Drinking & Dragons

Wild:PC/Bo of Legend

From Drinking and Dragons

Alignment: CG | Size: M | Type: Outsider [Incarnum, Native, Reptilian]
Sex: Male | Height: 5'6" | Weight: 138# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities Str 19 +4 | Dex 14 +2 | Con 22 +6 | Int 18 +4 | Wis 20{23} +6 | Cha 23 +6

Defense

AC 37, touch 20, flat-footed 35 (+7 AC, +8 armor, +4 enh, +1 deflection, +2 dex, +5 nat)
HP 71 (7HD+42)
Init 1d10+2
Speed 30'
Fort +17, Ref +13, Will +20
Action Points 12

Attacks

  • Longspear +10 | 1d6+4 | 20/*3 | P | | Range 0' | 9 lbs.
    Special: Mw, reach
  • Spine Strike +10/+8 | 2d6+4 | Crit 20/*2 | B/P/S | Range 0' | 0 lbs.
    Special: subdual, lawful, magic
  • Light Crossbow +8 | 1d8 | Crit 19-20/*2 | P | Range 80' | 4 lbs.
    Special: Mw, aquatic

Base Attack +5 | Grapple +16 (+5 BAB, +3 Str, +4, +4)

Racial

Middle-Aged: -1 str, -1 dex, -1 con, +1 int, +1 wis, +1 cha

Skarn +0
• +2 Strength, -2 Dexterity
• Base land speed of 30 feet.
• Natural Weapons (Spines): If you have a soulmeld bound to your arms chakra treat your attacks as lawful-aligned.
• +2 racial bonus on climb and intimidate checks.
Monster of Legend +7
• +10 Strength, +6 Dexterity, +10 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma
• Natural armor +5
• +3 to saves
• Spells: Cast spells as a 5th level shaman with the Protection, Strength, and War domains.
• Reflective Hide(su): Coated in a silvery sheen that protects you with a constant Spell Turning effect.
• Regrow Limbs(ex): Any lost limb or body part is regrown in 1 round. Cannot be slain by severing of the head, organ removal, or a vorpal weapon.

Skills

Str 19 +4
  • Athletics (0 ranks)-6
Climb+2+2
Jump
Swim
Int 18 +4
Appraise
Search
Decipher Script
Forgery
  • Magic (10 ranks)
Psicraft
Spellcraft
  • Mechanics (0 ranks)
Disable Device
Open Locks-6
Dex 14 +2
  • Acrobatics (0 ranks)-6
Balance
Tumble
  • Legerdemain (0 ranks)-6
Escape Artist
Sleight of Hand
  • Stealth (0 ranks)-6-5
Hide+2=-7
Move Silently+1=-8
Wis 20{22} +6 +1
  • Heal+2(8 ranks)
  • Notice (10 ranks)
Listen+1=18
Spot+5=22
Gather Information=20
Sense Motive
  • Survival (0 ranks)
Survival
Use Rope-6
Other

Languages: Gnoll, Auran, Celestial, Sylvan, Yuan-ti

Con 22 +6
  • Concentration (10 ranks)
Autohypnosis
Concentration
Cha 23 +6 +1 +3
  • Animals (10 ranks)
Handle Animal+4=24
Ride+4+2=18
  • Artifice (0 ranks)
Use Magic Device
Use Psionic Device
  • Deception (0 ranks)
Bluff
Disguise
  • Influence (0 ranks)
Diplomacy
Intimidate+2

Feats

Unspent DP = 12

Abilities

Shaman 7

Proficient in light armor and with simple & martial weapons
  • Protection: 1/day as standard action grant a resistance bonus to first save equal to shaman level that lasts for one hour.
  • Strength: As free action 1/day gain enhancement bonus to strength equal to shaman level for 1 round.
  • War:
  • Grave: Once per day you may use the dim mak. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
  • Hero: Once per day, add shaman level to attack roll.
  • Animal Companion(ex): As druid of equal level. Elasmosaurus
  • Spirit Sight: May see ethereal creatures and distinguish between material creatures and objects.
  • Turn Undead(su): Effective turn level is [sha-2] = 5. May turn [3+cha] = 9/day. Check=cha+3. HD=2d6+lvl+cha ||
  • Spirit's Favor: Apply your charisma modifier as a bonus on all saving throws.
  • Pool of Healing (sp): Pool of positive energy 5*(1+CL+DSP) = 85