Drinking & Dragons

User:Wizardoest/Character sheet

From Drinking and Dragons

Basic Character Info

NAME
Class | Levels
Race: ---
Racial Abilities: Racial stuff
XP: 0 | Next XP: 1,000
Alignment | Size: M | Type:Human
Sex | Height: --- | Weight: --- | Hair: --- | Eyes: ---
Patron Deity: ---
Abilities Str 0 +0 | Dex 0 +0 | Con 0 +0 | Int 0 +0 | Wis 0 +0 | Cha 0 +0


AC 10, touch 10, flat-footed 10 | (+0 Dex, +0 Armor, etc.)
HP --- (HD:---)
Init ---
Speed ---
Fort ---, Ref ---, Will ---


Attacks

  • Weapon +0 | damage | Crit | Range: 0' | P/S/B/other | 0 lbs.
    Special: Other weapon details
  • Weapon +0 | damage | Crit | Range: 0' | P/S/B/other | 0 lbs.
    Special: Other weapon details
  • Weapon +0 | damage | Crit | Range: 0' | P/S/B/other | 0 lbs.
    Special: Other weapon details

Base Attack +0 | Grapple +0 (+0 BAB)


Feats

  • 1st:
  • Human:
  • Class:

Skills

Languages: Common, Racial, Bonus for Intelligence


Optional: Wizard Spells and Abilities

Wizard Spells:
Caster level ---
Character Name:Spellbook <Create a new page for the spellbook.>
Close Range: --- | Medium Range: --- | Long Range: ---

Memorized Spells 1st level spells | DC 10 | 0+bonus

  1. Insert spell
  2. Insert Spell
B Insert Bonus spell from high INT/CHR

0th level | DC 10 | 0

  1. Insert Spell
  2. Insert Spell

Character Name:Familiar <create new page for familiar's stats>


Optional: Sorceror Spells and Abilities

Sorceror Spells:
Caster level ---
Close Range: --- | Medium Range: --- | Long Range: ---

Spells Known 1st level spells | DC 10 | 0+bonus

  1. Insert spell known
  2. Insert spell known

0th level | DC 10 | 0

  1. Insert spell known
  2. Insert spell known
  3. Insert spell known
  4. Insert spell known

Spells per day
1st: ---
0th: ---
Character Name:Familiar <create new page for familiar's stats>


Optional: Cleric Spells and Abilities

Cleric Spells:
Caster level ---
Close Range: --- | Medium Range: --- | Long Range: ---

Domains:
Domain: Power
Domain: Power

Spells Memorized 1st level spells | DC 10 | 0+bonus

  1. Insert spell known
B <bonus spell here>
D <domain spell here>

0th level | DC 10 | 0

  1. Insert spell known
  2. Insert spell known
  3. Insert spell known

Turning
Times per day: 3+Chr mod+misc


Optional: Druid Spells and Abilities

Druid Spells:
Caster level ---
Close Range: --- | Medium Range: --- | Long Range: ---

Spells Memorized 1st level spells | DC 10 | 0+bonus

  1. Insert spell known
B <bonus spell here>

0th level | DC 10 | 0

  1. Insert spell known
  2. Insert spell known
  3. Insert spell known

Character Name:Animal Companion <create a new page for companion stats>


Optional: Bard Spells and Abilities

Bard Spells:
Caster level ---
Close Range: --- | Medium Range: --- | Long Range: ---

Spells Known 0th level | DC 10 | 0

  1. Insert spell known
  2. Insert spell known

Spells per day
0th: ---

Bardic Music per day: 1
Songs known:
Countersong
Fascinate
Inspire Courage


Optional: Favored Soul Spells and Abilities

Favored Soul Spells:
Caster level ---
Close Range: --- | Medium Range: --- | Long Range: ---

Spells Known 1st level spells | DC 10 | 0+bonus

  1. Insert spell known
  2. Insert spell known
  3. Insert spell known

0th level | DC 10 | 0

  1. Insert spell known
  2. Insert spell known
  3. Insert spell known
  4. Insert spell known

Spells per day
1st: ---
0th: ---


Optional: Spirit Shaman Spells and Abilities

Spirit Shaman Spells:
Caster level ---
Close Range: --- | Medium Range: --- | Long Range: ---

Spells Known 1st level spells | DC 10 | 0+bonus

  1. Insert spell known

0th level | DC 10 | 0

  1. Insert spell known
  2. Insert spell known
  3. Insert spell known

Spells per day
1st: ---
0th: ---

Spirit Guide: ---


Special Abilities

<insert special things here, like cleric's turning, rogue's sneak attack damage, etc.>


Equipment and Notes

Possessions

  • Dagger; 1#; 2gp
  • Sling; 0#
    • Bullets, sling (10); 5#; .1gp
  • Spell Component Pouch; 2#; 5 gp
  • Signal Whistle (on strap around neck); 0#; .8 gp
  • Backpack; 2# (20# with contents); 2 gp
    • Use double ** to indicate when stuff is inside something.
    • Use double ** to indicate when stuff is inside something.
    • Use double ** to indicate when stuff is inside something.
    • Use double ** to indicate when stuff is inside something.

Total Load: <add up equipment weight> | Load: --- | --- | ---
GP: --


Notes:
Uses Illusionist Variant from UA (Chains of Disbelief [Ex] and Illusion Mastery [Ex] only)
Selected Diplomacy as constant class skill
Cross-class skill point spent on Disguise