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User:Arz/Builds/Fangtrews

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Personality ProfileLogsheetFile:Alchdrd.pdf

Barbarian3/Fighter2/Alchemical Dreadnought5/Primeval2
Alignment: CN | Size: M | Type: Humanoid(Troll)
Sex: Male | Height: 6'10" | Weight: 360# | Age: 20 | Eyes: White
Patron Deity: Devourer
Abilities Str 17 +3 | Dex 13 +1 | Con 26 +8 | Int 7 -2 | Wis 10 +0 | Cha 7 -2

Defense

AC 18, touch 11, flat-footed 17 (+6 armor, +1 dex, +1 shield)

DR 5/Bludgeoning

HP 202 (HD:4d10+8d12)
Init +1
Speed 40'
Fort +23, Ref +3, Will +2

Attacks

  • Greataxe +15/+10/+5 | 1d12+5 | 19-20/*3 | P/S | | Range 0' | 12 lbs.
    Special: Mw, barb, cleft, hook
  • Heavy Flail +15/+10/+5 | 1d10+4 | 19-20/*2 | B | | Range 0' | 10 lbs.
    Special: Mw, disarm, trip

Base Attack +12/+7/+2 | Grapple +15 (+12 BAB, +3 Str)

Feats

  • 1st: Great Fortitude (PH 94) : +2 bonus on Fortitude saves.
  • Ftr1: Power Attack (PH 98) : Trade attack bonus for damage (up to base attack bonus).
  • Ftr2: Cleave (PH 92) : Extra melee attack after dropping target.
  • 2nd: Toughness (PH 101) : The character gains +3 hit points.
  • 3rd: Poison Healer (FC 87): Anytime you suceed on a save vs poion, you heal your Con modifier in hp.
  • 5th:Self-Sufficient (PH 100) : +2 bonus on Heal and Survival checks.
  • 6th: Faster Healing (CW 98) : Heal hit points and ability damage faster than normal.
  • 9th: Endurance (PH 93) : +4 bonus on checks or saves to resist nonlethal damage.
  • 10th: Open Minded (CAd 111) : Immediately gain 5 skill points
  • 12th: ???

Skills

Languages: Caspian, Molgar

Class Abilities

• Proficient in all armor, and all shields(including tower shields)
• Proficient with all simple and martial weapons.
• Fast Movement(Ex): +10 to speed when in medium armor or lighter and not carrying a heavy load.
• Rage: You can fly into a screaming frenzy once per encounter, up to 1 time per day. This gives +4 to Strength and Constitution, +24 hit points, and a +2 morale bonus to Will saves, but gives a -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 13 rounds.
• Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker.
• Primeval Form (Su): You gain the ability to wild shape into your chosen primeval form 1 times per day. BurrowMaug, DireApe, DirePhynxkin, DirePuma, DuneProwler, Gorax, SpineRipper, Urthek
• Animal Empathy (Ex): In any form, you can communicate with animals of your chosen primeval form (or related types). You gain a +4 bonus on Charisma-base checks against animals of your chosen primeval form and related animals.
• Regression (Su): Your Intelligence & Charisma decrease by 1 and your Strength, Dexterity, Constitution, and Wisdom increase by 1.
• Trap killing(Ex): You can use the Survival skill at -5 to locate traps. You can use your Attack Bonus to disarm some traps.
• Chemical Dependency(Ex): Must imbibe 50gp of potions per week or take ability damage.
• Iron Gullet(Ex): Immune to ingested poison and may drink alchemical fire.
• Wicked Brew(Su): Create potions from own blood.
• Quick Imbibe(Ex): Drink potions as swift action.
• Identify Potion(Su): Perfect accuracy in one minute.
• Alchemical Dreadnaught(Su): Any potion drunk is treated as extended or maximized.
• Alchemical Surge 3/day(Su): +4 alchemical bonus to physical stats for 1min/lvl.

Racial

• +2 Strength, -2 Dexterity, +4 Constitution
• Base land speed of 30 feet.
• Space/Reach: 5' / 5'
• Darkvision 30 feet.
• Low-Light Vision
• Resistance to Poison 4
• Racial +4 to poison saves
• Racial +2 to disease saves
• Improved healing(ex) Heal twice as fast or three times after feasting. Regenerate reattached limb after 1d6+1 days or 2d20+30 days to regrow limb.
• Toughness(ex) DR vs nonlethal equal to Con modifier
• Favored Class: Fighter