Drinking & Dragons

Wild:NPC/DwavenDragonWarmage/Spells

From Drinking and Dragons

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  • Acid Splash: Orb deals 1d3 acid damage.
  • Disrupt Undead: Deals 1d6 damage to one undead.
  • Light: Object shines like a torch.
  • Ray of Frost: Ray deals 1d3 cold damage.

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  • Accuracy: Doubles weapon’s range increment.
  • Burning Hands: 1d4/level fire damage (max 5d4).
  • Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
  • Fist of Stone: Gain +6 Str and natural slam attack.
  • Guiding Light: +2 on ranged attacks against creatures in illuminated area.
  • Hail of Stone: Rain of stone deals 1d4/level damage (max 5d4).
  • Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  • Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8).
  • Orb of Cold, Lesser: Ranged touch attack deals 1d8 cold damage + 1d8/two levels beyond 1st (max 5d8).
  • Orb of Electricity, Lesser: Ranged touch attack deals 1d8 electricity damage + 1d8/two levels beyond 1st (max 5d8).
  • Orb of Fire, Lesser: Ranged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8).
  • Orb of Sound, Lesser: Ranged touch attack deals 1d6 sonic damage + 1d6/two levels beyond 1st (max 5d6).
  • Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
  • True Strike: +20 on your next attack roll.

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  • Blades of Fire: Your melee weapons deal +1d6 fire damage for 1 round.
  • Continual Flame: Makes a permanent, heatless torch.
  • Fire Trap: Opened object deals 1d4 +1/level fire damage.
  • Fireburst: Adjacent subjects take 1d8/level fire damage.
  • Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
  • Ice Knife: Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft. radius burst.
  • Melf’s Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
  • Pyrotechnics: Turns fire into blinding light or choking smoke.
  • Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
  • Shatter: Sonic vibration damages objects or crystalline creatures.
  • Whirling Blade: Hurled slashing weapon magically attacks all foes in 60-ft. line.