Wild:Custom/Ursguin
Based from Urskan, Frostburn 159. Mainly a de-advancement of Urskan to make a proper CR/ECL for the party. Balancing checked against Owlbear and Lion.
Size/Type: | Medium Magical Beast (Cold) |
Hit Dice: | 4d10+12 = 25-52; 40 |
Initiative: | +0 |
Speed: | 20'. Swim 40'. |
AC: | 15 (+4 natural, +1 dodge) |
BAB/Grp: | +4/+7 |
Attack: | Claw +7 |
Full Atk: | 2 claws +7 (1d6+3) and bite +2 (1d6+1) |
Space/Reach: | 5'/5' |
SA: | Rend (2d6+4) |
SQ: | Darkvision 60', hold breath, immunity to cold, low-light vision, scent, surefooted, vulnerability to fire |
Saves: | F 7/R 1/W 5 |
Abilities: | Str 16, Dex 10, Con 16, Int 10, Wis 12, Cha 10 |
Skills: | Skills 2 per... |
Feats: | Endurance, Dodge |
Environment: | Cold hills or arctic coasts. |
Organization: | Solitary or patrol (2-8) |
CR: | 3 |
Treasure: | Standard. |
Alignment: | Usually N. |
Advancement: | By character class. |
LA: | +2? |
Hold Breath (Ex): An ursguin can hold its breath for a number of rounds equal to 6 × its Constitution score before it risks drowning.
Rend (Ex): If an usguin hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+4 points of damage.
Scent (Ex): An usguin can detect opponents within 30 feet. The exact location is not revealed unless the creature is within 5 feet.
Surefooted (Ex): Usguins ignore all movement penalties associated with snow on the ground. They also receive a +4 racial bonus on Balance checks when walking on ice or snow.
Skills: An ursguin's white fur gives it a +8 racial bonus on Hide attempts while unarmored in snow or icy terrain.
An usguin gains a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.