Wild:NPC/DwavenDragonWarmage/Spells
From Drinking and Dragons
0 - 6 OOOOO O
- Acid Splash: Orb deals 1d3 acid damage.
- Disrupt Undead: Deals 1d6 damage to one undead.
- Light: Object shines like a torch.
- Ray of Frost: Ray deals 1d3 cold damage.
1 - 7 OOOOO OO
- Accuracy: Doubles weapon’s range increment.
- Burning Hands: 1d4/level fire damage (max 5d4).
- Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
- Fist of Stone: Gain +6 Str and natural slam attack.
- Guiding Light: +2 on ranged attacks against creatures in illuminated area.
- Hail of Stone: Rain of stone deals 1d4/level damage (max 5d4).
- Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
- Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8).
- Orb of Cold, Lesser: Ranged touch attack deals 1d8 cold damage + 1d8/two levels beyond 1st (max 5d8).
- Orb of Electricity, Lesser: Ranged touch attack deals 1d8 electricity damage + 1d8/two levels beyond 1st (max 5d8).
- Orb of Fire, Lesser: Ranged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8).
- Orb of Sound, Lesser: Ranged touch attack deals 1d6 sonic damage + 1d6/two levels beyond 1st (max 5d6).
- Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
- True Strike: +20 on your next attack roll.
2 - 5 OOOOO
- Blades of Fire: Your melee weapons deal +1d6 fire damage for 1 round.
- Continual Flame: Makes a permanent, heatless torch.
- Fire Trap: Opened object deals 1d4 +1/level fire damage.
- Fireburst: Adjacent subjects take 1d8/level fire damage.
- Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
- Ice Knife: Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft. radius burst.
- Melf’s Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
- Pyrotechnics: Turns fire into blinding light or choking smoke.
- Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
- Shatter: Sonic vibration damages objects or crystalline creatures.
- Whirling Blade: Hurled slashing weapon magically attacks all foes in 60-ft. line.