User:Arz/Builds/Pu
File:XXX.jpg
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Swordsage 9
- I share two qualities with the pheonix
- I am immortal! Rumors of my death are quickly forgotten.
- All my enemies turn to ash.
Alignment: LN | Size: M | Type: Humanoid(Orc)
Sex: Male | Height: 5'4" | Weight: 211# | Hair: Black | Eyes: Yellow
Patron Deity: Dark Six
Abilities
Str 16 +3 |
Dex 14 +2 |
Con 14 +2 |
Int 10 +0 |
Wis 18 +4 |
Cha 6 -2
DefenseAC 23, touch 18, flat-footed 20 (+5 armor, +1 deflection, +2 dex, +1 dodge, +4 wis) Attacks
Base Attack +6 | Grapple +9 (+6 BAB, +3 Str) Feats
• Weapon Focus (PH 102) (Falchion, Sword, Short, Unarmed Strike) : +1 bonus on attack rolls with selected weapon.
weapons, skills, and maneuvers.
RACE ABILITIES
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Skills
Languages: Common, Orc |
CLASS ABILITIES
- • Proficient in light armor
- • Proficient with all simple and martial weapons.
- • Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage.
- • Quick to act (Ex): Initiative bonus +2.
- • Discipline Focus: (Desert Wind; Shadow Hand; Setting Sun)
- ¤ Weapon Focus (Ex): Pick a discipline you have at least one maneuver in. Each time you have Discipline focus, gain weapon
focus for discipline related weapons, +2 Martial Lore checks for discipline that has discipline focus (does not stack).
- ¤ Insightful Strike (Ex): Pick a discipline you have at least one maneuver in each time you have Discipline focus, add
wisdom mod to damage whenever you execute a discipline strike, +2 Martial Lore checks for discipline that has discipline focus (does not stack)
- ¤ Defensive Stance (Ex): Pick a discipline you have at least one maneuver in each time you have Discipline focus, +2 bonus
on saving throws when in discipline stance, +2 Martial Lore checks for discipline that has discipline focus (does not stack)
- • Sense Magic (Su): After focusing for 10 minutes and succeeding on a caster level check, you can determine the magical
properties of a weapon or suit of armor.
MANEUVERS
- Burning Brand (Desert Wind) (Boost Level 2) (Pg 52) : Gain +5-ft. reach, deal fire damage.
- Death Mark (Desert Wind) (Strike Level 3) (Pg 52) : Enemy takes extra fire damage and explodes in a fiery spread.
- Dragon's Flame (Desert Wind) (Strike Level 5) (Pg 53) : Cone deals 6d6 fire dmage.
- Fire Riposte (Desert Wind) (Counter Level 2) (Pg 53) : Counter foe's attack with fiery touch that deals 4d6 damage.
- Firesnake (Desert Wind) (Strike Level 4) (Pg 53) : Streams of fire twists around corners.
- Counter Charge (Setting Sun) (Counter Level 1) (Pg 71) : Ruin charge attack, force charging foe to move away from you.
- Shadow Garrote (Shadow Hand) (Strike Level 3) (Pg 78) : Ranged touch attack deals 5d6 points of damage.
- Flame's Blessing (Desert Wind) (Stance Level 1) (Pg 53) : Gain fire resistance based on Tumble ranks.
- Shifting Defense (Setting Sun) (Stance Level 5) (Pg 73) : 5-ft. step with each missed attack against you.
- Assassin's Stance (Shadow Hand) (Stance Level 3) (Pg 75) : Gain sneak attack +2d6.
- Child of Shadow (Shadow Hand) (Stance Level 1) (Pg 76) : You gain concealment as long as you move.
- Blistering Flourish (Desert Wind) (Strike Level 1) (Pg 52) : Dazzle creatures around you.
- Burning Blade (Desert Wind) (Boost Level 1) (Pg 52) : Deal 1d6 fire +1/initiator level.
- Wind Stride (Desert Wind) (Boost Level 1) (Pg 56) : +10-ft. bonus to speed.
- Fan the Flames (Desert Wind) (Strike Level 3) (Pg 53) : Ranged touch attack deals 6d6 fire damage.
- Hatchling's Flame (Desert Wind) (Strike Level 2) (Pg 54) : Cone deals 2d6 fire damage.
- Comet Throw (Setting Sun) (Strike Level 4) (Pg 71) : Grab foe, throw him using leverage, strength.
- Hand of Death (Shadow Hand) (Strike Level 4) (Pg 77) : Touch renders foe paralyzed for 1d3 rounds.
Logsheet
- Ring of Feather Falling
- Ring of Protection +1
- Gloves of Arrow Snaring
- Eyes of the Eagle
- Cloak of Elvenkind
- Golembane Scarab
- Boots of Elvenkind
- Mithril Chainshirt +1
- Falcion +1
- Potions - Expeditious Retreat, Fist of Stone, Shield
Crawling Swamp Rice
- one coarsely chopped onion
- two minced cloves of garlic
- one chopped bell pepper
- one stick finely diced celery
- shotglass of bacon drippings
- one-quarter the meat of a sow's leg, from knee to ankle, cured and cubed
- handful of minced parsley
- one crumbled bay leaf
- one large pinch of crumbled thyme
- one large pinch cayenne pepper
- small handful of salt
- three crushed tomatoes, thickened down to a thin paste
- one large tomato, diced.
- pint of cold water
- pint of rice
- three raw par'chuul'va, shelled, devined, and diced[1]
- Method
- Set a large kettle-not iron: bronze is more pleasing to the Dragon Below!-over a moderate flame.
- Sauté the onion, garlic, bell pepper and celery in the bacon drippings for 8 to 10 minutes until they are limp and golden. Add the parsley, sow's leg, bay leaf, thyme & cayenne pepper.
- Sauté, stirring often, for several minutes. Add the salt, diced tomato and its juice, thickened tomatoes, and water.
- Simmer the kettle, uncovered, for a few more minutes, breaking up any large clumps of tomatoes. Raise or lower the kettle from the fire so that the mixture simmers gently.
- Stir in the rice, cover the kettle, and boil for the better part of an hour.
- Add the par'chuul'va, turning them into the mixture.
- Cover the kettle and simmer until the par'chuul'va are cooked through, the rice is done, and almost all of the liquid has been absorbed.
- Add additional salt and cayenne pepper to taste.
- Serves one of the People, or five s'na'grthak[2].
- [1] Par'chuul'va ("stupid little chuuls", in Orcish) are tiny aberrations found in shallow fresh water throughout the Crawling Swamp. They resemble very small (15 cm.) chuuls. If these are unavailable-or if your guests object to consuming aberrations-crayfish may be substituted.
- [2] S'na'grthak ("weak-but-smart", in Orcish): polite orc term for the common races.