Wild:PC/Holax
Mechanatrix 1, Conujurer 5, Alienist 5 (ECL 12) [+1LA]
Medium Outsider
Patron Deity Azathoth
Alignment Chaotic Neutral
Init ; Senses: Darkvision 60'
Daryl Points 11
Action Points
Speed: 20'
Defense
- AC 10
- 10
- HP
- 1D8+10D4+33
- Fort +12, Ref +3, Will +6
Attack
Powers
- Shocking Grasp
- 1/day, CL=HD
- Electricity Healing
- Every 3 points of electrical damage is 1 point of healing
- Alien Blessing
- +1 to all saving throws, -2 points of WIS
- Mad Certainty
- +3 HP, -4 bluff, diplomacy, handle-animal
- Summon Alien
- All summoned monsters are Pseudonatural
- Extra Summoning
- Extra summoning spell at highest spell level
Stats
Abilities: DEX 8 -2 | STR 8 -2 | CON 16 +3 | INT 22 +6 | WIS 6 | CHA 6
- Feats
- Spell Focus(Conjuration) : +1DC
- Augment Summoning : Summoned creatures get +4 enchancement to STR & CON
- Extend Spell : Spells can last twice as long- consume a slot 1 level higher
- Improved Familiar
- Great Fortitude
- Animals (Cha) (0 ranks)
- Handle Animal
- Ride
- Concentration (Con) (14 ranks)
- Autohypnosis +11
- Concentration +17 (+21 in combat)
- Craft (Int)
- Skill (0 ranks)
- Influence (Cha) (0 ranks)
- Diplomacy
- Intimidate
- Heal (Wis) (0 ranks)
- Legerdemain (Dex) (0 ranks)
- Escape Artist +0
- Sleight of Hand +0
- Linguistics (Int) (6 ranks)
- Decipher Script +12
- Forgery +12
- Mechanics (Dex) (0 ranks)
- Disable Device
- Open Locks
- Perform (Cha) (0 ranks)
- Profession (Cultist) (Wis) (14 ranks, always max) +11
- Streetwise (Wis) (0 ranks)
- Gather Information
- Sense Motive
- Spellcraft (Int) (14 ranks)
- Psicraft +20
- Spellcraft +20
- Stealth (Dex) (0 ranks)
- Hide +0
- Move Silently +0
- Use Magic (Int) (14 ranks)
- Use Magic Device +21
- Use Psionic Device +21
- Knowledge (Religion) (14 ranks) +21
- Knowledge (Arcana) (14 ranks) +21
- Knowledge (Planes) (14 ranks, always max) +21
- Knowledge (Arch&Eng) (0 ranks) +10
- Initiative (n/a) (10 ranks) +1D5
- Speak Language
- Draconic, Infernal
- Int: Abyssal, Celestial, Aquan, Auran, Ignan, Terran
- Truespeak (Int) (0 ranks)
- Spells
- 0 - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close,Arcane Mark, Prestidigitatino
- 1 - Summon 1, Mage Armor, Unseen Servant, Magic Missile, Shocking Grasp, Feather Fall, Burning Hands, Shield, True Strike, Identify
- 2 - Summon 2, Summon Swarm, Acid Arrow, Web
- 3 - Summon 3, Dispel, Fireball, Lightning Bolt
- 4 - Summon 4, Dim Door, Black Tentacles, Stoneskin
- 5 - Summon 5, Cloudkill, Teleport, Contact Other Plane
- 6 - Summon 6, Mage's Lubrication
- Per Day
- base int spec
- 0 - 4
- 1 - 4 + 2 + 1conj
- 2 - 4 + 2 + 1conj
- 3 - 4 + 1 + 1conj
- 4 - 3 + 1 + 1conj
- 5 - 2 + 1 + 1conj
- 6 - 1 + 1 + 1conj
- Familiar
Pseudonatural Quasit : Tiny Outsider (Chaotic, Extraplanar, Evil, Pseudonatural)
HD:3D8
Initiative:+7
Speed:20, fly 50 perfect
AC:24(+2 size, +3 dex, +3 racial natural, +6 familiar natural), touch 15, flat-footed 21
BAB/Grap:+3/-6
Attack: Claw +8 melee (1D3-1 + poison)
Full: 2 claws +8 melee (1d3-1 plus poison) and bite +3 melee (1d4-1)
Space/Reach: 2 1/2ft / 0ft
SA: poison, spell-likes, true strike(Su)
SQ: Alternate form, DR 5/cold iron or good, darkvision 60ft, fast healing 2, immune poison, 10/fire, 5/acid, 5/electricity SR16
Saves: Fort +3, Ref +6, Will +4
Abilities: Str 8, Dex 17, Con 10, Int 11, Wis 12, Cha 10
Skills: Bluff +6, Diplomacy +2, Disguise +0 (+2 acting), Hide +17, Intimidate +2, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +6
Feats: Weapon Finesse
- True Strike
- 1/day, +20 insight bonus
- Poison
- Injury, Fort DC13, 1D4 DEX, 2D4 DEX
- Spell Likes
- Detect Good, Detect Magic, Invisibility (self), 1/day cause fear, 1/week commune CL6
- Alternate Form (Quasit)
- Can assume another form as a standard action: bat, Small or Medium monstrous centipede, toad, and wolf
- Alternate From (Pseudonatural)
- Can take hideous form, causing a -1 morale bonus to enemies.