Drinking & Dragons

Wild:Custom/Insectile Goblin

From Drinking and Dragons

This is not what was requested but some things I need tested out. Have a third mook stub that needs inspiration.

Spellscourge Bugbear Samurai

Size/Type: Medium Monstrous Humanoid(Goblinoid)
Hit Dice: 3d8+1d10+12 (31 HP)
Initiative: +3
Speed: 20
AC: 23 (+8 armor, +3 natural, +2 dex), touch 12, flat-footed 21
BAB/Grp: +4/+9
Attack: Spiked Chain +10 (1d6 + 8 magic)
Full Atk: Spiked Chain +10 (1d6 + 8 magic)
Space/Reach: 5/5
SA: Ancestral Weapon
SQ: Darkvision 60', +2 racial v spells, Spell Eater
Saves: +4/+5/+7
Abilities: Str 20, Dex 15, Con 16, Int 12, Wis 10, Cha 6
Skills: Animals (7 ranks), Influence (2 ranks), Initiative (2 ranks), Magic (4 ranks), Notice (7 ranks), Sneak (7 ranks); Hide +7, Listen +8, Move Silently +8, Ride +11, Spellcraft +5, Spot +7
Feats: Combat Reflexes, Iron WIll*, Mage Slayer
Environment: Urban areas
Organization: Samurai
CR: 3
Treasure: Spiked Chain +1
Alignment: Usually lawful neutral
Advancement: By character class
LA: +2.
  • Spell Eater: (Su) If he suceeds on a save vs spell he gains 5 temporary hit points and a +2.bonus on attack rolls. The attack bonus lasts for one round and the temporary hit points for one minute.

Blue Warcaster Goblin Wu jen

Size/Type: Small Monstrous Humanoid(Goblinoid, Psionic)
Hit Dice: 4d8+1d4+10 (30 HP)
Initiative: 1d8+1 +reroll
Speed: 30
AC: 16 (+1 armor, +2 natural, +1 dex, +1 shield, +1 size), touch 12, flat-footed 15
BAB/Grp: +4/+0
Attack: Spiked Chain +10 (1d6 + 8 magic)
Full Atk: Spiked Chain +10 (1d6 + 8 magic)
Space/Reach: 5/5
SA: Arcane Talent, Pillar of Magic
SQ: DR5/magic, Darkvision 60', +2 racial v spells, Spell Eater, SR 15
Saves: +3/+5/+6
Abilities: Str 11, Dex 12, Con 14, Int 18, Wis 10, Cha 6
Skills: Acrobatics(8 ranks), Animals (8 ranks), Concentration (8 ranks), Initiative (8 ranks), Linguistics (8 ranks), Magic (8 ranks), Sneak (8 ranks); Autohypnosis +8, Balance +9, Concentration +12, Decipher Script +12, Forgery +14, Hide +15, Move Silently +14, Ride +15, Spellcraft +12
Feats: ?*, Improved Initiative, Iron WIll*, ?
Environment: Urban areas
Organization: Wu jen
CR: 5
Treasure: Ring of Silent Spells
Alignment: Usually lawful neutral
Advancement: By character class
LA: +2.
  • Pillar of Magic: (Su) Once per day he can grant all goblinoids within 30' his spell resistance for one minute.
  • Spell Eater: (Su) If he suceeds on a save vs spell he gains 5 temporary hit points and a +2.bonus on attack rolls. The attack bonus lasts for one round and the temporary hit points for one minute.
  • 3rd: Haste, Stinking Cloud
  • 2nd: Alter Self, Ice Blast, Invisibility
  • 1st: Cobra's Breath, Elemental Burst, Ghost Light, Silent Image

Blue Gurik'Chaal Bhuka Outlaw

Size/Type: Medium Humanoid(Goblinoid, Psionic)
Hit Dice: 1d6+3d10+8 (28 HP)
Initiative: +4
Speed: 30
AC: 19 (+4 armor, +1 natural, +3 dex, +1 shield), touch 13, flat-footed 16
BAB/Grp: +3/+6
Attack: Kusari-Gama +7 (1d6 + 5 )
Full Atk: +4 (1d6 + 4 )
Space/Reach: 5/5
SA: Insightful strike, Sneak attack +3d6
SQ: Glare resistance, Scent, Sure feet, 4/day-Swift expeditious retreat, Trapfinding, Water sense
Saves: +3/+7/+1
Abilities: Str 14, Dex 16, Con 15, Int 16, Wis 10, Cha 6
Skills: Acrobatics (7 ranks), Animals (4 ranks), Athletics (7 ranks), Artifice (7 ranks), Initiative (2 ranks), Inspect (7 ranks), Linguistics (2 ranks), Mechanics (7 ranks), Notice (7 ranks), Sneak (7 ranks), Streetwise (4 ranks), Survival (4 ranks); Climb +11, Disable Device +12, Hide +18, Knowledge (nature) +5, Listen +8, Move Silently +17, Open Lock +12,
Feats: Daring Outlaw, Heat Endurance*, Two Weapon Fighting, Weapon Finesse*
Environment: Urban areas
Organization: Rogue Swashbuckler
CR: 4
Treasure:
Alignment: Usually lawful neutral
Advancement: By character class
LA: +1