Wild:Custom/VampireWerewolfShark
This page was last edited on 15 June 2010, at 02:26.
Vampire Werewolf Shark
| Size/Type: | Medium Undead Monsterous Humanoid (Shapechanger) |
| Hit Dice: | 3d12 |
| Initiative: | +3 (+5 wolf) |
| Speed: | 30ft (50ft wolf), swim 60ft |
| AC: | +6 natural (vamp) |
| BAB/Grp: | +3/+6(+8 wolf) |
| Attack: | Slam (all,1d6), Bite (all, 1d6), Claw (hybrid, 1d4) |
| Full Attack: | Slam (all,1d6) and Bite (all, 1d6) and Claw (hybrid, 1d4) |
| Space/Reach: | 5/5 |
| SA: | Blood Drain, Children of the Night, Dominate, Create Spawn, Energy Drain |
| SQ: | Alternate Form, DR 10/silver and magic, fast healing, gaseous form, resist elec 10, cold 10, spider climb, +4 turn resistance, scent (180ft when under water, 1 mile if blood), low light vision, Curse of Lycanthropy, Trip, Wolf Empathy, blindsense (30ft, underwater), |
| Saves: | f/r/w:+4/+5/+2 |
| Abilities: | +6 Str, +4 Dex, +2 Int, +2 Wis, +4 Cha, Con 0 Wolf and Hybrid Form (stacks with above): +2 Str, +4 dex, +4 con |
| Skills: | |
| Skill bonuses: | +8 Bluff, Hide, Listen, Move Silently, Search, Sense Motive, Spot, Swim, Climb |
| Feats: | Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes |
| LA: | +11 |
| CR: | 5 |