Fighter