Drinking & Dragons

Wild:Custom/Porc

From Drinking and Dragons

Write up goes here

Started as toned down wereboar. Still needs more down I think...

Porc

Medium Monstrous Humanoid 2HD+1
• +8 Strength, +8 Constitution, -2 Intelligence, -2 Charisma
• Base land speed of 30 feet.
• Natural Weapons: Gore(1d6)
• Natural Armor +3
• Darkvision 60 feet.
• Low-Light Vision
• Light Sensitivity(Ex): You are dazzled in bright sunlight or within the radius of a daylight spell.
• Favored Class: Barbarian
• Porc Pen(Ex): you can communicate and empathize with orcs and pigs. This gives you a +4 racial bonus on checks when influencing the manimal’s attitude and allows the communication of simple concepts and commands independent of language.
• Keen Scent(Ex): You have the scent ability and its range is doubled against plant creatures.
• Ferocity(Ex): Porc has so much fat that it continues to fight without penalty even while disabled or dying.
• +1 attack bonus against plant creatures.
• -2 saving throw penalty against plant creatures.
• Wallow(Ex): You can move through swamps and mud at full speed and without suffering damage or impairment. Magically altered areas still hamper you.


Droling

Off the coast of stroybook island where halfling paladins and sea drow frolic...

Small Humanoid (Aquatic, Drow, Halfling)
• -2 Strength, +2 Dexterity
• Base land and swim speed of 20 feet.
• Darkvision 60 feet.
• Spell-like: 1/day-Dancing lights, Darkness, Faerie fire
• Proficient with hand crossbow.
• +2 racial bonus on will saving throws against spells and spell-like abilities
• +2 morale bonus on saving throws against fear
• Amphibious(Ex): You can breathe water or air equally as well, without limitation.
• +8 racial bonus on swim checks.
• Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it
• Automatic Languages: Common, Drow, Halfling, Undercommon
• Additional Languages: Dwarven, Elven, Gnome, Goblin, Orc
+1
• Darkvision 120 feet.
• Light Blindness(Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds you for 1 round. On subsequent rounds, you are dazzled as long as you remain in the affected area.
• Proficient with rapier and shortsword.
• Spell Resistance: 5 + lvl
+2
• +2 Intelligence, +2 Charisma
• Spell Resistance: 11 + lvl
• Additional Languages: Abyssal, Aquan, Draconic, Drow Sign, Dwarven, Elven, Gnome, Goblin, Orc